I was really happy to see a game taking place in some sort of Ancient Egypt: the first map was really on point talking about level design, wide outside and narrow inside. A few decorations more would have totally helped, and as general taste I would avoid completely round objects inside a voxel game (ie. columns).
However, I wasn't able to understand the sense of the game, especially the white room that was way different from the rest (is the character inside a mental institution? Is there an end? Am I supposed to endlessly cicle?). Unfortunately, gameplay comes before atmosphere (games with a wonderful graphics but with poor gameplay < games with a poor graphics and wonderful gameplay), hence the negative vote.