Insane Protestor greets you with a big load of content warning tags when you view it on ContentDB, and fair enough. It's an edgy kind of a game, but not really particularly so when you get down to it. You're first presented with a happy upbeat soundtrack, which plays throughout and provides a kind of sinister juxtaposition to the violence and destruction of the actual game. It definitely has a story, with pictures and all, though who you are ends up mattering little in the violence and destruction that follows.
Insane protestor seems to revolve around one core gameplay goal: fill the destruct-o-meter. Unfortunately, doing this won't actually achieve anything. Nor will dying cause a lose condition: you will just respawn in your apartment, destruct-o-meter still rising. You will soon end up pursuing other goals like trying to explore the city. That there's an item dupe if you reload the game doesn't matter so when victory is nonexistent anyway (perhaps there's a message in that fact). The city is somewhat lacklustre, but at least it has been filled with a good number of assets from a lot of mods. Thanks to Insane Protester I know know xdecor has a good toilet model, for instance, or there's a fire extinguisher mod.
Even disregarding the lack of a win condition, the game is just not smooth either. Buildings are mazes, and your speed sends you careening down every stairwell to take fall damage. There are many ways to crash the game by right-clicking nodes or the intro formspec. The combat is unsatifying because both weapons are bad: the pipe bomb always seems to damage you no matter how far you throw it, and the throwable firebomb doesn't seem to actually deal any damage.
Lacking good architecture, good code, good story beyond the introduction and good gameplay elements means I can only recommend Protest as a 5 minute thing you play just to be edgy for a bit and to see what stuff there is out there for Minetest in various mods.
Thank you for your review, Blockhead.
I came up with the idea for this game a few months after the first game jam. By the time this year's jam started I had every tiny detail planned out and I thought I would be able to implement everything in my list in under three weeks, but now I know that I greatly overestimated the amount of time I had and how long it would all take me.
I spent most of the first two weeks building the city, and during week 3 I decided to leave the city map as-is and tried to add as many features and game mechanics as possible, which resulted in the end result being unfinished and unoptimized.
The extinguisher can be used to put out fires, which may come in handy when you accidentaly create a big fire at the entrance to a building.
One more thing: the version of xdecor used in this mod is heavily modified and some of the new furniture, such as the toilet were added in by me.
If you have any suggestions as to how I could imrpove the gameplay I will be glad to hear them!
The game will keep being updated after the rating period is over.
Insane Protestor greets you with a big load of content warning tags when you view it on ContentDB, and fair enough. It's an edgy kind of a game, but not really particularly so when you get down to it. You're first presented with a happy upbeat soundtrack, which plays throughout and provides a kind of sinister juxtaposition to the violence and destruction of the actual game. It definitely has a story, with pictures and all, though who you are ends up mattering little in the violence and destruction that follows.
Insane protestor seems to revolve around one core gameplay goal: fill the destruct-o-meter. Unfortunately, doing this won't actually achieve anything. Nor will dying cause a lose condition: you will just respawn in your apartment, destruct-o-meter still rising. You will soon end up pursuing other goals like trying to explore the city. That there's an item dupe if you reload the game doesn't matter so when victory is nonexistent anyway (perhaps there's a message in that fact). The city is somewhat lacklustre, but at least it has been filled with a good number of assets from a lot of mods. Thanks to Insane Protester I know know xdecor has a good toilet model, for instance, or there's a fire extinguisher mod.
Even disregarding the lack of a win condition, the game is just not smooth either. Buildings are mazes, and your speed sends you careening down every stairwell to take fall damage. There are many ways to crash the game by right-clicking nodes or the intro formspec. The combat is unsatifying because both weapons are bad: the pipe bomb always seems to damage you no matter how far you throw it, and the throwable firebomb doesn't seem to actually deal any damage.
Lacking good architecture, good code, good story beyond the introduction and good gameplay elements means I can only recommend Protest as a 5 minute thing you play just to be edgy for a bit and to see what stuff there is out there for Minetest in various mods.
Thank you for your review, Blockhead.
I came up with the idea for this game a few months after the first game jam. By the time this year's jam started I had every tiny detail planned out and I thought I would be able to implement everything in my list in under three weeks, but now I know that I greatly overestimated the amount of time I had and how long it would all take me.
I spent most of the first two weeks building the city, and during week 3 I decided to leave the city map as-is and tried to add as many features and game mechanics as possible, which resulted in the end result being unfinished and unoptimized.
The extinguisher can be used to put out fires, which may come in handy when you accidentaly create a big fire at the entrance to a building.
One more thing: the version of xdecor used in this mod is heavily modified and some of the new furniture, such as the toilet were added in by me.
If you have any suggestions as to how I could imrpove the gameplay I will be glad to hear them!
The game will keep being updated after the rating period is over.