Thanks for your feedback. The game is still WIP and I know there is still work to be done on the game. I've already thought about a way to get more resources. The combat system will be revised a little in the future and a faster movement option will also be provided in the future.
I released a new version of this Game yesterday.
The Slot hotbar is now fixerd. I also removed every Minetest Game mod.
Levels are now completed automatically and this Game also works with newer Versions of Minetest.
Sound are not added yet but I will think about it.
I will try to work more on this project in the future.
Thank you for your feedback. I know there is still a lot to do. I had not much time during the Minetest Game Jam, but the development will go on in the future. Sound is planned and I will also work on the resource spending system.
Thank you for the feedback. There is still a lot to do. I always struggle with sound. I am always a bit unsure whether which files are compatible with the licenses from Minetest and my game, but I'll deal with it sometime. Another big step will be adding some Enemies to make it a bit more interesting. I think if you have the chance to automate the mining process it could get a bit boring, but I will also think about that.
Thanks for your feedback. Unfortunately, I didn't get all of the planned functions ready. If you play a little further you will unlock a few more "shops". These will improve your tools (in the future, not finished yet), which will make it easier to get resources. I will also add some monsters und bosses for the future.
Thanks for your rating. I think it is a good Idea to have a default time for unlocking new areas. I already thought about a way, but I wanted the number of resources already used to increase and that the new area would not be activated immediately after a certain period of time. I plan to add more sectors in the future that will also need more resources, so I won't be able to avoid limiting the time. If you don't like hexagons and round bodies in Minetest, that's your personal feeling. Since the competition was also about doing something new for Minetest, I decided against square areas
Thanks for your rating. This is just the start of a big game. The development is still at the very beginning. I know about the bad textures. I have little experience with 3d models and still haven't fully understood how to add textures to these. But that will change in the future. Interesting that you spawned in the water. I've started a new world a number of times and always spawned on a hexagon. I will try to fix that also.
Thanks for your feedback. The game is just beginning and there is still a lot planned for the future. Unfortunately, I still have little experience with 3d models and did not manage to add sensible textures to them quickly. It is a good idea to rename the resources in the future. After the minetest GAME JAM I will continue to work on the game
Thank you for your feedback. I would like to see someone do my job in 8 weeks :)
For the monsters I use the mobs Redo Api. I update this regularly. (so I am not responsible for the movement of the monsters)
I know that armor immediately protects the player from all monsters. This is a big problem and is planned for the next version to be fixed.
It is correct that my first language is not English. But I will try to find someone who can help me translate.
I'm thinking about removing some items from the default mods.
But I have to say it's not right that I don't care about the quality of the game. The problem is that Regnum was my first programming experience and at the beginning only consisted of a few additional blocks. It is very important to me that a new update remains compatible with the previous one. Unfortunately, this prevents some changes that I would like to make.
I've been updating the game regularly for over five years and will continue to do so in the future. If you look at some older versions of the game you will see that a lot has changed since then. There is still a lot to do, but unfortunately my time is very limited at the moment.
Thanks for your feedback.
This is still a WIP game and I'm working on a new version right now. The "Finisch" block has already been removed and the level will end automatically. The inventory has already been revised and the numbers are kept in the correct order. Since I have little time at the moment, it will take some time before I can publish the new version.