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Features

There are 3 levels of strength, from minor (weak) over ordinary (medium) to strong (best).

5 different potion types provide flying (antigravity), jumping (higher), (running) speed, healing (regeneration) and air (breathing, breath regen).

This makes for a total of 15 colorful potions. All effects are lost on death, and you can only use 3 at a time. They all have limited durations.

Configuration

Locations

JSON Configuration: <worldpath>/config/magic_potions.json

Text Logs (none): <worldpath>/logs/magic_potions/<date>.json

Readme (this): <modpath/gamepath>/magic_potions/Readme.md

Default Configuration

Located under <modpath/gamepath>/magic_potions/default_config.json

{
  "tiers": {
    "minor": 3,
    "ordinary": 5,
    "strong": 7
  },
  "max_in_use": 3
}

Settings

tiers

Key-value lookup, keys are tier names ("minor", "ordinary" and "strong") and values are strength (number > 0 and <= 7)

max_in_use

How many potions can be used at a time. Number > 0 and < 10.

API

Mostly self-documenting code. Mod namespace is magic_potions, containing all variables & functions.

Reviews

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