Some players sometimes claim that the areas mod isn't easy enough to use for beginners. I hope my markers mod comes to their aid.
What you get in return is a very well-working, reliable mod that can protect your buildings and landscape according to your needs - no need to plaster it with ugly protection signs/blocks or to stick to mapblock boundaries or to get unprotectable parts of the map. It just works nice and smoothly.
IMHO a must-have for a server. Even if you combine it with other mods for beginners.
Servers need it. Very helpful in singleplayer - but be careful
On servers, you will often need this mod to fix areas and to save and restore buildings of your players. It's an essential tool for server maintenance.
In singleplayer, it can be very helpful for similar things and for laying the base for a new building project - or for trying out diffrent materials quickly. And for saving and restoring your builds. Best practice using WorldEdit in a test world where it doesn't matter when you misunderstood the meaning of a command.
Just don't expect WorldEdit alone to create great buildings. It can be a tool that fascilitates building by saving time when doing repetitive things like building a wall. It's still your job to make that wall actually look good by adding and taking away parts so that it becomes an intresting wall.
This mod adds a new layer of gameplay. After having mined your first ores, you can start building up your machine park. That takes quite some time, experiments and learning. In the end, you can build huge factories that automaticly produce almost anything. But it's a long way to get there.
For me, the pleasure (as with all building) lies in the path there. A lot of other players also enjoy operating their machines for a long time and engaging in mass trading. Technic was and is a mod loved by many.
If you like machines and technic, then this mod most likely is for you and deserves at least one world. There are other similar mods which achieve similar things diffrently and which may be worth a look as well (like TechAge, basic_machines etc.). Just give them all their own worlds and enjoy the variety :-)
If you have trouble getting started, join a server which runs the mod. They usually come with tutorials built for new players.
Beautiful huge caves with lots of decorative things glowing in the dark
The beautiful caves known from the normal caverealms mod exist here as well. It's a joy to explore them, to look up in one of the huge caves and watch the "sky" with all those sparkling parts!
Server owners report that this mod is more lightweight than the normal caverealms mod.
The mod is ok but
1)how to reset my name?
2) it is necessary to enter a non-usable name for the player, for example: ADMIN admin ...etc
3) a rule is needed that prevents two players from using the same name
Thank you so much for this. My only wish now would be for someone to create a repository of useful code snippets for chat commands and other functions commonly used /needed by server admins in one place to peruse. Perhaps such a thing already exists and I haven't found it yet? I shall continue my exploration armed with this wonderful tool.
[edit] Now the issue has been fixed, thanks to joe7575. As a suggestion I would say that it might be a good idea to add this solution in the help documentation.
The solution is: change the line:
local PROBABILITY_FACTOR = tonumber(minetest.settings:get("gravelsieve_probability_factor")) or 3
to:
local PROBABILITY_FACTOR = tonumber(minetest.settings:get("gravelsieve_probability_factor")) or 20
[old review]
Everything in this mod works good and as expected, but the gravel sieve (says it eleviates mining so much) actuall makes your ore drop rates become about 10-20x more rare and you end up having to mine anyway just to get baseline number of ores.
These are the well-known NPCs of Your Land, created in such a way that they allow full immersion in the lore and events that occur there. Obviously I highly recommend it!
I've seen great and impressive bridges having been built with this mod on servers like Pandorabox. They can also be used to construct space ships and space stations - and whatever you can imagine.
Explore space - take your house (ship :-)) with you!
Allows for very intresting space exploration. Trying to fit the jump engine and everything necessary into a small space in order to get a faster small ship is a welcome challenge. And when you're flying around and visiting a good mining spot on the moon or on an asteroid, you might get company by other jumpdrive powered ships by other players.
Assembly of your first ship is also a fun challgenge.
But as someone already mentionned in another review: There is some danger of getting boring cubic ships. But then that can't be helped - not all static houses are great either.
I had great fun building a space station with diffrent ships on the Pandorabox server.
The Xanandu server has/had a sealed-off area which would sometimes be filled with these lucky blocks and then opened to players. It was always a great fun to run through and look what the next lucky block might hold!
But beware: Not all contain useful things. Some may also seriously dammage your health or even kill you. But that's the balance for all the gifts from the lucky blocks.
Mimes are a severe danger to new players who often fall victim to them. Later in game, when your armour is better and you're more experienced, you'll still encounter mimes - and some will put a smile on your face when they fail to cloak perfectly - and thus look funny :-) After a while, every unlocked chest seen in the wild becomes highly suspicious of beeing a mime. They also try to hunt animals and often succeed in doing so.
Mimes will try to mimic almost anything they can, including NPC and other large and small mobs. Sometimes they cloak as plants.
Be prepared to realize that that misplaced block over there on the road wasn't your error - it's just a mime ,-)
The flower and biome cow may look a bit strange when you encounter the first one in your world. But once you see how they plant flowers you'll love them and enjoy future encounters :-)
The NPC from this mod can be tamed and even made to get children when fed with bread. Tamed ones can be ordered to wait somewhere, follow their owner or walk around randomly.
The blimp is a well-known and valued method of travelling together on the YourLand server. Several people will join the ride. It's amazing that all these players can move around on the blimp - even while in flight!
Item frames (and, to a lesser degree pedestrals) are used in many advanced builds. Apart from normal decorative purposes, they sometimes allow for very intresting and unexpected decorative effects. If you've got builders around, offer them item frames.
Balrogs are extremly strong and cause many deaths amongst players. They offer a worthy challenge for those who love fighting, often in a team of two or more players.
Make sure not to let them loose near anything valuable! Their domain are deep, deep caves, not the surface of the world.
Love this mod but would like the ability to change chest colors
I would like to see the ability tochange ther color the advanced chests through unified dyes or natively. This would let people color the chests to fit their build theme and make even more amazing looking builds. Some of the colors really don't fit my build themes and throws off the color scheme that I want, yet the chests are extremely useful.
Fantastic new shapes, but hard to use in an actual world
I'm a builder and these shapes are exactly what builders need, filling in some of the glaring holes that moreblocks left us with. But there's a catch - There are roughly 120 additional nodes that will be registered for every full node added to the circular saw using this mod. That adds up quick... Registering 100 nodes for the circular saw will already add 12,000 (+100) different nodes to your world, at which point you have to start thinking about minetest's hardcoded node limit. And builders tend to work with much more than 100 nodes :)
Frankly, Minetest needs better support for node shapes, either putting them in a new param (may increase world sizes) or un-hardcoding the node limit (also would increase world sizes), or some other method that tries to reduce the damage the change might cause. This mod does everything it should, and is super useful, but it will hardly get use in public servers currently (and local worlds) simply because of Minetest's node limits!
Edit: The ghosts and skeletons no longer cause blood splatter. This mod is great!
I tested it out awhile on my single player world. But opted not to add it to my server at this time. Some players like the gore and some don't so I would like to see an option that allows the players to toggle on or off whether they see the blood splatters. Kind of the way xp_redo has the hud off and on option. Also, ghosts spilling blood seems kind of weird so it would be good to toggle the feature off for certain mobs. Also, coming from Minecraft, I saw a lot of builds in which people used redstone to simulate blood splatters. Searching for a way to do that without having to use Mineclone2 is kind of what brought me here and allowed me to find this mod in the first place. For that reason, I wouldn't mind if there was a way to make some of the blood splatters permanent for the ambient effect in certain builds. Mesecons just don't look the same as redstone when used in that way haha. But yeah, it's a cool concept for people who like a little gore in their game. Just a few tweaks that I think might make it better. Oh, one other thing, support for petz mobs would also be a good addition if possible. They didn't do blood splatters when I was testing in my singleplayer world.
my computer overheats and my monitor starts to melt everytime i try to play with this mod enabled. The game looks too good and i often confuse it with the real world wich sucks. I've broken a hand trying to punch a tree to get wood and nearly set my house on fire trying to make a torch
Players did make good use of these hiking signs on the Tunnelers' Abyss server. Whole networks of paths were created for the community. It is very enjoyable to follow them.
Only for those that don't know how to do it manually
Except that reading this mod's source might be a way to learn that.
This might be a bit simple for a function-providing API, but it could be an educational experience.
It's an island enlargement game, but a very simple one. If you add survival elements and more content, it would be a better game. I waited 3 years and nothing, no update has been released since then. Its worst than Minetest default game.
Certain falling nodes should cause damage to the player. This mod adds that important functionality. Though it only adds for certain nodes. I ask that it be allowed to be used for adding fall damage to any node other modders would like to add.
Edit: Based on TenPlus1's comment adding the following code to your mod will allow you to add fall damage to any node:
local function add_fall_damage(node, damage)
local function add_fall_damage(node, damage)
if minetest.registered_nodes[node] then
local group = minetest.registered_nodes[node].groups
group.falling_node_damage = damage
minetest.override_item(node, {groups = group})
else
print (node .. " not found to add falling_node_damage to")
end
end
add_fall_damage("my_mod:my_node", 3)
This is relatively easy to configure quests, the formspec layout is intuitive. I just don't understand why there are two coordinates for the same cube, maybe it would be better to get 3 fields height/length/width ? And, maybe the flag could have a height of 2 blocks ?
There are so many mods that work in any game, but a lot of them do not explicitly support RePixture for crafting! The automatic conversion allows me to play a lot of mods in RP that I wouldn't have been able to otherwise.
I kinda wish this was built-in to RePixture.
As for using it as a library, that seems good but I'll probably manually do crafting to allow me to balance the crafting according to the game. (in my mod drwho_tardis).
perfect mod
this mod is very cool and good
Advanced, great protection mod
Some players sometimes claim that the areas mod isn't easy enough to use for beginners. I hope my markers mod comes to their aid.
What you get in return is a very well-working, reliable mod that can protect your buildings and landscape according to your needs - no need to plaster it with ugly protection signs/blocks or to stick to mapblock boundaries or to get unprotectable parts of the map. It just works nice and smoothly.
IMHO a must-have for a server. Even if you combine it with other mods for beginners.
Decorative light sources for diffrent needs
Adds very decorative light sources for your buildings' needs.
Definitely recommended.
Servers need it. Very helpful in singleplayer - but be careful
On servers, you will often need this mod to fix areas and to save and restore buildings of your players. It's an essential tool for server maintenance.
In singleplayer, it can be very helpful for similar things and for laying the base for a new building project - or for trying out diffrent materials quickly. And for saving and restoring your builds. Best practice using WorldEdit in a test world where it doesn't matter when you misunderstood the meaning of a command.
Just don't expect WorldEdit alone to create great buildings. It can be a tool that fascilitates building by saving time when doing repetitive things like building a wall. It's still your job to make that wall actually look good by adding and taking away parts so that it becomes an intresting wall.
Automatize it all - great mod!
This mod adds a new layer of gameplay. After having mined your first ores, you can start building up your machine park. That takes quite some time, experiments and learning. In the end, you can build huge factories that automaticly produce almost anything. But it's a long way to get there.
For me, the pleasure (as with all building) lies in the path there. A lot of other players also enjoy operating their machines for a long time and engaging in mass trading. Technic was and is a mod loved by many.
If you like machines and technic, then this mod most likely is for you and deserves at least one world. There are other similar mods which achieve similar things diffrently and which may be worth a look as well (like TechAge, basic_machines etc.). Just give them all their own worlds and enjoy the variety :-)
If you have trouble getting started, join a server which runs the mod. They usually come with tutorials built for new players.
Beautiful huge caves with lots of decorative things glowing in the dark
The beautiful caves known from the normal caverealms mod exist here as well. It's a joy to explore them, to look up in one of the huge caves and watch the "sky" with all those sparkling parts!
Server owners report that this mod is more lightweight than the normal caverealms mod.
nice simple mod but..
The mod is ok but 1)how to reset my name? 2) it is necessary to enter a non-usable name for the player, for example: ADMIN admin ...etc 3) a rule is needed that prevents two players from using the same name
Very Useful
Thank you so much for this. My only wish now would be for someone to create a repository of useful code snippets for chat commands and other functions commonly used /needed by server admins in one place to peruse. Perhaps such a thing already exists and I haven't found it yet? I shall continue my exploration armed with this wonderful tool.
Edit: Ah! I found it. https://forum.minetest.net/viewtopic.php?t=18473&start=75
Good mod except for the gravel sieve
[edit] Now the issue has been fixed, thanks to joe7575. As a suggestion I would say that it might be a good idea to add this solution in the help documentation.
The solution is: change the line:
local PROBABILITY_FACTOR = tonumber(minetest.settings:get("gravelsieve_probability_factor")) or 3
to:
local PROBABILITY_FACTOR = tonumber(minetest.settings:get("gravelsieve_probability_factor")) or 20
[old review] Everything in this mod works good and as expected, but the gravel sieve (says it eleviates mining so much) actuall makes your ore drop rates become about 10-20x more rare and you end up having to mine anyway just to get baseline number of ores.
Other than that everything else works fine.
NPCs that bring the world to life
These are the well-known NPCs of Your Land, created in such a way that they allow full immersion in the lore and events that occur there. Obviously I highly recommend it!
Life-saving
This mod can save the lives of a lot of the wild animals on your server! Without it, "roadkill" alongside the train lines may easily accumulate.
Go install this mod and keep wildlife safe! Also reduces cleaning costs along train track lines.
Not only great for bridges
I've seen great and impressive bridges having been built with this mod on servers like Pandorabox. They can also be used to construct space ships and space stations - and whatever you can imagine.
Useful and versatile.
Decorative
Definitely decorative.
Only drawback is that they're sometimes a bit big. An additional smaller variant would be nice.
Explore space - take your house (ship :-)) with you!
Allows for very intresting space exploration. Trying to fit the jump engine and everything necessary into a small space in order to get a faster small ship is a welcome challenge. And when you're flying around and visiting a good mining spot on the moon or on an asteroid, you might get company by other jumpdrive powered ships by other players.
Assembly of your first ship is also a fun challgenge.
But as someone already mentionned in another review: There is some danger of getting boring cubic ships. But then that can't be helped - not all static houses are great either.
I had great fun building a space station with diffrent ships on the Pandorabox server.
Particulary great for (semi-regular) events
The Xanandu server has/had a sealed-off area which would sometimes be filled with these lucky blocks and then opened to players. It was always a great fun to run through and look what the next lucky block might hold!
But beware: Not all contain useful things. Some may also seriously dammage your health or even kill you. But that's the balance for all the gifts from the lucky blocks.
Definitely fun, especially on multiplayer.
Wait! Is that just a chest? Or not? Fun mod
Mimes are a severe danger to new players who often fall victim to them. Later in game, when your armour is better and you're more experienced, you'll still encounter mimes - and some will put a smile on your face when they fail to cloak perfectly - and thus look funny :-) After a while, every unlocked chest seen in the wild becomes highly suspicious of beeing a mime. They also try to hunt animals and often succeed in doing so.
Mimes will try to mimic almost anything they can, including NPC and other large and small mobs. Sometimes they cloak as plants.
Be prepared to realize that that misplaced block over there on the road wasn't your error - it's just a mime ,-)
First strange, then very welcome sight
The flower and biome cow may look a bit strange when you encounter the first one in your world. But once you see how they plant flowers you'll love them and enjoy future encounters :-)
Want company? Here it comes!
The NPC from this mod can be tamed and even made to get children when fed with bread. Tamed ones can be ordered to wait somewhere, follow their owner or walk around randomly.
Amazing mod. Allows for great exploratory tours
The blimp is a well-known and valued method of travelling together on the YourLand server. Several people will join the ride. It's amazing that all these players can move around on the blimp - even while in flight!
Builders love them
Item frames (and, to a lesser degree pedestrals) are used in many advanced builds. Apart from normal decorative purposes, they sometimes allow for very intresting and unexpected decorative effects. If you've got builders around, offer them item frames.
Extremly hardcore, intresting mobs
Expect to die. These mobs are very strong and plentiful. Even when working together with other players, survival is hard to achieve.
And when you think you're safe, the next strange (and intresting!) creature will show up and try to kill you.
Very intresting mobs.
Simple and practical
Allows you to start farming before having to start some serious mining. Very useful in games where iron is hard to get.
Fierce fighters
Balrogs are extremly strong and cause many deaths amongst players. They offer a worthy challenge for those who love fighting, often in a team of two or more players.
Make sure not to let them loose near anything valuable! Their domain are deep, deep caves, not the surface of the world.
A real treasure!
It's the mod I never looked for but when I discovered it, I know I always needed it!
Nice
Does exactly what it says. No joke.
Love this mod but would like the ability to change chest colors
I would like to see the ability tochange ther color the advanced chests through unified dyes or natively. This would let people color the chests to fit their build theme and make even more amazing looking builds. Some of the colors really don't fit my build themes and throws off the color scheme that I want, yet the chests are extremely useful.
Fantastic new shapes, but hard to use in an actual world
I'm a builder and these shapes are exactly what builders need, filling in some of the glaring holes that moreblocks left us with. But there's a catch - There are roughly 120 additional nodes that will be registered for every full node added to the circular saw using this mod. That adds up quick... Registering 100 nodes for the circular saw will already add 12,000 (+100) different nodes to your world, at which point you have to start thinking about minetest's hardcoded node limit. And builders tend to work with much more than 100 nodes :)
Frankly, Minetest needs better support for node shapes, either putting them in a new param (may increase world sizes) or un-hardcoding the node limit (also would increase world sizes), or some other method that tries to reduce the damage the change might cause. This mod does everything it should, and is super useful, but it will hardly get use in public servers currently (and local worlds) simply because of Minetest's node limits!
Cute & a classic - recommended
Hah! There it is. This is a classical MineTest monster - and IMHO very cute.
Ought to be resident on all servers that have monsters.
Pretty Cool Mod
Edit: The ghosts and skeletons no longer cause blood splatter. This mod is great!
I tested it out awhile on my single player world. But opted not to add it to my server at this time. Some players like the gore and some don't so I would like to see an option that allows the players to toggle on or off whether they see the blood splatters. Kind of the way xp_redo has the hud off and on option. Also, ghosts spilling blood seems kind of weird so it would be good to toggle the feature off for certain mobs. Also, coming from Minecraft, I saw a lot of builds in which people used redstone to simulate blood splatters. Searching for a way to do that without having to use Mineclone2 is kind of what brought me here and allowed me to find this mod in the first place. For that reason, I wouldn't mind if there was a way to make some of the blood splatters permanent for the ambient effect in certain builds. Mesecons just don't look the same as redstone when used in that way haha. But yeah, it's a cool concept for people who like a little gore in their game. Just a few tweaks that I think might make it better. Oh, one other thing, support for petz mobs would also be a good addition if possible. They didn't do blood splatters when I was testing in my singleplayer world.
Very useful
now nobody is gonna complaining about my server performance anymore
it seems so obvious..... but yet so genius!!!!!!!!
wow, just wow. i am surprised nobody came up with this yet! i admire your creative thinking, well done!
This mod is
a mod, thank you for reading.
Game runs a too many fps
my computer overheats and my monitor starts to melt everytime i try to play with this mod enabled. The game looks too good and i often confuse it with the real world wich sucks. I've broken a hand trying to punch a tree to get wood and nearly set my house on fire trying to make a torch
Simple idea, great on servers
Players did make good use of these hiking signs on the Tunnelers' Abyss server. Whole networks of paths were created for the community. It is very enjoyable to follow them.
The hiking signs motivate path/road building.
Definitely a recommendation.
Very easy to use and works well
I've played on servers in the past which used the Land Rush mod.
Like all mods that work with a fixed size of protection (i.e. protector mod), it's not always optimal. Protecting roads is a bit challenging.
Other than that, the mod is very easy to use and understand: Walk to an unprotected mapblock, place your block - and it's yours!
It's always protected alongside mapblock borders, so you need not fear that any parts of your map cannot be protected by anyone.
Only for those that don't know how to do it manually
Except that reading this mod's source might be a way to learn that. This might be a bit simple for a function-providing API, but it could be an educational experience.
It was never updated.
It's an island enlargement game, but a very simple one. If you add survival elements and more content, it would be a better game. I waited 3 years and nothing, no update has been released since then. Its worst than Minetest default game.
Adds needed functionality
Certain falling nodes should cause damage to the player. This mod adds that important functionality. Though it only adds for certain nodes. I ask that it be allowed to be used for adding fall damage to any node other modders would like to add.
Edit: Based on TenPlus1's comment adding the following code to your mod will allow you to add fall damage to any node: local function add_fall_damage(node, damage)
Nice treasure hunt game
I had a nice play with myself :p
This is relatively easy to configure quests, the formspec layout is intuitive. I just don't understand why there are two coordinates for the same cube, maybe it would be better to get 3 fields height/length/width ? And, maybe the flag could have a height of 2 blocks ?
I could work on French translation if needed.
Very useful
There are so many mods that work in any game, but a lot of them do not explicitly support RePixture for crafting! The automatic conversion allows me to play a lot of mods in RP that I wouldn't have been able to otherwise. I kinda wish this was built-in to RePixture.
As for using it as a library, that seems good but I'll probably manually do crafting to allow me to balance the crafting according to the game. (in my mod drwho_tardis).