Much like with Box World 3D, I don't really feel the need to describe the game because I suspect everyone here has seen a maze before. And indeed, this game provides mazes just as promised!
The game has some nice touches, such as providing a soundtrack (with per-theme tracks even!) and some custom UI for picking mazes/restarting if you get stuck. I didn't see any bugs while playing, and what's there is relatively well-polished (except the buttons in the UI, which could use a touch-up). Some of the themes also have neat visual touches, like the fake reflections and particles of the club theme or the fact that the glass theme is a hell that will haunt my nightmares tonight :)
If there's one clear improvement I'd like to see eventually, it'd be a proper 3rd-person mode where you look down at the maze. Switching camera modes kinda works, but it's a very janky and disorienting experience due to the camera clipping and lack of player model. Having a more polished custom solution would be really neat, and I think it would help add more replay value to this otherwise short experience.
This is not a game I expect anyone to sink hours into, but it's a nice way to spend 15min and it speaks to the presentation possible in more restrictive Minetest experiences. Good job.
I played this game for an hour, and I'll say this--the game is better than the cursed Sam on the icon may imply. It falls into the Minetest game genre of "mod soup", games that take MTG and load existing mods over it in the hope of turning it into a real game. And as far as soup goes, this one's not too bad. Runs has replaced the default textures, and a number of non-default textures, with new ones that match up well enough. He's even added some chill music to the game, which I can certainly get behind!
Unfortunately, this is not enough for me to recommend the game in its current state. The problems start with the inventory. I'm aware that this comes from the unified_inventory mod, but you chose to put it in, it doesn't fit the game's aesthetic at all, and the UX is pretty awful... there are over 1500 recipes to dig through from the start, and all you have to help you is a searchbar. This makes it hard to see what you can actually do with the items you find, and is extra disappointing when you discover that the new ore you found has no use.
The game has mobs. I can confirm this, because in the full hour that I played I encountered exactly 2 of them. Like the inventory, they also don't fit the look at all. But since they're functionally nonexistent, ¯\(ツ)/¯. The game also has a hunger meter (that drains so slowly it may as well not matter) and a... row of water droplets? Maybe? That meter did nothing during the hour that I played, I have no idea if it's bugged or just useless. The game also popped up some errors about secure.trusted_mods at launch... a pair of error messages about security is not the best first impression for new players.
In short, I think the game's got some variety and basic aesthetic down but the actual gameplay is lacking. You've successfully put lipstick on the pig that is MTG, which is better than some folks! But it's still a pig, and with all the annoyances I just don't see anything compelling me to keep playing.
This gives you a crafting guide and the ability to initiate one or more crafts after finding the recipe you want to use. If you're a survival player looking for an alternative to Unified Inventory this is a pretty good choice
It isn't as easy to cover large areas with this like it is with the areas mod, but it comes pretty close.
The protection blocks are simple and easy to use. They also blend pretty well with the other MTG textures
Used to be nice and simple, only had what you see in the screenshot
Originally it only added a few extra crops, allowing more varied meals that were still roughly as simple to craft as bread. But then they started adding a bunch of new stuff, complicating the crafting recipes, and adding tons of new crops, some of which I had never heard of before, most of which I would never use. At this point, based on the brief glances I've had at it, it would be better suited in a game focused on farming and meal preparation. My MTG worlds are all focused on combat and building, it requires too much 'effort' to start a farm and produce food
If you like being able to farm tons of different crops and want crafting meals to take a lot more effort then this is the mod for you, otherwise I'm not sure, I haven't looked into any alternatives yet, using an older version of this mod would probably work
looking at this mod, a lot of the graphic assets do not seem to match each other, and in some cases even conflict with each other. however that said, this mod does aim to at least make mtg farming somewhat better as it has its own faults
while many shapes are not necassary to make epic builds, having a variety of shapes does make for some interesting build possibilities. i do wish however that moreblocks supported world aligned nodes, and also that it did not depend on default so that it could be used with other games
This package appears to still be in devolpement, yet has breaking changes a lot of the time, hence why the negative review. that said, it is a very interesting game, and devolpement looks promising, but i can not recommend it to others due to stability
currently i can not recommend this game, as it orginally was a devolpement branch of mineclone2 and it still seems to be mostly that. also, haveing this as a public game by itself leads to confusion of mineclone2 vs mineclone5, infering that mineclone5 is the better of two. Over time however, maybe the devolpers of this package can prove me wrong and seperate it from under the wing of mineclone2