This mod adds a large amount of different kinds of trees and wood blocks. It really livens up the landscape. It's truly a LARGE number of trees. Each tree has a different growth pattern, so that each is a unique challenge to completely cut down and harvest. That can add a lot of challenge and depth to the game. Really a great mod, both aesthetically and in terms of balance.
However, the new wood blocks added by the mod can not be used to craft fences. A small annoyance, as you can still find stands of stock trees to harvest for your fences.
Be aware that these trees spawn in places that would otherwise be plains! Plains will become much more rare after installing this mod. If you require plains, perhaps this mod is not for you.
It adds monsters that will attack you! It makes cave-delving so much more challenging and interesting.
Most of the interesting and challenging monsters spawn very deep down. The surface monsters are not very dangerous. They don't impede surface construction or exploration. That might be a good or bad thing, depending on the kind of experience that you want.
It adds animals that you can farm! What's not to like about that? It's a very deep mechanic, allowing you to make all sorts of farms!
Personally I've farmed cows, bunnies, and chickens. It can be very fun.
A small but important note: You can hold a bunny in your inventory! Scoop up a trained bunny and now you are holding a bunny! This is objectively wonderful.
However you should be aware that the animals move slowly, and they will start spawning all over your map at a moderate rate. These animals are not rare, so expect to see a cow, sheep, kitten, bunny, and chicken in every plain that you cross. Maybe you'd want to decrement the spawn rate if you wanted better balance.
Also, please be aware that stock fences don't actually block the animals. You need the special "mob fences" added by mobs redo for that.
It adds horses that you can ride! Truly a wonderful reward for finding and taming a horse. It makes exploration and transportation so much better. It really opens up the map, especially if you don't want to go the teleportation route.
Make sure you use horse shoes though. Horse shoes make the horses go faster! If you don't know that, you'll be stuck with a slow horse.
Also, I found that the horses were still a bit slow. If you are the same way, I recommend upping the "speed" rating of the horseshoes by 1.5 times, so (steel,mese,diamond) = (7,9,10) becomes (10.5,13.5,15)
Does what it says on the tin: Hold down aux to start sprinting. When you run out of stamina, you stop sprinting. It's a great capability to have, especially if you are frustrated by how long it takes to walk everywhere.
I recommend increasing the default sprint speed, however. Default speed is 1.3 times faster; this doesn't seem to be quite enough. I use 2.5 times and that feels more right.
If you don't have any stamina or status bar mods, you can't see how much stamina you have left. You can't tell when you're about to stop sprinting or when to start again.
This adds a very fun mechanic to the game, but don't expect a detailed flight model. You fall at an approximately constant rate. If you press forward, you go forward at a constant speed. You don't pick up velocity from diving or stall by climbing.
That being said, it adds a great treat at the end of a long trek up a tall mountain.
Adds just SO MANY kinds of crops to the game. It's a lot of fun to create large farms of such diverse crops. It adds a lot of depth to the game! As someone who really enjoyed the farming aspect of another block game, this is a very welcome addition.
Some of them are very pretty! Onions, garlic, and tomatoes are prettier flowers than the flowers are!
That being said, there are A LOT of crops, and A LOT of recipes for foods that can be created with the crops. At times it can seem overwhelming, especially if you just wanted to add a little depth to the stock farming.
It seems that most crops spawn in most biomes, so it's not hard to get the full set. No long voyages of exploration to bring back a novel crop to farm.
This mod enables a very important capability, to advance the growth state of many kinds of plants. However bonemeal (and mulch, which it also adds) are somewhat expensive, so there is good balance. I, for example, ended up farming corn so that I could mulch it and grow saplings. It adds a great deal of depth to the farming mechanics. I use the farming redo mod, and these two mods work well together.
I have ran into 3 bugs so far playing for only 30 minutes. But love this. I see such great potental. I will dive into figuring out the bugs on my end. I need to study more on how to set up my own town in this game. Great job. Keep up the updates and I will see what I can do from my side of things.
Encore un autre Mod vraiment tres intéressant créé par joe7575 pour ceux qui aime construire des syteme avec des machines captivente.
L'essayer c'est l'adopter ( et rester accro )!
En progressant tout au long des 4 ages, une histoire ce crée grace a ce mod encore une fois tres biens réussi!
Yet another really very interesting Mod created by joe7575 for those who like to build systems with captivating machines.
To try it is to adopt it (and stay addicted)!
By progressing throughout the 4 ages, a story is created thanks to this mod once again very successful!
I love this mod. The dragons are so amazing. I have been seeing it used on Dragon Realms 2021. I think it's really sweet to see the dragons sleep at night. I didn't think they'd grow so large however, but I think it's perfect! I have yet to hatch my own dragon, even though I have all the necessary components. I just want to keep the eggs unhatched until I have at least two of the same color.
Among the best models/textures for animal mobs, especially in the terrestrial mob category. Better Fauna presents a very consistent feel across the various animals available, highlighting the care by ElCeejo put into designing each creature. Being mobkit based means there is also a lot of potential for advanced behaviours and interactions between these mobs to simulate an proper ecosystem.
**Onward to the future **
As the title states, it is early days, but I am looking forward to seeing the roster of animals expand until this can serve as the de facto animal mod to populate a whole world. Preferably this would mean biome specific animals, e.g. polar bears in snowy/ice biomes, foxes or badgers in forests, etc. to encourage exploration and give each biome a distinct feel. Though other mods more or less do this already, having a menagerie of 'real world animals' in ElCeejo's style would greatly enhance any Minetest game. If eventually there could be bonus animals for specific Ethereal biomes, that would be a real clincher.
Once the roster is more complete, or as it is developing, the second priority should be taking advantage of mobkit to make distinct behaviours and game-play experiences, establishing predator/prey dynamics and unique behaviours for mobs that affect the world. Animals like cows for example are more dangerous when cornered in real life than in Minetest, Minecraft or most similar games.
**Possible improvement to the current mod **
One minor point that could be improved would be to add a few different sounds per mob so that they can cycle through them and sound less repetitive. Maybe spacing out their calls more or making them more situation dependant would help too.
I am optimistic about Better Fauna's future. Though it current does not add many animals, each one is well executed.
This texture pack probably has the most artistic flair out of any Minetest texture pack. It helps that Zughy is the real deal when it comes to pixel art. It makes Minetest feel like its own game...er...engine...and not just like a Minecraft clone. Soothing 32 is the perfect name for it too, it's bright and cheerful, feels both contemporary and reminescent of classic games on the SNES. No textures feel out of place or badly designed.
Now if only we could force Zughy to include textures for popular mods like Ethereal...and well...every other popular mod out there...then we'd be set!
Water Life: Must have enhancement for bodies of water
Does exactly what it says on the tin
Water Life really brings your world to life, primarily focused on bodies of water. Its mobs bring danger and immersion to the world, from ravenous crocodiles lurking in rivers to little tokay geckos that liven up the night with their calls. The models are much less blocky than some of the other mob options out there. There are enough creatures with specific behaviours that the mod provides a variety game-play experiences, so it doesn't feel like each mob is just a copy and paste reskin.
Any Minetest world I create has this installed. That being said, the mod does have a few rough spots.
Seagulls. The quality of this mob is vastly inferior to any of the other mobs in Water Life. They clip straight into the floor and awkwardly flop about, after which their texture seems to turn solid black. Their calls are jarringly loud and shrill. Gundul is the person behind Aerotest, so it would be great seagulls get a complete makeover, behaviour and model wise, so they were capable of landing, walking on beaches, etc.
Combat feedback. More could be done to enhance the experience of fighting these mobs; either by having them flash red when hit like in some mods, or playing a particle effect, or preferably by the mob making a sound when hurt.
Rattlesnake poisoning. It's especially jarring in single player that poisoning persists after death. It wouldn't be as bad if the antidote was easier to get, but I have never managed to catch three rattlesnakes. This is especially difficult if you turn the spawn rate for mobs down in Minetest for performance reasons. Maybe catching one rattlesnake should be enough, or adding the optional ability for items added by other mobs to cure poisoning, e.g. the golden apples from Healing Trees in Ethereal.
These minor issues don't stop this from being one of the best mods for making your worlds feel more alive and fun to explore.
it really makes you feel that you are playing a retro rpg game, it basically supports the mods that are known for adding a lot of nodes (like ethereal ng, moreblocks/ores, more trees) and if that wasnt enough, it doesnt only add its touch to the weapons, it adds an unique texture for each tier of armor.
There are a few different mods that allow chopping down entire trees. However, this one gives configuration options for chopping the leaves and automatically putting them in the inventory. Paired with the bonemeal mod that can use the wood and leaves to create mulch to grow more trees, this is perfect for early game tree harvesting. It also changes the speed based on the tool used meaning better tools still have a purpose. Simple and effective! :D
I don't know about trapped chests, but requiring all of mesecons if you aren't using them already is a bit much. Should just adapt what is needed from mcl2 mesecons/redstone. Double chests and ender chest seem fine.
Posting a fix for shulker boxes to the forum topic.
Fantastic (fantasy) all-arounder with great mod support
This is probably one of the best texture packs in Minetest. It has a unified theme and feel that really makes Minetest feel like a classic JRPG. The fact that it has pretty wide mod support is the cherry on top.
Hands down has the best textures for armour out of any Minetest game - each set looks like a real set of armour with a distinct style and flavour. If you're designing armour for your own texture pack or mod, this is the standard you should aspire to meet.
Even if you don't want to play with the full texture pack, the 3d_armor and other components are modular enough that you can even make a remix for your personal use by dragging their sub folders into your desired texture pack. But then again, if you do that you'll miss out on the rest of this great texture pack.
This is the mod that made schematics accessable to me. The system is simple, and wonderfully free from dependencies. For modders and anyone who needs to create or view schematics this is the best option I've found.