A good flight model that allows to dive and rise. The mod also does not mess with the player's physics, which avoids problems with mods that change them, by using an entity instead. The drawback, though, is that players may experience "rubberbanding" sometimes, but that's an issue with the engine that might eventually get fixed.
I really liked playing this and it surprising run better than mineclone2 for me, and since i have a crap pc this is big news i only have two issues with it 1 of the issues i have with both this version but the other issue is specific to this version more than 2.
Issue 1- this is the issue i have with both mineclone2 and this one, is that it lack the minecraft inventory option of for example shift clicking to craft many items/blocks at once, stuff like being able to get multiple items of the same type in a chest at once also don't exist this make inventory management a bit more harder or annoying to do, and i kinda miss that inventory QOL shortcut that minecraft has.
Issue 2- now this is a issue specifically to this version, the mobs hitboxs is very weird sometimes i swear i should hit a mob and yet it don't, but i think the major issue related to mobs is that the spawning of enemy mobs like zombies and skeletons are barely spawning at night compared to mineclone2 and this really bother me, in fact i'm seeing a lot of passive animals and barely any of the offensive enemies.
Anyway i know this is a WIP and the devs will probably fix those issues, but if you gonna play the game have this in mind before trying it, well if you care about that type of stuff like me, some people mentioned bugs in the comments but at least so far besides the weird hitbox thing and weird spawning for enemies i didn't notice anything else major in terms of bugs well if you consider those bugs.
Edit:Forgot to mention the lightning on the mobs is really weird especially if you play with a high gamma, i have a high gamma and the blocks and everything else looks fine but when night arrives the mobs (including the player) end up looking super dark compared to the blocks even with the high gamma.
Interesting, but the textures are very outdated, could you update that, I am not a developer but I would like some mechanics similar to the MC in the stairs, for example: 1: that when placing a ladder on the side of another automatically generates the curve and the texture adapts, and 2: that liquids cover the stairs and Slabs that occupy half a block. That would be very good for making pools and would improve the game experience. Greetings.-
Great mod to storage large amounts of items. needed if you have mods which will provide you too many of the same item like digtron which will eventually give you tons and tons of cobble and it is hard to storage same for most next generation tools mods.
Liked the look of the mod, The items are documented by picture how to make, which is helpful.
It looked good, but was not functional as I could not use them as storage. Being a MC player it reminded me a little of the fancy sign mod.
I hope the author keeps working on it, it is Good.
The mod's great, I love being able to customize it. If there's one suggestion I have is there could be sliders for every body part and not just specific ones like shirts and pants (being able to recolor your skin to green for example). This could be made optional with settings but I would love the option. I'd also love to have a template of the default Minetest playermodel beyond just Steve and Alex due to potential copyright concerns with Minecraft lol
Beyond that the textures are consistent, the color picker works really well where it's available, I like the base variety and being able to expand it more with mods is amazing! I wanna get my dirty hands and create more textures via the API more ASAP.
We need more crypto bros in Minetest and make Minetest worlds scarce, only a certain number of games should be on Content DB at one and names should cost money, Minetest should have DLC and be Play to Earn. It will make the game better.
I really like this item, but it feels cheaty to use without it accounting for the summed durability of all the dug nodes. Right now it has really quick durability and allows you to mine otherwise slow ores pretty much instantly, replacing any need for the pickaxes. The low durability does not offset this especially if you have a lot of steel which you can access easily through this tool anyway, lol.
Introducing multiple tiers of hammers that can't mine out stronger ores as you dig the area will be neat as well, for example the "stone" tier wouldn't be able to dig mese ore etc.
Works as expected, though wish there was a way to introduce a resource cost to repair as right now every repair regardless of item only costs durability of the blacksmithing hammer. Happy there's an option to prevent a blacksmithing hammer repairing a blacksmithing hammer though weird this behavior is allowed by default as well lol.
Good textures, not as good hunger mod compatibiltiy, unpleasant surprise of texture overrides
Great textures and variety of crops. Finding crops in the wild is a welcome sight as you can replant them back home in your farm and grow them.
However, it has no integration with Hunger NG meaning the crops can be grown solely to heal you. It also replaces your default dirt texture unprompted for some reason, and replaces the bread and cotton textures as well. I only realized this as I played with the mod and the Hunger NG bread bar icon changed. Needs options to disable texture overrides, and probably don't replace the dirt lol.
As I understand, expanded cooking mod can be made separate using this mod as a dependency so I'm rating this mod on its own merit. Will change my rating to "recommend" once Hunger NG integration is added and the texture overrides are resolved. Bonemeal compatibiltiy is also a welcome sight!
The villages are detailed nicely and make for nice settlements
The various objects added by this mod are neat, you can sit on benches and use the mill to turn wheat into flour.
And there are quite a few objects that can be used to make new builds or further customize existing ones.
This mod does need the "Cottages" mod installed to work in the latest version of the game.
I use this along with zorman2000's "Advanced NPC" mod to populate the villages.
Finding it and the various mods needed to get it working was worth searching for it.
A combination of these two is something extraordinary.
When you get past some of the bugs, the behaviors and pathing(sometimes they need help reaching the roof to build). The presence of these mobs makes a world feel like things are happening elsewhere. Something I like very much.
Like having a builder go and build the fancy hut once you've stocked them up with the necessary supplies to build the structure.
Or, having one individual go off and collect grass in the area. These are the highlights of the mod.
As for the bugs. One crash I'm running into is that the woodcutters will be doing something, and then the server closes.
This issue occurs usually after or during the woodcutter chopping a tree.
the only thing i need PLS is linux distros and no we don't speak of VIndRUS here or mAc oSpyware also openBSD would be cool and techage support (and appliances that use techage power like chargers smart lights and so on )
this is like trying to stop water with a pitchfork sure it might stop a little water but most water will still pass eventually also i think you forgot the definition of hacker : someone who likes to make things work in unintended ways and idk if wrong password attempts fit that criteria also real hackers would just hack the server and give themselfes admin and do /changepassword so this is beyond useless it will probably even enable hackers to ban people by attempting to log into they accounts with the wrong password on purpose
the only problem is now etherium investment scammers are doing everything they can to scam my precious mined etherium dust away from me i think you should maybe consider adding a etherium vault multiblock structure XDDDD
After trying out multiple hunger and stamina mods this is the one I ended up settling on. Doesn't add anything extra, does the job and is compatible with a lot of mods. I got sprinting as a separate mod and tweaked it with settings, similarly.
Biggest welcome addition is "eat delay" setting, allowing me to set a delay between eating each piece of food. I set it to 5 seconds to make gathering good food very relevant. Though problem is, in a Taiga biome, finding good food sources is very difficult as berries don't restore much satiation (you need to eat 2 berries to satiate half a bread loaf on the UI!) and I ended up killing my character to reset my hunger, and even get rewarded with bones for it to turn into bonemeal using oneplus' bonemeal mod.
I had an idea how to block myself from employing lame strategies, and one idea I came up with is to reduce the amount of satiation you start with after death and maybe halve it - but no such setting exists yet :(
If this mod is still maintained having a setting for satiation amt on fresh spawn, and satiation amt on respawns would be very good!
EDIT: I might be dumb and just missed the setting that can start me with specific satiation lol, though idk if there's different ones for respawn vs first start
EDIT2: I discovered the setting, it only worked on first spawn, but on respawn it gave me back 20 hunger bars. Doesn't seem to work as expected...