Hello
Do I have to specify other things that I forgot, I specify that I entirely made this texture pack, I don't know if the license appears or if I have to add some things in the .conf file.
Problem: I can't write a bigger technical name
thank you.
C'est moi qui crée entièrement les textures (faut-il que je le précise quelque part ?) Ok je vais ajouter une autre capture d'écran.
Question:
for the liscence it is enough to appropriate it or it is necessary to do otherwise?
Thanks.
License file looks fine now, but I'd recommend you to keep the original textures and your new textures separate such that the texture pack only contains your own textures and not unmodified ones from MTG as well, otherwise you'll need to give attribution for those.
By the way, you should probably consider converting the textures that do not need alpha transparency to JPEG, even with quality at 99 or something the filesize will be drastically reduced (especially when optimised with Guetzli). To make Minetest load the JPEG textures, you save them in JPEG format but with a .png extension.
Hello Do I have to specify other things that I forgot, I specify that I entirely made this texture pack, I don't know if the license appears or if I have to add some things in the .conf file. Problem: I can't write a bigger technical name thank you.
There should be a screenshot of what it looks like in game, rather than just one of the textures
Also, where did you get these textures from?
C'est moi qui crée entièrement les textures (faut-il que je le précise quelque part ?) Ok je vais ajouter une autre capture d'écran. Question: for the liscence it is enough to appropriate it or it is necessary to do otherwise? Thanks.
License file looks fine now, but I'd recommend you to keep the original textures and your new textures separate such that the texture pack only contains your own textures and not unmodified ones from MTG as well, otherwise you'll need to give attribution for those.
All right, it’s done. Is there anything else I should change? Thank you.
Looks fine, sorry for the wait.
By the way, you should probably consider converting the textures that do not need alpha transparency to JPEG, even with quality at 99 or something the filesize will be drastically reduced (especially when optimised with Guetzli). To make Minetest load the JPEG textures, you save them in JPEG format but with a .png extension.
Ok thank you. I'll try to do what you told me so that the textures take less stockage.