It's very difficult in ways that aren't fun. (Torches leave smoke that must be vented, they also burn out after a random amount of ticks. Yes i'm aware of alternative light sources, no, noone played for long enough to get them bc torches were too hard to be fun)
It's very laggy (hundreds of ABM warnings per second for the whole month I ran it on a multiplayer server). This especially showed up when lava, water or even just a lot of torches or walked-on blocks are loaded server-side. Underground waterfalls crashed the server at least two times (that I was aware of).
However, it's mobs are really good, and the general selection of other mods isn't bad. There's a good variety of things to do.
Any other concerns I had about it (TONS of them, btw) are attributable to major breaking changes made - which were excusible because it was "alpha" at the time. If my server requests this game again (and they likely won't, they described it as "overhyped"), I may be more critical in the future of breaking changes (like end chests dissapearing and portals breaking)
Side note1: (removed - it seems to have been inaccurate)
Side note2: "minimalist but featured." This is the 2nd largest (in terms of number of mods) minetest Game. Not sure it qualifies as minimalist.
Helped untangle a few issues involving recursion. Was very useful to see individual values at different points without having to restart minetest to add minetest.log("error", dump(variable)) things all over the place for everything.
For now that epic combat mod request is closed. The biggest reason is that epic combat isn't just one mod. It's a whole game made of multiple modpacks collectively containing a comparable number of mods to whynot itself, the second biggest being that the git repo isn't formated in a way that is remotly useful. I'm still open to adding the mods contained within epic combat, so long as the issues on the related github issue are addressed.
Of note is that I noted that many of the mods within the epic combat game are actually already in the request queue for whynot - many of them were before you posted this review. I'd reccomend following those github issues, and making issues on a per-mod basis.
The only problem with it is that it is under GPLv2 only. This is because it was based on an earlier helicoper mod also under this licence. This means you can't use it within GPLv3 terms or anything looser than GPLv2 (Such as MIT).
Aside from that licencing issue, it's got great balancing, appearance, and all around quality. I highly reccomend using this mod wherever the licence doesn't prevent you.
The netherman is unconfigurable, and replaces all sand it finds with nether sand. It also spawns on nether sand. This meant that in the span of less than two hours, my entire server was infested with the nether man. It became unplayable, and bland. I'm gonna have to world edit to fix this.
Also very hard. Be sure to not spawn one in a forest. It predicibly will burn the whole forest down.
Did you know that you have the right to fight a balrog? Well, this mod says you do. And so do I.
Entertainment gets expensive, doesn't it?
For a substantial fee, and I do mean substantial, you and the entire forest you reside within can vanish. Untraceable.
A freind said she wanted it in a server and I made it happen at (redacted). That's my server that I got for free. It's totally legit … it's done just for tax purposes. After that we can discuss Smartshop or Nether mobs, but definitely not that green thing from nssm , so don't even ask, all right?
You're a high-risk gamer. You're gonna need the deluxe service. It's gonna be fun.
If you're committed enough, you can make any mod work. I once told a woman I made original content, and it worked because I believed it.
I never should have let my dojo membership run out.
Better safe than sorry. That's my motto.
As to your bones, occupational hazard. House getting burnt down? I'm gonna go out on a limb here and say it's been known to happen.
Don't drink and play video games, but if you do, call me.
Thanks for the review! All reviews, thumbs up or down, can help make this game better.
Some features are good, but some are bad.
I'm glad you like some of them. What features do you not like?
Also for a mod I want added is epic_combat
Awesome! I've made a request for that mod on our Github repo here
The reason WhyNot is called that, is we have a list of (currently 9) "rules" that all mods must follow. Reasonable things, like ensuring mod compatiblity and maintaining game balance (changing balance is ok, breaking is not ok). You can see those rules here
If you're willing to get that mod up to our quality standard, it'll make it in.
Keep in mind, we've got a lot of mods to review, and reviewing mods takes time.
Not enough mobs
I want because Hugues Ross say not enough mobs.
It's true. You can't even make a bed - there's no sheep. It's very boring in that way right now.Edit: wool comes from cotton
There's some work in the very (very) old libmount that allows mounting multiple players - which I've given a PR to tidy up. If the licences involved are still comptable, it should be possible to extend mobkit to have this feature - and thus make it easier for you to add it.