Contrast problems and grid-y aesthetics too strong
Some people might like that sort of aesthetic, the grid-y block-y world, and that's almighty fine, but the contrast between the lines and
the block's color is way too great, so it sorts of "popup" in the eye, and that is a distressing view. Same thing for the leaf blocks.
It could look a thousand times better if the outline of the grass block's top werent so dark and lighter like its content.
And the tree leaf blocks look unnatural, it looks like a mineral, but I dig the artistic look you gave them, just reduce the contrast too and it will be all good!
If you don't like the crafting grid, this mod is for you
This mod covers the lack of a craft guide for games that doesn't provide one, but it's a bit more than that. If you don't like picking all the materials one by one and remembering each goes where, click on the craft button from the guide and all the materials are already placed. Either for just one or the maximum amount you can craft. An apreciable feature to smooth the crafting process of complex items.
I just did a quick peruse with the minetest default game. I was expecting it to modify sand and dirt which naturally might make slopes but was pleasantly surprised to see that stone was also affected. This mod uses the stair shapes in a unique way in various orientations to create the slopes and I think it makes the environment more interesting to look at, as contours are even more randomized.
i was looking around content db when found this sub game. i thought of installing the game. i did it and now i has no regrets. its wonderfull the background music is sick. btw can i get permission for making a youtube video on this subgame i think no had made one. nice
its showing this pls help
ModError: Failed to load and run script from C:\Users\ACER\Desktop\minetest-5.3.0-win64\bin..\games\aftermath-653a212118f9f944dd8a0a612154f41141a5649d\mods\mobs_redo\init.lua:
Unknown node: fire:basic_flame
[C]: in function 'get_content_id'
...118f9f944dd8a0a612154f41141a5649d\mods\mobs_redo/api.lua:2656: in main chunk
[C]: in function 'dofile'
...18f9f944dd8a0a612154f41141a5649d\mods\mobs_redo\init.lua:5: in main chunk
Check debug.txt for details.
I play on version 5.3.0, on UBUNTU 18.04 LTS with a NVIDIA graphic card with "private" drivers.
No other mod active but skinmaker.
I got the following error message when I try to save my new/modified skin to ~/.minetest/worlds/perso/skin_singleplayer.png
AsyncErr: ServerThread::run Lua: Runtime error from mod 'skinmaker' in callback node_on_receive_fields(): /home/<user>/.minetest/mods/skinmaker/png_encode.lua:179: attempt to index global 'bit' (a nil value)
/home/<user>/.minetest/mods/skinmaker/png_encode.lua:179: in function 'putBigUint32'
/home/<user>/.minetest/mods/skinmaker/png_encode.lua:336: in function 'encode'
/home/<user>/.minetest/mods/skinmaker/init.lua:420: in function </home/xavier/.minetest/mods/skinmaker/init.lua:410>
Loved to play it and it makes a great starting point
While I understand some people frustration from the fact that Minetest Game is monotous, it serves a pourpose indeed: it is that it is more of exploration, construction and a peacefull mode of gameplay rather than the actual survival one.
Rebranding as Minetest Creative could eventually fix it. The fact that it lacks the survival experience indeed pushes away a lot of people, but this is trivially fixed by browsing Content DB. Perhaps some invite to do so at the home page of the menu could be more interesting so the popularity ranks by Content DB could fix the push-back somehwat easily.
It does also serves as a base to invite you to mod it. To me the fact it lacks stuff made me into the whole modding part so it is a good thing from that perspective.
Overall, I like the concept, idea and implementation!
While I personally am not the biggest fan of survival oriented servers adn games, draconis certainly has mede me reconsider.
It has life like ~~although, technically dragons aint real~~ animations, and the hardwork of ceejo just shows through everything.
+1 For a damn fine mod
I rather like buiding stuff in creative in Minetest, and this mod is the perfect companion. With a large block pallette screen to the right, it makes it much easier to browse for blocks than with the default interface.
My only issue with it is that I can't shift-click things into the bin by default, but that's a really minor complaint.
Nodecore has always been my go-to game for a variety of reasons. And for such a simple project, it is truly surprising how much you can do, and how much there is to uncover; if you are willing to take a little time to get immersed in its unique world. The absence of mods makes it perfect for calm, zen-like play sessions, and the plethora of ambient sounds and subtle feedback cues really make falling into a comfortable routine when you just want to log in and make some progress.
The gameplay is deceptive with its complexity, though forgiving and flexible. You can choose to immerse yourself in a simple world, governed by simple forces that you may at times find familiar (gravity, radiant heat, reposition). A world where resources exist to be found at your own pace, and can be found without having to go on long, droning excursions to prohibitively rare biomes. You wont be praying to the RNG gods if you don't want to. Nodecore has all you need for a gentle, stress-free, voxel game experience. You can enjoy building vast orchards, or enjoy terraforming your area into your own perfect sanctuary.
You may be more of the ambitious, go-getter type, and that's just as valid of a playstyle.
Trying to take control of the secrets holding the nodecore world together will be tough, but not impossible. If you prefer a stimulating experience, where nature is as much your ally as your adversary; you will find that there is much more to the map than pretty little blocks. There are forces at work that would be willing to lend you their power if you find a way to harness them; and most of them are all around you. Best to keep your wits about you regardless of how you play, nodecore has a habit of also being mischievious.
If you like to play it safe, nodecore will happily be your sandbox.
If you like to live dangerously, nodecore will respond to your challenge.
Seems like a good mod to me. Adds lots of very cool dragons, new materials an weapons. I like that it runs well on old computers, despite having amazingly complex AI, high-poly textures and being a fairly large mod in general.
I had a great time discovering Hades Revisited, even if it is only in early stages. The movements are both complex with a lot of lava and rough terrain but still not unbearable with the low gravity. Terraforming is long but satisfying and that precious water won't flow everywhere as you would like that soon.
The game is rather easy to grasp with it's craft guide and lot of tooltips, which will take you by the hand for the basic terraforming and let you go on an (underground) adventure to get the components for the new toy you have seen in the guide once you have established your campement on the surface.
A little plus I like: torches are not mandatory everywhere to keep the monsters at bay
When I first discovered Minetest, I haven't played any game of that genre before and was like "What am I supposed to do?", putting random things in the craft-grid without effects and running in circles.
The tutorial helped a lot to grab the basics and understant a bit more what can be done. Next is the craft guide to get the mandatory basic recipes.