This game does seem to be fairly playable and interesting so I'm giving it an upvote, although with a lot of asterisks :) Gameplay is alright, but will get somewhat boring after a while as the map becomes somewhat repetitive. However, maybe this is supposed to be part of the experience. In general, players probably need to keep moving, as the newly generated areas will have more of the items that you need and less of the spiders. This game could probably use some documentation as well, as some things are unclear unless you experiment for quite a while, like for example how to fix a computer. The textures are fairly consistent and seem to follow the game's style well.
The spiders and eggs can be harvested by towering up on your favorite block just within reach of the eggs, then digging while the spiders below which may be protecting the eggs have no chance of hurting you. I'm not sure if this is a feature, or un-intended, but without this, the spiders are almost impossible to get away from. They seem to come in every direction with huge speed (faster than the player's typical walking speed?) and with no swords included in the game, and limited lighting, I'm not sure if this game is solve-able without that. A way to escape the spiders is to quickly make a lot of turns in the corridors, but you have to do this with sprint to keep out of their reach, which is quite expensive!
In short, this definitely has the workings of a good game, just needs some extra touches to make it enjoyable, as well as a proper ending.
Hey! Thanks for the nice review. Once the voting period is done for the Game Jam, I plan on adding much more to this game, with an ending in mind, and more to explore. Hmm yes, the spider are pretty dificult, in the future I'll have to add some weapons.
Anyways, thanks for playing! I hope you've enjoyed the game so far, and hopefully will continue to play once more updates come!
-new sections of the ship
-a schematic-based mapgen.
-let collectibles be broken very quickly
-create new mechanics other than the default 'break stuff, get stuff, use items'... make items that do interesting things, nodes that you can interact with in some new way, enemies that surprise you with some new attack.
-more than one type of enemy