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Emerald Bank (MineClonia)

Code under AGPLv3-or-later License

EmeraldBank Mod is Libre/Free Software, copy and share.

This is not open source!

Bank

Keep your Emeralds in a bank!

Why Emeralds? In MineClonia the emerald is money to trade with villagers!

Multiplayer support!

Add a crafteable Emerald bank node.

Works like gpcf's ATMs but with Emeralds!

Rightclick on bank open the bank interface, where you can deposit or withdraw your Emeralds.

You can transfer money to other players in Bank interface.

Shops?

What has happened to my emerald shops?

This mod has been split into two, now emeraldbank mod only focuses on the emerald bank and the economy API, the shops have been separated in the emeraldshop mod

Commands

User /pay command. Pay emeralds to another player:

/pay <player> <num>

User /money command. Show you the emeralds in your bank account in the chat.

/money

EmeraldBank mod also include a variety of tools for server administrators.

Admin Emerald command Admin command to add emeralds in bank accounts:

/emeralds <player> <num>

Add <num> emeralds to <player> account.

If num is 0 return emeralds in player account.

More Info

This mod is for MineClonia or VoxeLibre Games, dont work with MTG

Feel free to contribute, send MR/PR or issues.

Forum thread:

https://forum.gnuhacker.org/d/4-minetest-mod-emeraldbank

Reviews

Review

Do you recommend this mod?

  • excelent money system to MineClonia

    great money system to MineClonia/MineClone2 that use emeralds to manage your economy and shops!

    0 comments
  • Great mod but some things are missing

    First off, great mod. I personally like the concept. (It's simple, and works)

    Point 1: Admin shops

    It would be nice to build a small section of the server to contain unlimited purchases of items and emeralds. (e.g. 32 pieces of wood for 1 emerald, and the admin of the server doesn't need to keep empting the shop and keep his/her emerald account full, or even 1 diamond for 4 emeralds, and again the admin doesn't need to keep restocking it with diamonds)

    Point 2: Upgrade shops to sell/buy more items in 1 block/node

    This is actually my greatest annoyance. I need to use many shop nodes to buy/sell many items. (e.g. I'd need a shop for each of the different wood types, that's 4 nodes being taken up by shops just to buy or sell the different wood)

    I personally think upto 2-4 items being sold/bought per shop node would be more practically and reasonable. (Almost all the other shop like mods I've come accross sell/buy 4 items per shop node)

    Point 3: No easy way to contribute

    Due to the fact that this software has been label'd "libre software" (free software), does this means we don't have a public place to contribute code segments? (e.g. I know lua, know minetest's api, I'm willing to help on occasions, but there isn't a public place where the code is, so I can't help)

    This point isn't quite as big of a deal as the others, but it's important enough to discuss how someone (not necessarily me) could contriubute.

    3 comments
  • tratando de ser fuente cerrada. Trying to be closed source

    este mod es de código abierto. Eche un vistazo a su carpeta de mods

    TODO el software debe ser de código abierto si está alojado en contentDB.

    3 comments

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