I played this game for an hour, and I'll say this--the game is better than the cursed Sam on the icon may imply. It falls into the Minetest game genre of "mod soup", games that take MTG and load existing mods over it in the hope of turning it into a real game. And as far as soup goes, this one's not too bad. Runs has replaced the default textures, and a number of non-default textures, with new ones that match up well enough. He's even added some chill music to the game, which I can certainly get behind!
Unfortunately, this is not enough for me to recommend the game in its current state. The problems start with the inventory. I'm aware that this comes from the unified_inventory mod, but you chose to put it in, it doesn't fit the game's aesthetic at all, and the UX is pretty awful... there are over 1500 recipes to dig through from the start, and all you have to help you is a searchbar. This makes it hard to see what you can actually do with the items you find, and is extra disappointing when you discover that the new ore you found has no use.
The game has mobs. I can confirm this, because in the full hour that I played I encountered exactly 2 of them. Like the inventory, they also don't fit the look at all. But since they're functionally nonexistent, ¯\(ツ)/¯. The game also has a hunger meter (that drains so slowly it may as well not matter) and a... row of water droplets? Maybe? That meter did nothing during the hour that I played, I have no idea if it's bugged or just useless. The game also popped up some errors about secure.trusted_mods at launch... a pair of error messages about security is not the best first impression for new players.
In short, I think the game's got some variety and basic aesthetic down but the actual gameplay is lacking. You've successfully put lipstick on the pig that is MTG, which is better than some folks! But it's still a pig, and with all the annoyances I just don't see anything compelling me to keep playing.