The models are nice, but there are a lot of is one issues with this package:
- Constant crashes
- Extremely laggy
Somewhat "laggy", I am aware that this is the engine's fault and not a performance issue, but wouldn't it be a good idea to try to implement vehicles a different way if the current implementation is too much for the engine to handle?
- Your kart goes so fast that it's nearly unplayable.
All the other issues appear to have been fixed by the today's patch, hence I'm updating my review.
The lag you are perceiving is due to the Minetest Client being completely unable to resolve frequent player camera updates. The speed is fine, and the entities were designed with hardware performance scaling in mind, and will perform the same whether the step rate is at 120 steps per second, or 4 steps a second. It is not for me to point blame if you're using ancient hardware to run more demanding games.
I published an updated package which fixes the nil comparison crash.
You're criticizing a well-made game for failing to get some details right (for which actually the engine is to blame), while upvoting trivialities like Stella and Arcade 3D. Doesn't seem helpful to me.
By the way, by holding sneak you can disengage the follow camera for a free camera. This is listed in the CDB entry, but not the repo due to time constraints. A duplicate readme.md will eventually be created - but due to a lack of time was omitted.
Edited because the game was updated
The models are nice, but there
are a lot ofis one issueswith this package:- Constant crashes- Extremely laggySomewhat "laggy", I am aware that this is the engine's fault and not a performance issue, but wouldn't it be a good idea to try to implement vehicles a different way if the current implementation is too much for the engine to handle?- Your kart goes so fast that it's nearly unplayable.All the other issues appear to have been fixed by the today's patch, hence I'm updating my review.
The lag you are perceiving is due to the Minetest Client being completely unable to resolve frequent player camera updates. The speed is fine, and the entities were designed with hardware performance scaling in mind, and will perform the same whether the step rate is at 120 steps per second, or 4 steps a second. It is not for me to point blame if you're using ancient hardware to run more demanding games.
I published an updated package which fixes the
nil
comparison crash.You're criticizing a well-made game for failing to get some details right (for which actually the engine is to blame), while upvoting trivialities like Stella and Arcade 3D. Doesn't seem helpful to me.
By the way, by holding sneak you can disengage the follow camera for a free camera. This is listed in the CDB entry, but not the repo due to time constraints. A duplicate readme.md will eventually be created - but due to a lack of time was omitted.
Thank you for releasing the patch, Jordach, now the game is actually somewhat playable and fun, therefore, I decided to edit my original review.
No worries, it's a simple
nil
comparison that got missed because of an earlier upvalue not being set.