I really liked playing this and it surprising run better than mineclone2 for me, and since i have a crap pc this is big news i only have two issues with it 1 of the issues i have with both this version but the other issue is specific to this version more than 2.
Issue 1- this is the issue i have with both mineclone2 and this one, is that it lack the minecraft inventory option of for example shift clicking to craft many items/blocks at once, stuff like being able to get multiple items of the same type in a chest at once also don't exist this make inventory management a bit more harder or annoying to do, and i kinda miss that inventory QOL shortcut that minecraft has.
Issue 2- now this is a issue specifically to this version, the mobs hitboxs is very weird sometimes i swear i should hit a mob and yet it don't, but i think the major issue related to mobs is that the spawning of enemy mobs like zombies and skeletons are barely spawning at night compared to mineclone2 and this really bother me, in fact i'm seeing a lot of passive animals and barely any of the offensive enemies.
Anyway i know this is a WIP and the devs will probably fix those issues, but if you gonna play the game have this in mind before trying it, well if you care about that type of stuff like me, some people mentioned bugs in the comments but at least so far besides the weird hitbox thing and weird spawning for enemies i didn't notice anything else major in terms of bugs well if you consider those bugs.
Edit:Forgot to mention the lightning on the mobs is really weird especially if you play with a high gamma, i have a high gamma and the blocks and everything else looks fine but when night arrives the mobs (including the player) end up looking super dark compared to the blocks even with the high gamma.
Interesting, but the textures are very outdated, could you update that, I am not a developer but I would like some mechanics similar to the MC in the stairs, for example: 1: that when placing a ladder on the side of another automatically generates the curve and the texture adapts, and 2: that liquids cover the stairs and Slabs that occupy half a block. That would be very good for making pools and would improve the game experience. Greetings.-
Great mod to storage large amounts of items. needed if you have mods which will provide you too many of the same item like digtron which will eventually give you tons and tons of cobble and it is hard to storage same for most next generation tools mods.
Liked the look of the mod, The items are documented by picture how to make, which is helpful.
It looked good, but was not functional as I could not use them as storage. Being a MC player it reminded me a little of the fancy sign mod.
I hope the author keeps working on it, it is Good.
The mod's great, I love being able to customize it. If there's one suggestion I have is there could be sliders for every body part and not just specific ones like shirts and pants (being able to recolor your skin to green for example). This could be made optional with settings but I would love the option. I'd also love to have a template of the default Minetest playermodel beyond just Steve and Alex due to potential copyright concerns with Minecraft lol
Beyond that the textures are consistent, the color picker works really well where it's available, I like the base variety and being able to expand it more with mods is amazing! I wanna get my dirty hands and create more textures via the API more ASAP.
I really like this item, but it feels cheaty to use without it accounting for the summed durability of all the dug nodes. Right now it has really quick durability and allows you to mine otherwise slow ores pretty much instantly, replacing any need for the pickaxes. The low durability does not offset this especially if you have a lot of steel which you can access easily through this tool anyway, lol.
Introducing multiple tiers of hammers that can't mine out stronger ores as you dig the area will be neat as well, for example the "stone" tier wouldn't be able to dig mese ore etc.
Works as expected, though wish there was a way to introduce a resource cost to repair as right now every repair regardless of item only costs durability of the blacksmithing hammer. Happy there's an option to prevent a blacksmithing hammer repairing a blacksmithing hammer though weird this behavior is allowed by default as well lol.
Good textures, not as good hunger mod compatibiltiy, unpleasant surprise of texture overrides
Great textures and variety of crops. Finding crops in the wild is a welcome sight as you can replant them back home in your farm and grow them.
However, it has no integration with Hunger NG meaning the crops can be grown solely to heal you. It also replaces your default dirt texture unprompted for some reason, and replaces the bread and cotton textures as well. I only realized this as I played with the mod and the Hunger NG bread bar icon changed. Needs options to disable texture overrides, and probably don't replace the dirt lol.
As I understand, expanded cooking mod can be made separate using this mod as a dependency so I'm rating this mod on its own merit. Will change my rating to "recommend" once Hunger NG integration is added and the texture overrides are resolved. Bonemeal compatibiltiy is also a welcome sight!
The villages are detailed nicely and make for nice settlements
The various objects added by this mod are neat, you can sit on benches and use the mill to turn wheat into flour.
And there are quite a few objects that can be used to make new builds or further customize existing ones.
I use this along with zorman2000's "Advanced NPC" mod to populate the villages.
Finding it and the various mods needed to get it working was worth searching for it.
A combination of these two is something extraordinary.
When you get past some of the bugs, the behaviors and pathing(sometimes they need help reaching the roof to build). The presence of these mobs makes a world feel like things are happening elsewhere. Something I like very much.
Like having a builder go and build the fancy hut once you've stocked them up with the necessary supplies to build the structure.
Or, having one individual go off and collect grass in the area. These are the highlights of the mod.
As for the bugs. One crash I'm running into is that the woodcutters will be doing something, and then the server closes.
This issue occurs usually after or during the woodcutter chopping a tree.
the only thing i need PLS is linux distros and no we don't speak of VIndRUS here or mAc oSpyware also openBSD would be cool and techage support (and appliances that use techage power like chargers smart lights and so on )
this is like trying to stop water with a pitchfork sure it might stop a little water but most water will still pass eventually also i think you forgot the definition of hacker : someone who likes to make things work in unintended ways and idk if wrong password attempts fit that criteria also real hackers would just hack the server and give themselfes admin and do /changepassword so this is beyond useless it will probably even enable hackers to ban people by attempting to log into they accounts with the wrong password on purpose
the only problem is now etherium investment scammers are doing everything they can to scam my precious mined etherium dust away from me i think you should maybe consider adding a etherium vault multiblock structure XDDDD
Does exactly what it says - and it does so magnificiently 😊
I'm not sure whether this is only related to engine or game improvements - but as of now, playing with this mod is so much fun!
It works extremely smoothly. My gaming experience is greatly enhanced by this!
Thank you for this great mod 💝
PS: I'm not into the technical mechanics of Minetest but maybe it is possible to code this mod in a universal way to work with any crops in any game (like Minetest Game and others).
Adds more biomes to the world... really good ones and doesnt appear to make any lag with cool tress and bushes... and some nice textures... definately recommending this mod to play around with.
Tried it together with ethereal and they dont seem to break each other maybe some tweaks to the textures of this collection to the mod would be needed but overall, it was a nice expiriment....
It's a good mute mod, and has also become game agnostic now. Unless you want to manually manage shout privileges, this is a must in any server's modset.
After trying out multiple hunger and stamina mods this is the one I ended up settling on. Doesn't add anything extra, does the job and is compatible with a lot of mods. I got sprinting as a separate mod and tweaked it with settings, similarly.
Biggest welcome addition is "eat delay" setting, allowing me to set a delay between eating each piece of food. I set it to 5 seconds to make gathering good food very relevant. Though problem is, in a Taiga biome, finding good food sources is very difficult as berries don't restore much satiation (you need to eat 2 berries to satiate half a bread loaf on the UI!) and I ended up killing my character to reset my hunger, and even get rewarded with bones for it to turn into bonemeal using oneplus' bonemeal mod.
I had an idea how to block myself from employing lame strategies, and one idea I came up with is to reduce the amount of satiation you start with after death and maybe halve it - but no such setting exists yet :(
If this mod is still maintained having a setting for satiation amt on fresh spawn, and satiation amt on respawns would be very good!
EDIT: I might be dumb and just missed the setting that can start me with specific satiation lol, though idk if there's different ones for respawn vs first start
EDIT2: I discovered the setting, it only worked on first spawn, but on respawn it gave me back 20 hunger bars. Doesn't seem to work as expected...
First off, I like that it reduces brightness the further away it goes (like real life!)
Second, I'd like to see it gain the ability to toggle the flashlight on/off by right click too!
-- Line 141 to line 165 Rewritten
-- A: Make the function that swiches back and forth into a local function
local function flashlight_toggle(stack)
if stack:get_name() == "goodtorch:flashlight_off" then
minetest.sound_play("goodtorch_on")
stack:set_name("goodtorch:flashlight_on")
else
minetest.sound_play("goodtorch_off")
stack:set_name("goodtorch:flashlight_off")
end
return stack
end
-- B: Update the register functions to use on_use (left click/punch) and on_secondary_use (right click/place)
minetest.register_craftitem("goodtorch:flashlight_off", {
description = "Flashlight (off)",
inventory_image = "goodtorch_flashlight_off.png",
on_use = flashlight_toggle,
on_secondary_use = flashlight_toggle,
groups = {
flash_light = 1,
},
})
minetest.register_craftitem("goodtorch:flashlight_on", {
description = "Flashlight (on)",
inventory_image = "goodtorch_flashlight_on.png",
on_use = flashlight_toggle,
on_secondary_use = flashlight_toggle,
groups = {
flash_light = 1,
},
})
-- C: Profit! :)
Hi,very beautiful
Nice!But will you please add support for Mineclone Game so that we can experience real minecraft
Very fun but is missing somethings.
I really liked playing this and it surprising run better than mineclone2 for me, and since i have a crap pc this is big news i only have two issues with it 1 of the issues i have with both this version but the other issue is specific to this version more than 2.
Issue 1- this is the issue i have with both mineclone2 and this one, is that it lack the minecraft inventory option of for example shift clicking to craft many items/blocks at once, stuff like being able to get multiple items of the same type in a chest at once also don't exist this make inventory management a bit more harder or annoying to do, and i kinda miss that inventory QOL shortcut that minecraft has.
Issue 2- now this is a issue specifically to this version, the mobs hitboxs is very weird sometimes i swear i should hit a mob and yet it don't, but i think the major issue related to mobs is that the spawning of enemy mobs like zombies and skeletons are barely spawning at night compared to mineclone2 and this really bother me, in fact i'm seeing a lot of passive animals and barely any of the offensive enemies.
Anyway i know this is a WIP and the devs will probably fix those issues, but if you gonna play the game have this in mind before trying it, well if you care about that type of stuff like me, some people mentioned bugs in the comments but at least so far besides the weird hitbox thing and weird spawning for enemies i didn't notice anything else major in terms of bugs well if you consider those bugs.
Edit:Forgot to mention the lightning on the mobs is really weird especially if you play with a high gamma, i have a high gamma and the blocks and everything else looks fine but when night arrives the mobs (including the player) end up looking super dark compared to the blocks even with the high gamma.
Good Mod
Interesting, but the textures are very outdated, could you update that, I am not a developer but I would like some mechanics similar to the MC in the stairs, for example: 1: that when placing a ladder on the side of another automatically generates the curve and the texture adapts, and 2: that liquids cover the stairs and Slabs that occupy half a block. That would be very good for making pools and would improve the game experience. Greetings.-
Good Storage
Great mod to storage large amounts of items. needed if you have mods which will provide you too many of the same item like digtron which will eventually give you tons and tons of cobble and it is hard to storage same for most next generation tools mods.
Useful and easy to use, great work.
Just trying to figure things out.
Liked the look of the mod, The items are documented by picture how to make, which is helpful. It looked good, but was not functional as I could not use them as storage. Being a MC player it reminded me a little of the fancy sign mod.
I hope the author keeps working on it, it is Good.
that was enough
Adding a cool and very necessary but ... I don't know why but I'm late
Nicely
There are no mobs in nodecore, but with his mod it becomes a little more alive
Great mod, pairs with sprinting nicely
Sprinting into a flight feels amazing! Beyond Minetest's entity jank this mod works very well, love the mouse controls as well.
I love the setup!
The mod's great, I love being able to customize it. If there's one suggestion I have is there could be sliders for every body part and not just specific ones like shirts and pants (being able to recolor your skin to green for example). This could be made optional with settings but I would love the option. I'd also love to have a template of the default Minetest playermodel beyond just Steve and Alex due to potential copyright concerns with Minecraft lol Beyond that the textures are consistent, the color picker works really well where it's available, I like the base variety and being able to expand it more with mods is amazing! I wanna get my dirty hands and create more textures via the API more ASAP.
Minetest's best skin mod!
Very customizable and adaptable, in addition to consistency in texture!
Ugly graphics
I didn't like the graphics and got to thinking that it doesn't look like Minecraft at all and it got uglier than it already was.
Awesome tool, but lacking in features
I really like this item, but it feels cheaty to use without it accounting for the summed durability of all the dug nodes. Right now it has really quick durability and allows you to mine otherwise slow ores pretty much instantly, replacing any need for the pickaxes. The low durability does not offset this especially if you have a lot of steel which you can access easily through this tool anyway, lol.
Introducing multiple tiers of hammers that can't mine out stronger ores as you dig the area will be neat as well, for example the "stone" tier wouldn't be able to dig mese ore etc.
Great functionality
Works as expected, though wish there was a way to introduce a resource cost to repair as right now every repair regardless of item only costs durability of the blacksmithing hammer. Happy there's an option to prevent a blacksmithing hammer repairing a blacksmithing hammer though weird this behavior is allowed by default as well lol.
Good textures, not as good hunger mod compatibiltiy, unpleasant surprise of texture overrides
Great textures and variety of crops. Finding crops in the wild is a welcome sight as you can replant them back home in your farm and grow them. However, it has no integration with Hunger NG meaning the crops can be grown solely to heal you. It also replaces your default dirt texture unprompted for some reason, and replaces the bread and cotton textures as well. I only realized this as I played with the mod and the Hunger NG bread bar icon changed. Needs options to disable texture overrides, and probably don't replace the dirt lol.
As I understand, expanded cooking mod can be made separate using this mod as a dependency so I'm rating this mod on its own merit. Will change my rating to "recommend" once Hunger NG integration is added and the texture overrides are resolved. Bonemeal compatibiltiy is also a welcome sight!
The villages are detailed nicely and make for nice settlements
The various objects added by this mod are neat, you can sit on benches and use the mill to turn wheat into flour. And there are quite a few objects that can be used to make new builds or further customize existing ones.
I use this along with zorman2000's "Advanced NPC" mod to populate the villages. Finding it and the various mods needed to get it working was worth searching for it. A combination of these two is something extraordinary.
Sorry abandoned
This is my favorite minetest game. 2D is a good idea.
The mobs are fascinating to watch
When you get past some of the bugs, the behaviors and pathing(sometimes they need help reaching the roof to build). The presence of these mobs makes a world feel like things are happening elsewhere. Something I like very much.
Like having a builder go and build the fancy hut once you've stocked them up with the necessary supplies to build the structure. Or, having one individual go off and collect grass in the area. These are the highlights of the mod.
As for the bugs. One crash I'm running into is that the woodcutters will be doing something, and then the server closes. This issue occurs usually after or during the woodcutter chopping a tree.
fun but a bit crashy
crashes with basically every interactable item like chests not to mention it crashes by its own with mesecons pipeworks or techage
good computer mod
the only thing i need PLS is linux distros and no we don't speak of VIndRUS here or mAc oSpyware also openBSD would be cool and techage support (and appliances that use techage power like chargers smart lights and so on )
pointless against hackers
this is like trying to stop water with a pitchfork sure it might stop a little water but most water will still pass eventually also i think you forgot the definition of hacker : someone who likes to make things work in unintended ways and idk if wrong password attempts fit that criteria also real hackers would just hack the server and give themselfes admin and do /changepassword so this is beyond useless it will probably even enable hackers to ban people by attempting to log into they accounts with the wrong password on purpose
welcome addition to Ethereal worlds
the only problem is now etherium investment scammers are doing everything they can to scam my precious mined etherium dust away from me i think you should maybe consider adding a etherium vault multiblock structure XDDDD
Does exactly what it says - and it does so magnificiently 😊
I'm not sure whether this is only related to engine or game improvements - but as of now, playing with this mod is so much fun! It works extremely smoothly. My gaming experience is greatly enhanced by this!
Thank you for this great mod 💝
PS: I'm not into the technical mechanics of Minetest but maybe it is possible to code this mod in a universal way to work with any crops in any game (like Minetest Game and others).
Great Biomes and Textures
Adds more biomes to the world... really good ones and doesnt appear to make any lag with cool tress and bushes... and some nice textures... definately recommending this mod to play around with.
Tried it together with ethereal and they dont seem to break each other maybe some tweaks to the textures of this collection to the mod would be needed but overall, it was a nice expiriment....
Nice biomes
a good mod that compliments the playability of the
Yeaaaaah, I've been waiting for this
finally a mod that adds new structures to the Minetest Game, thanks. Now what's left is making a villages mod that works correctly
Variety of gameplay
It will be fun looking for crafts
To my mini build
Pumping system! That's what was missing!
a bit of beauty
Is it just moss or what?
Adds some atmosphere
How to use for decorative purposes?
It will be very helpful
There are not many animations in the maintest, but with this API it will be easier to do it
Very necessary
Top API for modding
More like minecraft!!!
will look a little prettier
Healthy
You can even invent mini-mechanisms
finally found
now there will be no spam)
Does what it says on the tin
It's a good mute mod, and has also become game agnostic now. Unless you want to manually manage
shout
privileges, this is a must in any server's modset.Great and customizable hunger mod
After trying out multiple hunger and stamina mods this is the one I ended up settling on. Doesn't add anything extra, does the job and is compatible with a lot of mods. I got sprinting as a separate mod and tweaked it with settings, similarly.
Biggest welcome addition is "eat delay" setting, allowing me to set a delay between eating each piece of food. I set it to 5 seconds to make gathering good food very relevant. Though problem is, in a Taiga biome, finding good food sources is very difficult as berries don't restore much satiation (you need to eat 2 berries to satiate half a bread loaf on the UI!) and I ended up killing my character to reset my hunger, and even get rewarded with bones for it to turn into bonemeal using oneplus' bonemeal mod.
I had an idea how to block myself from employing lame strategies, and one idea I came up with is to reduce the amount of satiation you start with after death and maybe halve it - but no such setting exists yet :(
If this mod is still maintained having a setting for satiation amt on fresh spawn, and satiation amt on respawns would be very good!
EDIT: I might be dumb and just missed the setting that can start me with specific satiation lol, though idk if there's different ones for respawn vs first start
EDIT2: I discovered the setting, it only worked on first spawn, but on respawn it gave me back 20 hunger bars. Doesn't seem to work as expected...
Very necessary (no insanity)
Basically I use the wear amount of the item
good
Colors
Very simple for edit, I made more textures with more colors and start texture.
Great mod, and a code suggestion
First off, I like that it reduces brightness the further away it goes (like real life!)
Second, I'd like to see it gain the ability to toggle the flashlight on/off by right click too!