Adds terrifying Dragons and powerful equipment.
Adds bow and arrows with API.
Lets players craft special blocks to protect their builds or disable PVP in areas.
Adds some guns and throwable weapons.
adds throwable and regular potions to game (beta)
Rocket launcher using MT's tnt.boom function
S4 League inspired shooter minigame
Nate's CTF Guns
Adds craftable guns that feel like hit scan
Relatively Advanced Lightsabers for Minetest Game.
Hammer Of Power
Adds a steel hammer and the powerful version that you can create from it.
Skywars is a PvP minigame where players battle each other on floating islands until there is only one survivor remaining.
Troll your friends and foes nicely!
Class-based fighting minigame. Choose your class, prepare your skills and defeat them all!
X Bows Extras
Adds more bows/guns and arrows to Minetest using X Bows API.
Adds more powerfull swords that have various abilities.
Adds the Obsidian Dagger, Sword, and Longsword. Also Obsidian tools, for completeness.
A simple mod that adds katanas, axes and sabres . Artwork by deathblade.
Add player and some animals skeleton to your game.
Adds spears, versatile weapons that can be thrown.
Adds obsidian and mese tools and items.
Adds Gemstones to the game
A compass that points to the last place you died
Unique and powerful gadgets and utilites.
Provides craftable packs to players to increase their health and breath
Power Rangers Modpack
Adds power rangers and an API to create your own.
A spleef minigame
Chakram: weapon & tool at same time
Chess. No rules as of now, only pieces and a board.
Sumo Minigame (Arena_lib)
A easy bow mod with arrows
Command your troops to victory - an RTS mini-game
Provides a lifesteal mod into Minetest.
A Pickpocketing Mod for servers
Adds some basic grenades using the grenades API
Provides a Heartgiving Mod.
Bypass Protection Sorcery in survival
Adds Cannons. Insert muni and gunpowder, and punch it with a torch. The muni can destroy nodes and hurts players.
Expanded armors for 3d armors
Adds various projectile weapons which work based off of MT 5.3.0's new collision info provided to objects' on_step functions.