Years ago I used to have an MC server running ComputerCraft, and man those were wild times. heh
This reminds me so much of it, not perfect, but nearly there!
Just needs those last two features, user-permissions and the ability to unload items into containers or hoppers. If it had those, I wouldn't be able to resist setting up a server for this!
Really hope to see an update to this in the future! ;D
I love the idea of setting loose an auto-mining robot with something like this.
Few questions/suggestions:
Is there any way to have the bot dump it's inventory into a container or hopper?
And is there any way to have the bot run on a loop or have it's code loop mathematically? Or maybe a just "label" and "goto label" feature? Or For that matter a counter/variable system could be useful too.
I just happened to watch this anime with my family this week, and I loved it! Just as I, I expect, will love this projection of Porco Rosso's airplane into Minetest.
Seems like I can't get past the iron age because the melting pot just doesn't work.. I made the tower 15 blocks high, added a TA1 lighter and stacked charcoal ontop of it (acording to the manual and few youtube videos) but, when I light the TA1 Lighter with flint and steel, nothing happens, the charcoal doesn't burn and the flame doesn't appear. There's a high possibility I'm dumb and made a mistake somewhere but I hope I can get help here. Until then I don't recommend it.
edit: figured it out, you need to use only cobblestone and not anything else, I was using cobblestone paired with Bauxite cobblestone so it didn't work. I ecountered the same problem while trying to get charcoal. It didn't work with savahna dirt and only with normal which I had to travel to get.
This is nifty from a code perspective, but it seems it's been overtaken by Minetest development. Testing the benchmarks on modern Minetest 5.7.0 with JIT shows this takes roughly twice as long as standard vectors (which include handy metatable functions now, too).
Standard results:
[Server]: [benchmark_engine] benchmark results for metavectors:standardvectors
run 2000/2000 times after 5000 times warmup
min: 0.000003 s
average: 0.000005 s
max: 0.000332 s
total time: 0.009301 s
Metavector results:
[Server]: [benchmark_engine] benchmark results for metavectors:metavectors
run 2000/2000 times after 5000 times warmup
min: 0.000006 s
average: 0.000011 s
max: 0.002573 s
total time: 0.022250 s
i been searching for something like this since i learnt minetest was a thing
this is very fun even if its basic right now the features right now are enough to want to open a dedicated server about it i hope the comunity gets intersted enough into making new monsters and even alter other aspects like maybe putting custom music and whatnot really ecxited to see how this develops in time.
Very good for hoarding stuff, the regular inventory space seems never enough
It is not compatible with Mesecraft, but I modified the init.lua file in order to fix the missing ingredient. Just adding the top condition in line 291 to include mesecraft_mobs:leather :
-- use leather if mesecraft_mobs found
if minetest.get_modpath("mesecraft_mobs") then
item1 = "mesecraft_mobs:leather"
-- use leather if mobs redo found
elseif minetest.get_modpath("mobs") then
item1 = "mobs:leather"
-- use leather if petz found
elseif minetest.get_modpath("petz") then
item1 = "petz:leather"
end
Please add it to the main source code, I wasn't sure how to make the request.
[PT-BR]
Gosto bastante do seu Mod. Gostaria de solicitar que seja adicionado minerais comuns (ferro, cobre, prata, ouro, etc) na geração de mapa e também que seja adicionado outros minerais que de fato sao abundantes em asteroides, mas não são abundantes na terra (platina, irídio, etc)
[EN]
I really like your Mod. I would like to request that common minerals (iron, copper, silver, gold, etc.) be added to the map generation and also that other minerals be added that are in fact abundant on asteroids, but are not abundant on Earth (platinum, iridium, etc.)
Something that bothers me very much with many minetest mods is that the artwork leaves much to be desired, but this is definitely an exception. The items are decent but the dragons and blocks are fantastic! I was surprised also at how nice and smooth the animations are. The mod works as promised so really all i have to say is that this is a fantastic mod!
I love being able to enchant my weapons and items. This is a much needed mod. The one thing I would like to see is being able to put the enchantments in a book so items can have more than just 1 or 2 random enchantments. It would be nice to choose which ones you want through books. That and it would also make another use for books
...minimalistic builders like me. The only "bug" I noticed is that when you place the "base" block it blinks in pink color for a second and then turns white, I don't know why.
I haven't played this mod in mtg but can tell it will be very useful as it is good for education purposes. I don't know Spanish, actually don't even know how to speak. But this mod can remove that ignorance from my mind and fill it with the ablility to talk to many members of this community who have Spanish as their mothertounge.
I have a request for you too, could you make a mod for Japanese too
I recommend it for learning the basic mechanics of the Mesecons and it's addons
Given that the project is in the development phase, it doesn't make sense to judge strictly. I would like more exercises, especially on building logic circuits, programming Lua controllers and interacting with Digilines and Digistuff, without indirect hints as to where to place the objects to solve the problem) . Also, examples of using Technic, using the rest of the machines and mechanisms and combining with Digilines could be expanded.
All in all, the Mesecons Lab project is worth more attention, and I sincerely hope that it will not be abandoned.
This mod is capable of using with other languages without much effort. Im using it for ᏣᎳᎩ language which has a syllabary and uses Latin and Glyphs for writting.
The Official Minetest CTF server uses this mod. And I can check if I am spending too much playing the game. You know too much spending time on playing video games is not healthy especially since you can't break every 20 minutes to rest your eyes during the playtime on a PvP server.
Doesn't Play Well with Others (But probably has reasons)
Having fled MC because of MalevolenceSoft I've been trying out MT. Mineclonia is nice with only a couple of real problems so far. No blaming or complaining, just info for the newcomer and the wary.
The biggest problem is that most mods require "default", so that's a problem. I don't know what exactly is being provided in default or if an api could be used to bridge the requirement. It's just a thing to know.
Next, Mineclonia supposedly provides xpanes, but I'm getting error messages about needing xpanes. These things happen, I'm sure it will get fixed eventually. There may be others.
Lastly, and this isn't a Mineclonia thing, MT modpacks aren't really modifiable. If I decide I don't want something, or want to swap it for something else, I can't. I understand the reasons. I also understand that it could be better. To be fair, even if it was conflicts and requirements can create a mess for modded modpacks and increase the maintenance. (Not that the problems aren't there, they just aren't problems yet.)
So I'm having fun, but I'm going to try some more packs. It's all good.
I like it. I think the animation of zooming in is easier to use than the instant zoom. I think instant zoom is jarring and disorientating sometimes as it's a sudden shift to a new image. Whereas the zoom animation helps track the zoom focus easier and transition from normal to zoomed. I added it to MeseCraft after testing this out a bit. I'll test it more and if it functions well, it'll probably stay in that game/modpack. Thanks!
wow, i love heaven!
yay! i love it!!
perfect game.
just perfect game. for everyone! i love perfect games!
Great mod!
Thanks to this mod, I was able to make a lot of useful mechanisms in my minetest world! I recommend it!
Great idea! I miss these!
Years ago I used to have an MC server running ComputerCraft, and man those were wild times. heh This reminds me so much of it, not perfect, but nearly there! Just needs those last two features, user-permissions and the ability to unload items into containers or hoppers. If it had those, I wouldn't be able to resist setting up a server for this! Really hope to see an update to this in the future! ;D
Interesting learning tool!
I love the idea of setting loose an auto-mining robot with something like this. Few questions/suggestions: Is there any way to have the bot dump it's inventory into a container or hopper? And is there any way to have the bot run on a loop or have it's code loop mathematically? Or maybe a just "label" and "goto label" feature? Or For that matter a counter/variable system could be useful too.
What a miraculous coincidence!
I just happened to watch this anime with my family this week, and I loved it! Just as I, I expect, will love this projection of Porco Rosso's airplane into Minetest.
It seems like fun, but
Seems like I can't get past the iron age because the melting pot just doesn't work.. I made the tower 15 blocks high, added a TA1 lighter and stacked charcoal ontop of it (acording to the manual and few youtube videos) but, when I light the TA1 Lighter with flint and steel, nothing happens, the charcoal doesn't burn and the flame doesn't appear. There's a high possibility I'm dumb and made a mistake somewhere but I hope I can get help here. Until then I don't recommend it.
edit: figured it out, you need to use only cobblestone and not anything else, I was using cobblestone paired with Bauxite cobblestone so it didn't work. I ecountered the same problem while trying to get charcoal. It didn't work with savahna dirt and only with normal which I had to travel to get.
Nicely coded, but outdated
This is nifty from a code perspective, but it seems it's been overtaken by Minetest development. Testing the benchmarks on modern Minetest 5.7.0 with JIT shows this takes roughly twice as long as standard vectors (which include handy metatable functions now, too).
Standard results:
Metavector results:
My favourite mod
I love playing around with mesecon circuits and creating interesting things.
Love The Plane
Love the plane and you should make a dreamliner next
i been searching for something like this since i learnt minetest was a thing
this is very fun even if its basic right now the features right now are enough to want to open a dedicated server about it i hope the comunity gets intersted enough into making new monsters and even alter other aspects like maybe putting custom music and whatnot really ecxited to see how this develops in time.
finally a worthy competitor to immersive trains
, i love mods that expand on techage ,
a new different style for zoonamies
, want to have a less comic/scrapbook zoonami look , and more of fantasy , then install this mod
nice new plane from apercy
thank you (also how did you get those reflections in the thumbnail or did i not check the forum often enough)
tuxemon but minetest
, have you ever wanted to combine the monster collection of tuxemon with the building capabilities in minetest ? , then this mod is for you
Very good for hoarding stuff, the regular inventory space seems never enough
It is not compatible with Mesecraft, but I modified the init.lua file in order to fix the missing ingredient. Just adding the top condition in line 291 to include mesecraft_mobs:leather :
Please add it to the main source code, I wasn't sure how to make the request.
Thanks for the mod.
Melhorias
[PT-BR] Gosto bastante do seu Mod. Gostaria de solicitar que seja adicionado minerais comuns (ferro, cobre, prata, ouro, etc) na geração de mapa e também que seja adicionado outros minerais que de fato sao abundantes em asteroides, mas não são abundantes na terra (platina, irídio, etc)
[EN] I really like your Mod. I would like to request that common minerals (iron, copper, silver, gold, etc.) be added to the map generation and also that other minerals be added that are in fact abundant on asteroids, but are not abundant on Earth (platinum, iridium, etc.)
Rare example of great artwork
Something that bothers me very much with many minetest mods is that the artwork leaves much to be desired, but this is definitely an exception. The items are decent but the dragons and blocks are fantastic! I was surprised also at how nice and smooth the animations are. The mod works as promised so really all i have to say is that this is a fantastic mod!
Love the idea.
Are these used to smelt things?
Fun and educational!
Great way to learn Cherokee/Tsalagi language. Language sounds and characters are really well done.
Awesome mod that was so needed
I love being able to enchant my weapons and items. This is a much needed mod. The one thing I would like to see is being able to put the enchantments in a book so items can have more than just 1 or 2 random enchantments. It would be nice to choose which ones you want through books. That and it would also make another use for books
Stunning!
This is what I was looking for, I like pixel art and this mod is perfect for me. Making new palette is so easy, thank you man.
Added Tsalagi ᏣᎳᎩ
Very good mod was able to add additional language Tsalagi ᏣᎳᎩ.
Finally!
I have been wanting a mod that intergrates Tech Age an d Advtrains for so long!
Awesome mod for...
...minimalistic builders like me. The only "bug" I noticed is that when you place the "base" block it blinks in pink color for a second and then turns white, I don't know why.
Trully amazing
this is the type of mod this game needs
mod
it's cool mod
Cool
I haven't played this mod in mtg but can tell it will be very useful as it is good for education purposes. I don't know Spanish, actually don't even know how to speak. But this mod can remove that ignorance from my mind and fill it with the ablility to talk to many members of this community who have Spanish as their mothertounge.
I have a request for you too, could you make a mod for Japanese too
Perfect for...
...creative flat worlds! this mod is better than the Minetest built-in superflat option.
good but...
it's not picking up items sometimes and sadly isnt compatible with the Connected chests mod. Pls make it work with Connected chests
I recommend it for learning the basic mechanics of the Mesecons and it's addons
Given that the project is in the development phase, it doesn't make sense to judge strictly. I would like more exercises, especially on building logic circuits, programming Lua controllers and interacting with Digilines and Digistuff, without indirect hints as to where to place the objects to solve the problem) . Also, examples of using Technic, using the rest of the machines and mechanisms and combining with Digilines could be expanded.
All in all, the Mesecons Lab project is worth more attention, and I sincerely hope that it will not be abandoned.
Good, but needs work.
Overall I recommend it, it's my go-to game built on the MineTest Engine but there's still many problems as of 2023-10-07.
animals so cute!!
i love this mod! animals soooo cutteeee!!!
Cool mod!
I love 2FA mods! this mod make a server safer!
best mod
best mod for pvp!
Cool mod!
This mod help me on the server!
Yes, very good mod. Thank You!
This mod is capable of using with other languages without much effort. Im using it for ᏣᎳᎩ language which has a syllabary and uses Latin and Glyphs for writting.
You can check if you are playing too much
The Official Minetest CTF server uses this mod. And I can check if I am spending too much playing the game. You know too much spending time on playing video games is not healthy especially since you can't break every 20 minutes to rest your eyes during the playtime on a PvP server.
Doesn't Play Well with Others (But probably has reasons)
Having fled MC because of MalevolenceSoft I've been trying out MT. Mineclonia is nice with only a couple of real problems so far. No blaming or complaining, just info for the newcomer and the wary.
The biggest problem is that most mods require "default", so that's a problem. I don't know what exactly is being provided in default or if an api could be used to bridge the requirement. It's just a thing to know.
Next, Mineclonia supposedly provides xpanes, but I'm getting error messages about needing xpanes. These things happen, I'm sure it will get fixed eventually. There may be others.
Lastly, and this isn't a Mineclonia thing, MT modpacks aren't really modifiable. If I decide I don't want something, or want to swap it for something else, I can't. I understand the reasons. I also understand that it could be better. To be fair, even if it was conflicts and requirements can create a mess for modded modpacks and increase the maintenance. (Not that the problems aren't there, they just aren't problems yet.)
So I'm having fun, but I'm going to try some more packs. It's all good.
Fun
I like it. I think the animation of zooming in is easier to use than the instant zoom. I think instant zoom is jarring and disorientating sometimes as it's a sudden shift to a new image. Whereas the zoom animation helps track the zoom focus easier and transition from normal to zoomed. I added it to MeseCraft after testing this out a bit. I'll test it more and if it functions well, it'll probably stay in that game/modpack. Thanks!