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You awake in a seemingly deserted spaceship. What happened to the crew, and what will happen to you, explore the ship and find out.

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Review

Do you recommend this game?

  • Eat a brownie out of captain celeron55's filing cabinet

    A lot of the time spent on this game, SSS for short, definitely went on the development of original assets. Those are good and at times you somewhat forget you are playing a block game. The game's story is a solid middle score, not bad, not great. Its puzzles are not satisfying and the game leans too heavily into its randomisation features. Nathan (game's author) probably also should have cut some content rather than leaving it in the submission, because a half-baked feature is often worse than not having it.

    The game has persistence issues. In SSS, the items you find around the ship are decided randomly and also do not persist permanently. The ship's power status can also be reset by logging in. This leads to a very poor sense of direction and guidance, as if you are never quite sure how to follow a chain of logic to complete the game. It is also possible to accidentally skip loads of content, such as speedrunning the route to the end after (game event that is a spoiler) instead of waiting; or by getting lucky and collecting many ID cards at once, then proceeding to an area with a 2-3 security level gap from your last important door.

    The game leans too heavily into randomisation. The loot randomisation has many nonsense results, such as finding officer ID cards in the Cadets' quarters or my personal favourite, a brownie in one of the captain's filing cabinets. I know the game development had limited time, but I think statically placing the objects would have worked better in the Jam Time; that way they could be placed logically.

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    1 comments
  • Unfortunately feels to incomplete, the lack of sounds is disturbing

    Overall rating

    No recommendation, because the gameplay experience is still bland due to incompleteness. A lot more work is needed, but it's a start. To players I advice to just wait until the complete game gets released. Currently, this is mostly feels like an early demo version. I think the size of the map was ultimately this game's downfall, the author made the map WAY too big and then was unable to create a complete (or even semi-complete) experience within the time frame. I still appreciate the work that has been put into this MASSIVE map already, I think I should check out this game again if a post-jam version is planned. Although the game got no recommendation, I do NOT say it's worthless. I would love to see an actual polished adventure/mystery-style game in MT.

    Gameplay

    First of all, this game might be the first attempt to create a non-trivial adventure/mystery-style game in Minetest ever (together with Piranesi, I guess). The attempt alone is cool, it's high time that Minetesters explore new genres. :-)

    Sadly, the result ultimately falls flat IMO. You explore the various rooms and collect items and clues, except the only item that actually matters are the keycards that unlock new rooms. Oddly, the key cards just magically increase your security clearance by using them in mid air (not at a terminal)??? There are working computers which their own GUI, which is nice, but you can't do much with them yet. A minimal game functionality is available: You can open doors and close them and the security clearance is checked properly.

    (the review continues in the comments)

    1 comments
  • Fun exploration and problem solving!

    I played this game to the end, and I enjoyed it!

    Pros

    • Lots of corridors and rooms to explore; the spaceship is much bigger than I expected given the screenshots, and there's always something new to discover!
    • Textures look good! The overal vibe is mysterious and quiet; it makes one want to learn all the game's secrets.
    • Not too difficult to understand. The gameplay was pretty simple, and it was fun to figure out how to [spoiler removed], although the game ended rather unexpectedly.

    Cons

    • The biggest complaint I might have is that there are almost no sound effects, and no soundtrack that I'm aware of. Some quiet spacey background music would be nice.
    0 comments
  • Author seems to have paid more attention to the lore than to the actual gameplay

    If you click around, you'll mostly find books giving you the idea of what was happening on the ship (which some players appreciate, it gives depth to the story). Yet, gameplay wise it looks very dispersive, there is no sound, and graphics are a bit too brutal/dull (e.g. red text on azure/grey/white background, almost unreadable for someone who doesn't suffer from any heavy eye condition). I appreciate the irony of the drawn map, but.. seriously, considering the complexity and the length of hallways, an actual map would have helped (and shorter hallways). It felt almost like a clicker mixed with a stroll simulator

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  • My Review [JAM VERSION]

    Nice work! I'd love to see this fully fleshed out with a finished story, music, and general sound effects.

    • If you ration up you can escape the ship through the maintenance hatch that goes into space. Not sure if this was intended or not :P
    • It got a bit repetetive rightclicking every interactable-looking object I came across, not sure how to fix that though
    • Some music and general sound effects would have been nice, but I can understand not being able to do that until post-jam

    Review:

    Overall: 6/10
    Gameplay:5/10
    Innovation: 6/10
    Content: 6/10
    Theme: 7/10
    
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  • Experience reminiscent of the Scott Adams ATARI Adventures

    This game truly has a story-feel to it, and I think the textures are pretty much consistent; gives it a very sci-fi feel. The storyline is fairly well-done and has the potential of the best game submitted for the Jam, but it lacks a proper ending, in my opinion. I've put the following critique inside of a imgur image so that people who want to solve the game on their own won't be upset at my review ;)

    [Potential spoilers, do not read ahead if you want to find things on your own]


    https://i.imgur.com/780kBln.png

    In short, this is an great story game and has a bright future, but it needs a finished storyline that feels fulfilling and doesn't leave too many questions.

    0 comments
  • Intrigue on the spaceship

    A neat little adventure with an open ending. The texturing work is really realistic and detailed. The story is engaging, and the overwhelming silence gives an ominous feeling throughout: the choice to exclude most sounds and music works. I had fun solving the puzzles for the electricity.

    The ending is not very rewarding, and repetition of the same journal entry in many different instances felt strange. The story felt unfinished, as well. Some text in the bridge terminals is cut off.

    Generally, it's an immersive experience with impressive world-building. I recommend checking it out!

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  • Lack of gameplay, but good storyline

    OVERVIEW - The secret story of spacetravel The gameplay in this game was a bit repetitive, and the lack of sounds didn't help. This game was for me, was right between a thumbs up or thumbs down, but in the end, I'm giving it a thumbs up. What really was this game's saving grace, was how well Nathan used all of this year's game jam themes. The storyline was pretty good, the game was obviously a space game, and there was a hint on secrets in the game. The ending was a bit forced, and pretty easy to get too. I think really one of the biggest things this game needs, is some sounds. But besides that, good job.

    RATING SYSTEM:

    1 - Not a fan 2 - Meh 3 - Okay 4 - Good 5 - Love it!

    GAMEPLAY - 3

    GRAPHICS - 3

    PLAYER-FRIENDLY - 3

    PERFORMANCE - 5

    SOUNDS & MUSIC - 1

    THEME - 5

    TOTAL - 20/30(Good)

    0 comments
  • Nice game but needs some more interesting gameplay

    Pretty cool design and GUI!!

    0 comments

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