But why are other packages allowed to not use the actual mod names?
If you serach up mobs_redo you will see about two dozen other games that use it.
If those packages are old and the rules have changed then it's fine with me, I can fix it; I'm just asking out of curiosity. And if that's the case, I will have to edit my Insane Protestor package too because it also uses a few third-party mods.
games that use community made mods, and keep compatibility with upstream, is fine(see right to a name policy). heavily modified mods or custom mods in a game should be namespaced. Unless i missed something, the packages submitted for the jam should follow this
this package needs namespacing, and adding after the deadline is fine as it was submitted before
namespacing is doing prefix_modname, except in cases of right to a name, like mobs redo
Lua does not support namespacing as far as I knowNevermind, just read the second postBut why are other packages allowed to not use the actual mod names?
If you serach up mobs_redo you will see about two dozen other games that use it. If those packages are old and the rules have changed then it's fine with me, I can fix it; I'm just asking out of curiosity. And if that's the case, I will have to edit my Insane Protestor package too because it also uses a few third-party mods.
games that use community made mods, and keep compatibility with upstream, is fine(see right to a name policy). heavily modified mods or custom mods in a game should be namespaced. Unless i missed something, the packages submitted for the jam should follow this
Well, if you look on this page, there are 27 different games that use this mod, and none of them are namespaced
All right, done.