A fantastic game that contains story (perhaps) - written according to the reivew
I haven't played it yet, but according to its description, it's a linear story, that contains an end. There aren't many games that contains story. It's unique in its own way. By the way, the cutscenes, especially a prologue and an epilogue, are important to add if it involves story. If it's possible, please add some cutscenes in-game.
This mod is one of the reasons mining in Minetest is enjoyable. If I had to switch to place torches it just gets annoying, so thank you for making this mod!
It's also very easy to use as a mod developer, literally don't have to do anything anymore as long as it is in the right item group.
My one suggestion is to add a check for what game they are playing, and automatically add support for the pickaxes in those games. It should also do this for the default light node if possible.
It's nice to have fuel options and a way to make them. This allows many vehicle/transport mods to use the same fuel mod which is really good.
Nuetral review because it requires default, therefore only works in MTG and forks. I don't think there's anything in it which actually requires it, just crafting. So can other games be supported please?
I like having a bell, although I can't really tell when it's supposed to ding.
Since default is only an optional dependency for crafting, it would be easy for this mod to support other games. Just use aliases or store the itemstring in a variable that changes depending on what game it is.
I used to play OB for MC (we had a small OB server) and it was my favorite for a long time. I'm currently playing it with mcl2. All I had to do was change the mcl_trees:(...) to mcl_core:darktree (e.g.) and do the same with the leaves, and voila I've been torturing my one block for hours today :-)
Thank you very much cora :3
PS
I would be happy to be able to play OB with my friends again soon
That is incredibely helpful, it had like every combination of existing shapes, so, as a builder like me, it is just perfect. We no longer have to invent architectural concepts because the shapes doesn't fit correctly.
However, as Caleb suggested it, it requires a lot of new nodes. That is a Minetest core problem, but as a good solution, maybe « grouping » (why not in formspec also) nodes (I noticed that there are different types of translations, like « slab of ... » used for several blocks), then using it in settings ? Those settings should be hierarchized also (if you don't enable slopes, you cannot enable slabed slopes).
Initially I reviewed this as "Underwhelming and Deafening" and as negative, but I'm giving it a new re-review :3
I still personally believe that LissoBone's review is overrated but at the time of typing this, April 20th of 2024, it's definitely better than when I first reviewed the 4th.
I still personally think there could be more added - more monsters, more dynamicism to growing the corn (or rather a purpose to growing it as it appears in the files you can grow it), and perhaps some lore.
The sounds are nice 'n scary and you'll never exactly know when you'll bump into a corngirl ready to reap your soul X3
The models and corn are nice and unique in design as well.
Cet ajout est tres utils quand on doit faire une annonce sur un serveur (par exemple, je l'utilise pour prevenire les joueur qu'un event a lieu) c'est egalement utile pour la moderation du serv pour les remarques que l'on peut faire a des joueurs (languages grossier, annonce de ban, kick ect...)
Nice addition to your Minetest train stations. A new metro system opened up in my area a few years ago and I've always wanted to base a minetest rail system from it, and now I can actually do that. Very cool, though the window textures clash with the train windows, very aesthetically repetitive sometimes. I think just a bit more transparancy for the glass is nice, I know they are the default textures shipped with MT.
this has nothing to do with this specific mod, but is it possible to make mobs_npc compatible with your villages mod, in a way that NPCs automatically spawn in the village? that way new Minetest players would have a villages mod that is actually fun. if you, Sokomine, and TenPlus1 make your Villages mod, mobs_npc, and this new mod compatible it would be a win for everyone.
Some players sometimes claim that the areas mod isn't easy enough to use for beginners. I hope my markers mod comes to their aid.
What you get in return is a very well-working, reliable mod that can protect your buildings and landscape according to your needs - no need to plaster it with ugly protection signs/blocks or to stick to mapblock boundaries or to get unprotectable parts of the map. It just works nice and smoothly.
IMHO a must-have for a server. Even if you combine it with other mods for beginners.
Servers need it. Very helpful in singleplayer - but be careful
On servers, you will often need this mod to fix areas and to save and restore buildings of your players. It's an essential tool for server maintenance.
In singleplayer, it can be very helpful for similar things and for laying the base for a new building project - or for trying out diffrent materials quickly. And for saving and restoring your builds. Best practice using WorldEdit in a test world where it doesn't matter when you misunderstood the meaning of a command.
Just don't expect WorldEdit alone to create great buildings. It can be a tool that fascilitates building by saving time when doing repetitive things like building a wall. It's still your job to make that wall actually look good by adding and taking away parts so that it becomes an intresting wall.
This mod adds a new layer of gameplay. After having mined your first ores, you can start building up your machine park. That takes quite some time, experiments and learning. In the end, you can build huge factories that automaticly produce almost anything. But it's a long way to get there.
For me, the pleasure (as with all building) lies in the path there. A lot of other players also enjoy operating their machines for a long time and engaging in mass trading. Technic was and is a mod loved by many.
If you like machines and technic, then this mod most likely is for you and deserves at least one world. There are other similar mods which achieve similar things diffrently and which may be worth a look as well (like TechAge, basic_machines etc.). Just give them all their own worlds and enjoy the variety :-)
If you have trouble getting started, join a server which runs the mod. They usually come with tutorials built for new players.
Beautiful huge caves with lots of decorative things glowing in the dark
The beautiful caves known from the normal caverealms mod exist here as well. It's a joy to explore them, to look up in one of the huge caves and watch the "sky" with all those sparkling parts!
Server owners report that this mod is more lightweight than the normal caverealms mod.
The mod is ok but
1)how to reset my name?
2) it is necessary to enter a non-usable name for the player, for example: ADMIN admin ...etc
3) a rule is needed that prevents two players from using the same name
Thank you so much for this. My only wish now would be for someone to create a repository of useful code snippets for chat commands and other functions commonly used /needed by server admins in one place to peruse. Perhaps such a thing already exists and I haven't found it yet? I shall continue my exploration armed with this wonderful tool.
The main problem is that splash_timer, underwater_timer, footstep_timer, first_entry, and entered_water are not per-player. This means that only one person will ever hear underwater sounds if multiple players are underwater (whoever is first in the minetest.get_connected_players() list), and several other similar issues.
The second "problem" (if you can call it that) is that... it really isn't "physics." I would expect a mod with this name to actually affect how water flows or interacts with things, not just adding some particles and sounds.
The third (very minor) problem is that it only applies to players, not other objects. For performance reasons, this makes sense, I guess, but still.
[edit] Now the issue has been fixed, thanks to joe7575. As a suggestion I would say that it might be a good idea to add this solution in the help documentation.
The solution is: change the line:
local PROBABILITY_FACTOR = tonumber(minetest.settings:get("gravelsieve_probability_factor")) or 3
to:
local PROBABILITY_FACTOR = tonumber(minetest.settings:get("gravelsieve_probability_factor")) or 20
[old review]
Everything in this mod works good and as expected, but the gravel sieve (says it eleviates mining so much) actuall makes your ore drop rates become about 10-20x more rare and you end up having to mine anyway just to get baseline number of ores.
These are the well-known NPCs of Your Land, created in such a way that they allow full immersion in the lore and events that occur there. Obviously I highly recommend it!
I've seen great and impressive bridges having been built with this mod on servers like Pandorabox. They can also be used to construct space ships and space stations - and whatever you can imagine.
Explore space - take your house (ship :-)) with you!
Allows for very intresting space exploration. Trying to fit the jump engine and everything necessary into a small space in order to get a faster small ship is a welcome challenge. And when you're flying around and visiting a good mining spot on the moon or on an asteroid, you might get company by other jumpdrive powered ships by other players.
Assembly of your first ship is also a fun challgenge.
But as someone already mentionned in another review: There is some danger of getting boring cubic ships. But then that can't be helped - not all static houses are great either.
I had great fun building a space station with diffrent ships on the Pandorabox server.
The Xanandu server has/had a sealed-off area which would sometimes be filled with these lucky blocks and then opened to players. It was always a great fun to run through and look what the next lucky block might hold!
But beware: Not all contain useful things. Some may also seriously dammage your health or even kill you. But that's the balance for all the gifts from the lucky blocks.
Mimes are a severe danger to new players who often fall victim to them. Later in game, when your armour is better and you're more experienced, you'll still encounter mimes - and some will put a smile on your face when they fail to cloak perfectly - and thus look funny :-) After a while, every unlocked chest seen in the wild becomes highly suspicious of beeing a mime. They also try to hunt animals and often succeed in doing so.
Mimes will try to mimic almost anything they can, including NPC and other large and small mobs. Sometimes they cloak as plants.
Be prepared to realize that that misplaced block over there on the road wasn't your error - it's just a mime ,-)
The flower and biome cow may look a bit strange when you encounter the first one in your world. But once you see how they plant flowers you'll love them and enjoy future encounters :-)
The NPC from this mod can be tamed and even made to get children when fed with bread. Tamed ones can be ordered to wait somewhere, follow their owner or walk around randomly.
The blimp is a well-known and valued method of travelling together on the YourLand server. Several people will join the ride. It's amazing that all these players can move around on the blimp - even while in flight!
Item frames (and, to a lesser degree pedestrals) are used in many advanced builds. Apart from normal decorative purposes, they sometimes allow for very intresting and unexpected decorative effects. If you've got builders around, offer them item frames.
A fantastic game that contains story (perhaps) - written according to the reivew
I haven't played it yet, but according to its description, it's a linear story, that contains an end. There aren't many games that contains story. It's unique in its own way. By the way, the cutscenes, especially a prologue and an epilogue, are important to add if it involves story. If it's possible, please add some cutscenes in-game.
Awesome!
This mod is one of the reasons mining in Minetest is enjoyable. If I had to switch to place torches it just gets annoying, so thank you for making this mod! It's also very easy to use as a mod developer, literally don't have to do anything anymore as long as it is in the right item group.
My one suggestion is to add a check for what game they are playing, and automatically add support for the pickaxes in those games. It should also do this for the default light node if possible.
Good, but...
It's nice to have fuel options and a way to make them. This allows many vehicle/transport mods to use the same fuel mod which is really good. Nuetral review because it requires
default
, therefore only works in MTG and forks. I don't think there's anything in it which actually requires it, just crafting. So can other games be supported please?Nice
I like having a bell, although I can't really tell when it's supposed to ding. Since
default
is only an optional dependency for crafting, it would be easy for this mod to support other games. Just use aliases or store the itemstring in a variable that changes depending on what game it is.works just fine
I used to play OB for MC (we had a small OB server) and it was my favorite for a long time. I'm currently playing it with mcl2. All I had to do was change the mcl_trees:(...) to mcl_core:darktree (e.g.) and do the same with the leaves, and voila I've been torturing my one block for hours today :-) Thank you very much cora :3 PS I would be happy to be able to play OB with my friends again soon
Just what we wanted
That is incredibely helpful, it had like every combination of existing shapes, so, as a builder like me, it is just perfect. We no longer have to invent architectural concepts because the shapes doesn't fit correctly.
However, as Caleb suggested it, it requires a lot of new nodes. That is a Minetest core problem, but as a good solution, maybe « grouping » (why not in formspec also) nodes (I noticed that there are different types of translations, like « slab of ... » used for several blocks), then using it in settings ? Those settings should be hierarchized also (if you don't enable slopes, you cannot enable slabed slopes).
However this is such as masterpiece.
love it
Great soundtrack
cool
looks fun.
lol
my friends FEAR me! RESPECT THE ADMIN!
Absouletly Neccassary for every Game!
Needed in every world.
perfect gui
the gui of this mod is very good
It's Aight :D
Initially I reviewed this as "Underwhelming and Deafening" and as negative, but I'm giving it a new re-review :3
I still personally believe that LissoBone's review is overrated but at the time of typing this, April 20th of 2024, it's definitely better than when I first reviewed the 4th. I still personally think there could be more added - more monsters, more dynamicism to growing the corn (or rather a purpose to growing it as it appears in the files you can grow it), and perhaps some lore.
The sounds are nice 'n scary and you'll never exactly know when you'll bump into a corngirl ready to reap your soul X3 The models and corn are nice and unique in design as well.
Tres bon ajout
Cet ajout est tres utils quand on doit faire une annonce sur un serveur (par exemple, je l'utilise pour prevenire les joueur qu'un event a lieu) c'est egalement utile pour la moderation du serv pour les remarques que l'on peut faire a des joueurs (languages grossier, annonce de ban, kick ect...)
REALLY GOOD MOD
This mod is simliar to just terraform but i make awesome buildings in my server with this mod!
Very Nice Additon
Nice addition to your Minetest train stations. A new metro system opened up in my area a few years ago and I've always wanted to base a minetest rail system from it, and now I can actually do that. Very cool, though the window textures clash with the train windows, very aesthetically repetitive sometimes. I think just a bit more transparancy for the glass is nice, I know they are the default textures shipped with MT.
cool
bon mod pour troll les joueurs
bon mod
utile pour la moderations chat.
Mod Utile
Le mod m'est utile sur mon serveur pour aider la moderations. j'approuve l'idée
Good mod
this has nothing to do with this specific mod, but is it possible to make mobs_npc compatible with your villages mod, in a way that NPCs automatically spawn in the village? that way new Minetest players would have a villages mod that is actually fun. if you, Sokomine, and TenPlus1 make your Villages mod, mobs_npc, and this new mod compatible it would be a win for everyone.
perfect mod
this mod is very cool and good
Advanced, great protection mod
Some players sometimes claim that the areas mod isn't easy enough to use for beginners. I hope my markers mod comes to their aid.
What you get in return is a very well-working, reliable mod that can protect your buildings and landscape according to your needs - no need to plaster it with ugly protection signs/blocks or to stick to mapblock boundaries or to get unprotectable parts of the map. It just works nice and smoothly.
IMHO a must-have for a server. Even if you combine it with other mods for beginners.
Decorative light sources for diffrent needs
Adds very decorative light sources for your buildings' needs.
Definitely recommended.
Servers need it. Very helpful in singleplayer - but be careful
On servers, you will often need this mod to fix areas and to save and restore buildings of your players. It's an essential tool for server maintenance.
In singleplayer, it can be very helpful for similar things and for laying the base for a new building project - or for trying out diffrent materials quickly. And for saving and restoring your builds. Best practice using WorldEdit in a test world where it doesn't matter when you misunderstood the meaning of a command.
Just don't expect WorldEdit alone to create great buildings. It can be a tool that fascilitates building by saving time when doing repetitive things like building a wall. It's still your job to make that wall actually look good by adding and taking away parts so that it becomes an intresting wall.
Automatize it all - great mod!
This mod adds a new layer of gameplay. After having mined your first ores, you can start building up your machine park. That takes quite some time, experiments and learning. In the end, you can build huge factories that automaticly produce almost anything. But it's a long way to get there.
For me, the pleasure (as with all building) lies in the path there. A lot of other players also enjoy operating their machines for a long time and engaging in mass trading. Technic was and is a mod loved by many.
If you like machines and technic, then this mod most likely is for you and deserves at least one world. There are other similar mods which achieve similar things diffrently and which may be worth a look as well (like TechAge, basic_machines etc.). Just give them all their own worlds and enjoy the variety :-)
If you have trouble getting started, join a server which runs the mod. They usually come with tutorials built for new players.
Beautiful huge caves with lots of decorative things glowing in the dark
The beautiful caves known from the normal caverealms mod exist here as well. It's a joy to explore them, to look up in one of the huge caves and watch the "sky" with all those sparkling parts!
Server owners report that this mod is more lightweight than the normal caverealms mod.
nice simple mod but..
The mod is ok but 1)how to reset my name? 2) it is necessary to enter a non-usable name for the player, for example: ADMIN admin ...etc 3) a rule is needed that prevents two players from using the same name
Very Useful
Thank you so much for this. My only wish now would be for someone to create a repository of useful code snippets for chat commands and other functions commonly used /needed by server admins in one place to peruse. Perhaps such a thing already exists and I haven't found it yet? I shall continue my exploration armed with this wonderful tool.
Edit: Ah! I found it. https://forum.minetest.net/viewtopic.php?t=18473&start=75
A couple of issues.
The main problem is that
splash_timer
,underwater_timer
,footstep_timer
,first_entry
, andentered_water
are not per-player. This means that only one person will ever hear underwater sounds if multiple players are underwater (whoever is first in theminetest.get_connected_players()
list), and several other similar issues.The second "problem" (if you can call it that) is that... it really isn't "physics." I would expect a mod with this name to actually affect how water flows or interacts with things, not just adding some particles and sounds.
The third (very minor) problem is that it only applies to players, not other objects. For performance reasons, this makes sense, I guess, but still.
Good mod except for the gravel sieve
[edit] Now the issue has been fixed, thanks to joe7575. As a suggestion I would say that it might be a good idea to add this solution in the help documentation.
The solution is: change the line:
local PROBABILITY_FACTOR = tonumber(minetest.settings:get("gravelsieve_probability_factor")) or 3
to:
local PROBABILITY_FACTOR = tonumber(minetest.settings:get("gravelsieve_probability_factor")) or 20
[old review] Everything in this mod works good and as expected, but the gravel sieve (says it eleviates mining so much) actuall makes your ore drop rates become about 10-20x more rare and you end up having to mine anyway just to get baseline number of ores.
Other than that everything else works fine.
NPCs that bring the world to life
These are the well-known NPCs of Your Land, created in such a way that they allow full immersion in the lore and events that occur there. Obviously I highly recommend it!
Life-saving
This mod can save the lives of a lot of the wild animals on your server! Without it, "roadkill" alongside the train lines may easily accumulate.
Go install this mod and keep wildlife safe! Also reduces cleaning costs along train track lines.
Not only great for bridges
I've seen great and impressive bridges having been built with this mod on servers like Pandorabox. They can also be used to construct space ships and space stations - and whatever you can imagine.
Useful and versatile.
Decorative
Definitely decorative.
Only drawback is that they're sometimes a bit big. An additional smaller variant would be nice.
Explore space - take your house (ship :-)) with you!
Allows for very intresting space exploration. Trying to fit the jump engine and everything necessary into a small space in order to get a faster small ship is a welcome challenge. And when you're flying around and visiting a good mining spot on the moon or on an asteroid, you might get company by other jumpdrive powered ships by other players.
Assembly of your first ship is also a fun challgenge.
But as someone already mentionned in another review: There is some danger of getting boring cubic ships. But then that can't be helped - not all static houses are great either.
I had great fun building a space station with diffrent ships on the Pandorabox server.
Particulary great for (semi-regular) events
The Xanandu server has/had a sealed-off area which would sometimes be filled with these lucky blocks and then opened to players. It was always a great fun to run through and look what the next lucky block might hold!
But beware: Not all contain useful things. Some may also seriously dammage your health or even kill you. But that's the balance for all the gifts from the lucky blocks.
Definitely fun, especially on multiplayer.
Wait! Is that just a chest? Or not? Fun mod
Mimes are a severe danger to new players who often fall victim to them. Later in game, when your armour is better and you're more experienced, you'll still encounter mimes - and some will put a smile on your face when they fail to cloak perfectly - and thus look funny :-) After a while, every unlocked chest seen in the wild becomes highly suspicious of beeing a mime. They also try to hunt animals and often succeed in doing so.
Mimes will try to mimic almost anything they can, including NPC and other large and small mobs. Sometimes they cloak as plants.
Be prepared to realize that that misplaced block over there on the road wasn't your error - it's just a mime ,-)
First strange, then very welcome sight
The flower and biome cow may look a bit strange when you encounter the first one in your world. But once you see how they plant flowers you'll love them and enjoy future encounters :-)
Want company? Here it comes!
The NPC from this mod can be tamed and even made to get children when fed with bread. Tamed ones can be ordered to wait somewhere, follow their owner or walk around randomly.
Amazing mod. Allows for great exploratory tours
The blimp is a well-known and valued method of travelling together on the YourLand server. Several people will join the ride. It's amazing that all these players can move around on the blimp - even while in flight!
Builders love them
Item frames (and, to a lesser degree pedestrals) are used in many advanced builds. Apart from normal decorative purposes, they sometimes allow for very intresting and unexpected decorative effects. If you've got builders around, offer them item frames.