Hi, why the MapGen says Ender Dragon dosn't want to spawn?
And when I run the game it gives a strange error. I guess it is my fault cause when I tested on the exe build not the build from source it wasn't there. But the ender dragon is still not spawning.
I think the main difference is the release itself. It would be slightly weird for myself to describe some workflow differences here, for players. E.g. what do you think about this text? - "Waiting for MineClone 2 update? Try MineClone 5 with no release milestones, rapid delivery, merges by one approval and no MC target version limitations. But technically it's still MineClone 2."
this game contains minecraft textures which it does not have the license to, as well as the games screenshot including textures it does not have the license to use. the immediate ones that come to attention are the nether trees
I do have a few suggestions for this game. Firstly, mobs attack or try to attack players in creative mode. Also, one time in creative I tried to make a nether portal and ended in a place with netherrack. Another time I ended on spawning on the bedrock over the nether.
Another thing is that villages are hard to find in this game and I would like to get that fixed. I like the villages to be nearer and can't read code (mostly that I don't have the tools) to edit it to be closer.
Not a comment regarding a takedown but the latest versions of MCL5 is set at max version of 5.5, while there is an old version from December 2021 without any version limitations.
I've fixed the old release by adding a relevant version limit to it (5.4-5.4) but I would like the maintainers to look into how well MCL5 supports 5.6 and potentially bumping up the max. version limit so that new players on the latest version can play the game again properly. (FWIW #2523 is a thing in MCL2 but I do not know if it applies to MCL5)