Vehicle Mash

Adds many types of vehicles: cars, boats, hovercrafts and more.


Want to use this mod for API purposes? Enable the API mode in your Minetest settings!

Adds many types of vehicles.

A merge of all the vehicles from:

  • "Mesecars" by paramat.
  • "Car" by Esteban.
  • "Boats" by PilzAdam.
  • "Hovercraft" by Stuart Jones.

  • 28 vehicles currently.

  • All CAR01's can carry 3 passengers.

  • Disable vehicles by going to your Minetest Settings.

  • Adding new vehicles is a simple matter of:
    • Create/acquire vehicle model and textures.
    • Create, and name appropriately, a new .lua file on its appropiate folder for the vehicle based on one of the existing ones.
    • Add a setting in settingtypes.txt for users to enable/disable it.
    • Change settings in the file you created to reflect the new vehicle.
  • Add a new line to init.lua to load the vehicle dofile(minetest.get_modpath("vehicle_mash") .. "/NAME_OF_VEHICLE.lua")


  • Unzip the archive, rename the folder to vehicle_mash and place it in ../minetest/mods/

  • GNU/Linux: If you use a system-wide installation place it in ~/.minetest/mods/.

  • If you only want this to be used in a single world, place the folder in worldmods/ in your world directory.

For further information or help, see:

Known issues

  • Attachments incorrectly ordered.


Copyright (C) 2015-2016 blert2112 and contributors
Copyright (C) 2019-2021 Panquesito7 and contributors

All licenses of previous works, of course, apply. (see credits below) As far as the work I did... It's really just a fork of a fork of a fork of a fork, tossed it all into a blender and spun it on puree for a bit. Baked it for a while and set it on the counter to cool. What I mean is, make what you will of it, it matters not to me.

See for more information.



  • vehicle_mash 2.1.0 for MT 5.0.0+.
  • vehicle_mash 2.0 for MT 0.4.12+ (may work on older versions).


There are no pending tasks to do yet.


v2.3.0 2/12/2021

  • Improved formatting in
  • Added API Mode setting.
  • Removed F1 and 126r cars due to closed-source license.
  • Improved vehicle drops.
  • Vehicles can now drop multiple items.
  • Add option for vehicles to fly (setting per vehicle).
  • Can enable/disable crash separately for each vehicle.
  • Added ContentDB badge on
  • Improved GitHub workflow.

v2.2.2 6/02/2020

  • Fix passengers not detaching when driver gets out.
  • Various other tweaks and fixes for passengers.

v2.2.1 5/28/2020

  • Added vehicle crafting (Enabled by default).
    • Added car battery, windshield, tire, and motor.
  • All CAR01's can now carry 3 passengers.
  • Add screenshot.png.
  • Improve

v2.2 5/15/2020

  • Move files to a folder of its own.
  • Add GitHub workflow and LuaCheck.
  • Add settingtypes.txt to select enabled cars.
  • Improve
  • Short a bit the code.

v2.1 6/10/2019

  • Fix attachment positions for drivers/passengers on all vehicles.
  • Adds red, green, and yellow hovercrafts.
  • Use mod.conf for name, description and dependencies.
  • Support for MT 5.0.0+.

v2.0 8/13/2016

  • converted to use the lib_mount mod for "driving"
  • enlarged F1 and 126r models x2.5
  • added yellow Mesecar
  • updated boat model from default boat mod
  • various speed/braking/turning/acceleration tweaks
  • various collision box tweaks
  • various other tweaks I probably forgot about
  • last version supporting MT 0.4.12+.

v1.4 5/19/2015

  • attach (one) passenger added
  • reorganized vehicle definition file code and added some variables pertaining to passengers
  • added a vehicle definition file template with comments
  • cleaned up to remove code dulplication

v1.3 5/5/2015

  • player now sits forward in vehicles
  • tweaked player sit positions
  • tweaked collison boxes
  • proper placement on_ground/in_water

v1.2 5/1/2015

  • added boats
  • changed name so to not conflict with other mods

v1.1 4/25/2015

  • car won't come to a complete stop (fixed)

v1.0 4/24/2015

  • first release

Bugs, suggestions and new features

Report bugs or suggest ideas by creating an issue.
If you know how to fix an issue, consider opening a pull request.

Credit where credit is due

I am sure many others deserve mention.
If you feel left out let me know and I will add you in.




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