This mod works on minetest 5.4 and later versions when the "cottages" mod is enabled.
This mod works on minetest 5.4 and later versions when the "cottages" mod is enabled. v6 or flat mapgen is recommended (v7 mapgen is also supported but not so well).I tested this mod in Minetest Game successfully.
You can use the "mobf_trader" mod to add villagers to the village,but villagers may float above the houses sometimes.
Allows admins on survival servers to give special loot for their players... like one of these.
Bout the only issue I have with it is that there isn't a way to keep the fuel going when you move the furnace so only use this at your main base where you won't be moving your furnace around. (Also great for making the furnace always appear on)
could be on my end but after I put a train down and a few tracks its like it locks can't break it drive it and my trashcan stops working if I drop items they pop back in my inventory as well I'll keep goofing around with it could be this or basic trains or that dix or dlx trains mod
I have played minetest for over a year and a half now and i have never found a mod so well made , smooth (i use a ancient laptop with an even more ancient grafics card and cpu ), fun to play with and with practically no bugs .
I love this game! Escaping cruel bombing by running underground is a lot of fun! However, if you go too deep, you end up having TNT spawn undrground, which isn't any fun at all. I lost a chest full of stuff because of this bug.
But i am/will run an anarchy server using this game, because it's such a great concept!
The best part of this mod is the art and models. They fit the voxel aesthetic of Minetest Game very well, much better than the Mobs Animal ones. The mobs also generally have good behaiviours, and are fun to play with. The spawning definitly needs improvement, though. On default settings, mobs are too rare, and searching the whole world just for some chickens is not fun. The net is in my opinion too overpowered, maybe should just work on smaller mobs like chickens and cats.
This is a cool little food mod :D
I have a few suggestions; maybe add some sound effects? Also this probably might be a little hard, but it'd be cool if you could just place waffles on top of one another without having to craft stacks. Also the batter texture really doesn't fit what it's in, it'd be funny if it was batter inside a bucket :D
Also it's kind of weird how waffles can be placed on the sides of blocks.
Finally the selection/collison was kind of big, maybe just shorten in and not inlcude the clasp things in the selection/collison.
I know I wrote more critcizim then actaully praise, but that doesn't mean I don't like this mod, just a few suggestions :)
Me: "I wish there were a compass that points North."
kestral: "Stop wishing."
This is not an item that is crafted. It is a setting that places a compass & clock on the screen. Sometimes it's nice to have a feature that doesn't occupy an inventory slot. The compass does not have any special features, other than simply displaying the player's facing direction. If all you are looking for is getting yourself oriented without enabling debugging or displaying the in-game time, this mod will do the job.
This mod adds a bunch of new ancient architectural styles of columns, complete with bases, capes, and some other thing I can't remember what it was called. :) There are also a handful of floor and wall nodes. It did seem as if there were some items that couldn't be crafted, specifically the polished marble, which is needed in several other recipes.
The textures are 32x32 so if you're a 16px purist this might not be the mod for you.
This is a really neat mod. I found some issues tho, first of all I didn't like hopw the pot breaks really fast, its hard to great the plant then stop so you don't break the pot, maybe make the item come out by right-clicking it?
Also there was a bug with the fern, it will drop a differnt sized fern, a whole new item that isn't in the game, so it needs to be made so if the pot has a big fern in it, it needs to drop the right fern.
This is a pretty cool mod, the ai of the mobs is nice.
I do have to agree on questionable content.
From what lone wolf says, this definanlty can't be a mod for kids with that,
there was also a bad word in the forum post
I also thought the "killer santa" was really weird, my understanding of this mod, was to create more of a mobs mod for kids, that adds tamable animals/pets, I don't get the killer santa and other things you added like, that, isn't this a "petz" mod? Plus that's not a good idea for a kid's mod.
I think this is potentially a great mod for kids if these issues get fixed.
As for now I can't reccomend this mod for kids.
Thanks for your time working on this mod, but I would be very happy if you could fix these problems.