This mod provides an extremely sophisticated and complex train simulation, which is able to simulate pretty much all aspects of train operations: signaling, shunting, timetables, loading/unloading, etc. You can easily buildvery large train networks with this mod on your server.
when i downloaded it some of the textures dont work they will be just plain white, and it's not just an issue with this wilhelmines mod, it's an issue with every wilhelmines mod that adds mobs, has anyone else had this issue? and if so please do fix. Also i just wanted to say this, the voice acting is hilarious.
This mod allow us to create new "dimensions", but i prefer to see they as "planets". Allows a big configuration, we can add "ores" in the ground, grass, dirt, sand, water or stone, only selecting the probabilities or other options. And with the min_heat and max_heat configs we can simulate "biomes".
-PLS put more animals in the game(pandas,fox,bees)
-put a new ore(not necessary netherite
-update villagers and put raids(ravager and illager)
-put crossbow and trident in the game
-make shulker box alble to stcik at walls
and thats all i had in mind thx :)
My style of building makes heavy use of converting pregenerated structures into something that fits my needs. I rarely build something by hand. this mod helps out a ton by providing a base I can use to create my projects. (Also mossy cobble just creeps me out)
it is great, the items work great, but i do have a question is there any mod that i have to get? because i can't seem to find the minigun anywhere in the inventory pages, i even tried searching for it with all the "optional dependences" installed, thanks!
EDIT: i would also recomend adding some semi-automatic rifles EHEM (M1 Garand) EHEM
I only discovered it a couple days ago and it's already one of my favourite texture packs!
Especially when looking for a more performance-friendly texture pack with 16px textures, I can give this an outstanding recommendation.
The frames get choppy most of the time, and you dig in mud thats it there is no actual reason for you to get the minerals sinse they have no use, i would preffer playing vanilla Minetest than downloading this mod, i know that there was some ammount of effort put into this mod, but it just isn't good enough.
This mod can be realy fun to play with.
Some negative points:
Documentation is missing for some nodes
Some actions seems to fail with no warning (especially with NIC) (fetching)
local url = "https://api.github.com/repos/minetest/minetest/releases/latest"
if event.type == "program" then
elseif event.channel == "web" then
digiline_send("led3", "test") --never called
A nice and small mod for survival worlds. Would like to see compatability with unified_inventory.
I really like how this mod not only adds a crafting table but also makes the crafting menu in the main invetory 2 by 2. It adds a small bit of progression when it comes to crafting. However I would like to make a suggestion; could you possibly make this work with unified inventory? I tried playing Minetest with craft_table and unified_inventory and the crafting menu is still 3x3. If you could add compability with the Unified Inventory mod, that would be very nice for the people who play Minetest with that mod.