This game uses a simple road generating mapgen to provide a suitable demonstration environment for my vehicle mod 'driftcar'. The vehicle uses some physics modelling to create semi-realistic skidding and drifting behaviour. Tyre grip is reduced on the grass nodes (nodes with the 'crumbly' group). Smoke particles are emitted from each tyre when skidding.

Many existing games are not suitable as a demonstration environment for 'driftcar' as they use intensive ABMs or other intensive code that interferes with the control response of the vehicle.

Earlier versions of 'driftcar' mod

'Driftcar' mod was previously released as a mod for 'Minetest Game' game. The version in 'driftgame' game is an improved version and development of 'driftcar' will now continue in 'driftgame'.

Using 'driftcar' mod outside this game

This mod can be used in other Minetest games. The vehicle's tyre grip is reduced on nodes with the 'crumbly' group, so it is a good idea for road nodes to belong to the 'cracky' group. The vehicle responds best when used in games that do not run intensive code while the vehicle is being driven. If a non-lightweght Lua mapgen is used it is best to pre-generate an area before driving in that area.

Using this game

Due to client->server->client control delay it is recommended that this game is used in singleplayer or in local multiplayer. Generation of new areas of world may slightly affect the control response of the vehicle, the best control response will occur in previously generated areas. Third-person camera mode is recommended when driving for a better view.

How to start playing this game

Start a new world, the game will only allow 'Mapgen Flat' to be selected. The optional features of Mapgen Flat: lakes and hills, should be left disabled.

When you enter the world, if the screen is black you are probably inside a tree, walk in various directions to exit the tree.

Type '/grantme all' to obtain all privileges.

Press 'K' to enable fly mode, and 'J' to enable fast mode.

Fly fast to find a road.

Place the car on the road, enter it. Press 'F7' to use third-person camera mode.

Car controls

Left mouse button = Place car in inventory when pointing at car. Right mouse button = Place car in world. Enter or exit car when pointing at car. Forward = Speed up. Slow down when moving backwards. Backward = Slow down. Speed up when moving backwards. Left = Rotate anticlockwise. Right = Rotate clockwise.

How this game was created

This game is derived from my 'minipeli' game.

Minipeli mods used unaltered: gui hand light player_api

Minipeli mods used and altered: mapgen (Remove sounds folder. Remove sounds tables. Remove river water nodes as mapgen valleys is unused. Alias "mapgen_river_water_source" to "mapgen:water_source" to avoid warnings) media (remove sounds folder)



Do you recommend this game?

  • Inspiring! However...

    Let's start with the good, as Drift Game has a lot going for it. The lo-fi aesthetic is pretty, the concept is unique, and I enjoyed being able to drive around on procedural roads. This feels like it could be expanded into a really cool open-world driving sim making full use of Minetest's mapgen. Heck, if I weren't too busy I'd fork this and make it myself!

    So, as a tech demo for the 'driftcar' mod I think it succeeds. I played it, the car was neat, I wanted to do something with it. However, ContentDB is a place for users to find content to play and I write reviews with them in mind. On that front, I think this game fares poorly.

    Let's start with the car. Put simply, the 'drifcar' handles like it's driving on ice, even when it inevitably slips off the road. If you run into a tree (you will run into many), your screen will turn completely black as you try to navigate out of the mess you've gotten yourself into. Also, I tried reloading my world and had to chase my car as it drove off without me...

    The next mark against this game is a lack of variety. The world is a sheer flat plain of grass and pavement (the car has no slope-handling functionality, I presume), dotted with pine trees. The trees are a nice touch but they're not enough. You could imagine that with snowy fields, deserts, oceanside routes, etc. the game would be more interesting to play. Really, just dropping this game into the average MTG mapgenv7 map would likely be enough to last a while. Unfortunately, that's not what we have today.

    I should also mention perf. It's hard to say if this was the game's fault or the engine's, but at high speeds you can feel some lag spikes and stuttering that hurt the game's playability. It's not a persistent issue, but it's there.

    So in the end, I walk away with both excitement at the possibility, but disappointment at the reality. This is worth poking if you're a dev looking for a project, but if you're a player I see no reason to touch this one.

  • Fun when your bored!!!

    Ever bored? Play this game, driving around is quite fun!