Eliminates countless questionable debugging strategies I've resorted to by doing things the right way. (just don't look at the source for this mod too closely - there's some hacks there for sure lol)
It sounds like eventually minetest itself is going to use forms and widgets that function a lot like this mod does, but in the meantime flow is what I'll be using.
Functions very well. It's everything I ever needed from a formspec api.
It's very difficult in ways that aren't fun. (Torches leave smoke that must be vented, they also burn out after a random amount of ticks. Yes i'm aware of alternative light sources, no, noone played for long enough to get them bc torches were too hard to be fun)
It's very laggy (hundreds of ABM warnings per second for the whole month I ran it on a multiplayer server). This especially showed up when lava, water or even just a lot of torches or walked-on blocks are loaded server-side. Underground waterfalls crashed the server at least two times (that I was aware of).
However, it's mobs are really good, and the general selection of other mods isn't bad. There's a good variety of things to do.
Any other concerns I had about it (TONS of them, btw) are attributable to major breaking changes made - which were excusible because it was "alpha" at the time. If my server requests this game again (and they likely won't, they described it as "overhyped"), I may be more critical in the future of breaking changes (like end chests dissapearing and portals breaking)
Side note1: (removed - it seems to have been inaccurate)
Side note2: "minimalist but featured." This is the 2nd largest (in terms of number of mods) minetest Game. Not sure it qualifies as minimalist.
Helped untangle a few issues involving recursion. Was very useful to see individual values at different points without having to restart minetest to add minetest.log("error", dump(variable)) things all over the place for everything.
For now that epic combat mod request is closed. The biggest reason is that epic combat isn't just one mod. It's a whole game made of multiple modpacks collectively containing a comparable number of mods to whynot itself, the second biggest being that the git repo isn't formated in a way that is remotly useful. I'm still open to adding the mods contained within epic combat, so long as the issues on the related github issue are addressed.
Of note is that I noted that many of the mods within the epic combat game are actually already in the request queue for whynot - many of them were before you posted this review. I'd reccomend following those github issues, and making issues on a per-mod basis.
The only problem with it is that it is under GPLv2 only. This is because it was based on an earlier helicoper mod also under this licence. This means you can't use it within GPLv3 terms or anything looser than GPLv2 (Such as MIT).
Aside from that licencing issue, it's got great balancing, appearance, and all around quality. I highly reccomend using this mod wherever the licence doesn't prevent you.
Just to link things back, the second issue is completely resolved. All of that huge list of chairs now work.
Also, as i hope is clear this isn't a problem with whynot. This is a problem with homedecor.
The first issue I made apparently wasn't ever a feature of homedecor, so I'd say we've restored all relevant functionality, unless theres something we've missed.
Feel free to open an issue for a portal mod that you like. It'll get reviewed eventually, though it should be noted that teleportation is possible via the compass, when you click on a mese block
The netherman is unconfigurable, and replaces all sand it finds with nether sand. It also spawns on nether sand. This meant that in the span of less than two hours, my entire server was infested with the nether man. It became unplayable, and bland. I'm gonna have to world edit to fix this.
Also very hard. Be sure to not spawn one in a forest. It predicibly will burn the whole forest down.
Did you know that you have the right to fight a balrog? Well, this mod says you do. And so do I.
Entertainment gets expensive, doesn't it?
For a substantial fee, and I do mean substantial, you and the entire forest you reside within can vanish. Untraceable.
A freind said she wanted it in a server and I made it happen at (redacted). That's my server that I got for free. It's totally legit … it's done just for tax purposes. After that we can discuss Smartshop or Nether mobs, but definitely not that green thing from nssm , so don't even ask, all right?
You're a high-risk gamer. You're gonna need the deluxe service. It's gonna be fun.
If you're committed enough, you can make any mod work. I once told a woman I made original content, and it worked because I believed it.
I never should have let my dojo membership run out.
Better safe than sorry. That's my motto.
As to your bones, occupational hazard. House getting burnt down? I'm gonna go out on a limb here and say it's been known to happen.
Don't drink and play video games, but if you do, call me.
Thanks for the review! All reviews, thumbs up or down, can help make this game better.
Features
Some features are good, but some are bad.
I'm glad you like some of them. What features do you not like?
Mod requeset
Also for a mod I want added is epic_combat
Awesome! I've made a request for that mod on our Github repo here
The reason WhyNot is called that, is we have a list of (currently 9) "rules" that all mods must follow. Reasonable things, like ensuring mod compatiblity and maintaining game balance (changing balance is ok, breaking is not ok). You can see those rules here
If you're willing to get that mod up to our quality standard, it'll make it in.
Keep in mind, we've got a lot of mods to review, and reviewing mods takes time.
Not enough mobs
I want because Hugues Ross say not enough mobs.
It's true. You can't even make a bed - there's no sheep. It's very boring in that way right now.Edit: wool comes from cotton
There's some work in the very (very) old libmount that allows mounting multiple players - which I've given a PR to tidy up. If the licences involved are still comptable, it should be possible to extend mobkit to have this feature - and thus make it easier for you to add it.
I've removed side note 1, replaced it with side note 2.
Eliminates countless questionable debugging strategies I've resorted to by doing things the right way. (just don't look at the source for this mod too closely - there's some hacks there for sure lol)
It sounds like eventually minetest itself is going to use forms and widgets that function a lot like this mod does, but in the meantime flow is what I'll be using.
Functions very well. It's everything I ever needed from a formspec api.
thanks! I hope this will help the project.
(see also https://github.com/minetest-mods/i3/pull/96)
Source: https://github.com/minetest-mods/i3/issues/94#issuecomment-1542678337
Please update the maintainance status.
thanks for the ideas anyway, and also thanks for the feedback :)
oh I should point out that the epic combat game is
It breaks rules 5 (all in one, too much to review) 8 (git compatibility) and likely 10 (licences look to be incorrect)
I'd love to see epic combat in whynot, but it'll need work before it meets the quality standard.
It's very difficult in ways that aren't fun. (Torches leave smoke that must be vented, they also burn out after a random amount of ticks. Yes i'm aware of alternative light sources, no, noone played for long enough to get them bc torches were too hard to be fun)
It's very laggy (hundreds of ABM warnings per second for the whole month I ran it on a multiplayer server). This especially showed up when lava, water or even just a lot of torches or walked-on blocks are loaded server-side. Underground waterfalls crashed the server at least two times (that I was aware of).
However, it's mobs are really good, and the general selection of other mods isn't bad. There's a good variety of things to do.
Any other concerns I had about it (TONS of them, btw) are attributable to major breaking changes made - which were excusible because it was "alpha" at the time. If my server requests this game again (and they likely won't, they described it as "overhyped"), I may be more critical in the future of breaking changes (like end chests dissapearing and portals breaking)
Side note1: (removed - it seems to have been inaccurate)
Side note2: "minimalist but featured." This is the 2nd largest (in terms of number of mods) minetest Game. Not sure it qualifies as minimalist.
I set it up 6 days ago for April Fools. They loved it so much I can't be rid of it or else they will revolt.
Helped untangle a few issues involving recursion. Was very useful to see individual values at different points without having to restart minetest to add
minetest.log("error", dump(variable))
things all over the place for everything.Use of this parser will lead to a whole new class of formspecs. Can't wait for more mods to use it!
Actually, come to think of it, switching to your repo was part of how I fixed that server. :) your work was greatly appreciated.
I'd love to see your fork on contentdb, once you feel it's ready! :) I love these mobs, save for the issues previously mentioned.
Yeah... I was mistaken. Both of those were already in-game. Thanks for reminding me.
there have been recent updates to this game if you weren't aware.
There have been recent updates to this game if you weren't aware.
For now that epic combat mod request is closed. The biggest reason is that epic combat isn't just one mod. It's a whole game made of multiple modpacks collectively containing a comparable number of mods to whynot itself, the second biggest being that the git repo isn't formated in a way that is remotly useful. I'm still open to adding the mods contained within epic combat, so long as the issues on the related github issue are addressed.
Of note is that I noted that many of the mods within the epic combat game are actually already in the request queue for whynot - many of them were before you posted this review. I'd reccomend following those github issues, and making issues on a per-mod basis.
No prob. Review updated.
The only problem with it is that it is under GPLv2 only. This is because it was based on an earlier helicoper mod also under this licence. This means you can't use it within GPLv3 terms or anything looser than GPLv2 (Such as MIT).
Aside from that licencing issue, it's got great balancing, appearance, and all around quality. I highly reccomend using this mod wherever the licence doesn't prevent you.
Just to link things back, the second issue is completely resolved. All of that huge list of chairs now work.
Also, as i hope is clear this isn't a problem with whynot. This is a problem with homedecor.
The first issue I made apparently wasn't ever a feature of homedecor, so I'd say we've restored all relevant functionality, unless theres something we've missed.
If you're seeing any error messages, please report this as a bug in our github repo
Otherwise, since this
I'll be flagging this to be transferred to a thread.
relevant issue posted by gentooza about licencing here https://github.com/minetest-whynot/whynot-game/issues/134
Issue related to mapgen if you'd like to follow along or provide feedback https://github.com/minetest-whynot/whynot-game/issues/104
Feel free to open an issue for a portal mod that you like. It'll get reviewed eventually, though it should be noted that teleportation is possible via the compass, when you click on a mese block
The netherman is unconfigurable, and replaces all sand it finds with nether sand. It also spawns on nether sand. This meant that in the span of less than two hours, my entire server was infested with the nether man. It became unplayable, and bland. I'm gonna have to world edit to fix this.
Also very hard. Be sure to not spawn one in a forest. It predicibly will burn the whole forest down.
Did you know that you have the right to fight a balrog? Well, this mod says you do. And so do I.
Entertainment gets expensive, doesn't it?
For a substantial fee, and I do mean substantial, you and the entire forest you reside within can vanish. Untraceable.
A freind said she wanted it in a server and I made it happen at (redacted). That's my server that I got for free. It's totally legit … it's done just for tax purposes. After that we can discuss Smartshop or Nether mobs, but definitely not that green thing from nssm , so don't even ask, all right?
You're a high-risk gamer. You're gonna need the deluxe service. It's gonna be fun.
If you're committed enough, you can make any mod work. I once told a woman I made original content, and it worked because I believed it.
I never should have let my dojo membership run out.
Better safe than sorry. That's my motto.
As to your bones, occupational hazard. House getting burnt down? I'm gonna go out on a limb here and say it's been known to happen.
Don't drink and play video games, but if you do, call me.
This long-standing known limitation of the Minetest Engine has been removed in 5.6. This mod should work, but I haven't tested it.
converted review into a thread
This long-standing known limitation of the Minetest Engine has been removed in 5.6. This mod should work, but I haven't tested it.
converted review into a thread
I've expanded upon that issue and made a new one here: https://github.com/mt-mods/homedecor_modpack/issues/42
I add it to all of my worlds. :)
I played around with it a bit, and found that skinsdb supports downloading fensta skins. Hope that helps!
Whynot does currently have
skinsdb
that should work for all skins. Is this what you were talking about, or something else?The mod's exactly what I needed to test making a new biome
It's an entertaining mod, great when you're peckish.
Thanks for the review, and sorry for the delay in replying.
Which mods are out of date?
Any ideas on this front? I do play the game myself regularly, but it's hard to touch on all of the content.
Here's a github issue that actually mentions some pretty cool stuff you can do with the compass that might help you out
continued from part one
Goals and awards
We are working on changes to the awards in this github issue. Feel free to comment with any ideas you have.
As for set goals, here's our github issue for that. Again, feel free to give us any ideas you might have.
Lastly...
Just wanted to repeat myself - revewing mods takes time. Feel free to follow along with our progress on our github
Thanks for the review!
Firstly...
Thanks for the review! All reviews, thumbs up or down, can help make this game better.
Features
I'm glad you like some of them. What features do you not like?
Mod requeset
Awesome! I've made a request for that mod on our Github repo here
The reason WhyNot is called that, is we have a list of (currently 9) "rules" that all mods must follow. Reasonable things, like ensuring mod compatiblity and maintaining game balance (changing balance is ok, breaking is not ok). You can see those rules here
If you're willing to get that mod up to our quality standard, it'll make it in.
Keep in mind, we've got a lot of mods to review, and reviewing mods takes time.
Not enough mobs
It's true. You can't even make a bed - there's no sheep. It's very boring in that way right now.Edit: wool comes from cottonWe are looking at adding (at least) 4 mods that add mobs as I post this. It takes time to review things, of course. Here's the issue about adding more mobs, so you can follow along with our progress.
to be continued
There's some work in the very (very) old libmount that allows mounting multiple players - which I've given a PR to tidy up. If the licences involved are still comptable, it should be possible to extend mobkit to have this feature - and thus make it easier for you to add it.