Persistent Effects

An API for creating persistent effects for any object. eg. damage a player or entity over time. (like poison)

API / Library Player Effects / Power Ups

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How do I install this?

A minetest api that allows for easy creation of persistent effects. for example: changing a players health over time with a set interval (eg; poison or healing)

how to use:

Simply use the one function


like this

  name = string,
  -- effect identifier. Will be overwritten if another effect is added to the same object with the same identifier.

  object = ObjectRef,
  -- ObjectRef which is referenced and attached to the effect.

  duration = float,
  -- amount of time until the effect is removed.

  effect = function(ObjectRef)
  -- function that is run every time the effect is called.

  persistence = float,
  -- how often (in seconds) the effect function is run.

for example

local player = minetest.get_player_by_name("JohnSmith")

    name = "damage_player", -- identifier
    object = player, -- affected object
    duration = 10, -- this effect will last 10 seconds
    effect = function(player)
      player:set_hp(player:get_hp()-1) -- damage the player one half heart
    persistence = 0.1, -- every 0.1 seconds for 10 seconds the previous function will be run.



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