I noticed, while testing this mod, that there are still some food items, not supported by this mod.
I name some: "cherry", "pawpaw", "pear", the red mushroom from minetest game itself, "waffle" from the up to date waffles mod.
While the older 1,2MB big waffles mod, from 2018-05-13 give an error, when trying to eat a slice of bread (waffles:breadslice).
AsyncErr: Lua: Runtime error from mod '' in callback environment_Step(): ...\Minetest-win64\bin..\mods\waffles_old/nodes.lua:185: attempt to index local 'pointed_thing' (a nil value)
stack traceback:
...Minetest-win64\bin..\mods\waffles_old/nodes.lua:185: in function '_eating_success'
...\Minetest-win64\bin..\mods\tph_eating\init.lua:419: in function 'func'
...\Minetest-win64\bin..\builtin\common\after.lua:20: in function <\Minetest-win64\bin..\builtin\common\after.lua:5>
...\Minetest-win64\bin..\builtin\common\register.lua:26: in function <\Minetest-win64\bin..\builtin\common\register.lua:12>
Usually if they're not supported - it's because I need to jump through programming hoops to get them to work. If they just had an "edible" group and used on_use for eating - it'd all work out X3
A lot of my code so far tries to figure out the name of a food item and make it so you can eat it if the name of this food item matches (and has the on_use aka punch function). This is for mods that don't do the above (e.g. Farms Redo by TenPlus1 was a big one)
The only issue is that if something else is named like a food and has an on_use function - but isn't a food - my eating mod will think it's a food and then I'll have to figure out how to rework it - without breaking more things. I had a similar issue with the Dad's BBQ mod - accidentally made it so you could eat spatulas ugh
I'll give those mods a look though
If a mod uses rightclick to eat - I haven't created support for that yet and I'm not precisely sure how to set that up without messing up its other functionalities (there's a mushroom mod that does this, and then Mineclonia and related have this as well). A mod can easily set up eating functionality if they check for my mod and use the appropriate functions though! (I did my best to make it as easy as possible! :D)
Thanks for letting me know about the red mushroom ;o (I've never played MTG beyond testing and never tried to eat it before), I'll go and get that fixed up in a bit
Yeah my mod doesn't return a proper pointed_thing and so mods that depend on it and try to index it will crash. I'll probably go through with creating a fake one so it stops happening - it's how I fixed my mod crashing on Exile v3.
At the moment it has lemon (works), orange (works), cherry, pawpaw and pear.
I thought about maybe asking for adding groups to the fruits, but don't know what existing groups are there.
I thought about mentioning the slice of birthdaycake from the mod Birthday for ContenDB from Redwood, which is not on ContentDB anymore, but because it's not there anymore, I thought "well better not".
By Waffles on the right side, I downloaded the older waffles mod, but I'm honest, I didn't tested the old waffles mod without dynamic eating, so maybe the slicebread is actually not eatable. Otherwise the old version has waffle and toast, but don't know if there are more mods with toast.
And I actually use more the newer version, that has only waffles.
Yeah, my mod checks for things named lemon and orange - so that's why they work.
Looking at the code, the only group fruit have is "flammable = 2" - so if you want to - be sure to ask to have groups added :D
If you have a link to the repository for the redwood birthday cake I can see about adding functionality. I senselessly added support for that BBQ mod that hasn't been updated since mid-2018 - what's a birthday cake to add to that mix? X3
But considering the removal - it likely was taken down for copyright infringement (seems the most common reason to why mods die) or the author just felt like taking it down
That's what I'm suspecting - that the waffle slicebread isn't actually edible - if it uses pointed_thing - but I could be wrong. It might have dual eating and something else functionality that requires checking pointed_thing. There's two mods with toast I know of - my mod has compatibility with both.
Well I don't find the profile or comments at the moment from Redwood here on CDB, but when the mod was uploaded, I never saw a link to a repository, only statistic.
So actually.... eh... is this now something call lost media?
If you have the downloaded file and have Codeberg or GIT - you can upload it there X3 - I imagine licensing would permit you to modify it if you ever wanted
Well going back to groups first, because I myself don't understand groups.
Is this group, like for the Item you saw "flammable = 2" the same as, let's say the farming redo items.lua "local function add_groups (item, groups)"? Would it look then somehow like this "food = 1"?
If yes, then I could add the specific group to the cake myself, like pie, in case of Birthdaycake, instead of adding a line into the mod, for a mod that is not available anymore.
In case of the fruits, in the compatibilities.lua, I see with the exception of "food" in line 146, nothing that could fit the fruits itself.
oooh possibly? I haven't checked the function myself but that seems about right
groups are like an identifier of sorts - that's my understanding anyways. So I can check the groups of something and if it has it - then it's good to go
So I can go now to the maintainer of the fruit tree mod, and suggest adding the food group to the cherry, pawpaw and pear.
Did even an Issue for the Waffles mod for group, but that could maybe take some time.
Would the mentioned food Items I mentioned still be added into this mod? I mean the fruits and the waffle. :D
But if I think about it, the group adding to the fruits, could happen at least, by waffles I don't know.
So at least the fruit tree mod could maybe work afterwards.
And in case of group for the birthdaycake, I first only added "groups = {food}" and it did nothing but after I wrote it like this"groups = {food = 1}" it worked.
Once they add it, yup! They can even do something like "fruit_food" and my mod will catch it. I'll wait and see if they add it themselves, otherwise I'll make a patch to add the red mushrooms and a fake pointed_thing.
Oh yeah, you'll have to add a number to it like that :D good work
How about, waiting a month. Have the feeling that at least the fruit tree mod is adding it, while in case of waffle, well here I doubt it more for now.
What does this fake pointed_thing do? Preventing that something gets eaten?
Is there a difference between group food = 1 and food = 2 regarding dynamic eating, and if there would be a mod with drinks, would group drink = 1, if this group exist, work too?
No, it'd just make something that mods can actually index instead of causing an error everytime - ideally anyways. Because it can look inside of it instead of trying to look inside it and crashing
There is not a difference :D and yup that'll work - that'll make it do drinking sounds ;p
So fake pointed_thing "could" prevent crashing, so that it's not kicking one out of the world "hopefully". Can test tomorrow with the old waffles mod, if the slicebread still creates the problem.
But otherwise, I like that this mod covers at least most to all mods that I'm interest in, like cheese, pizzaria, the minetest game food, and even if I still didn't use this mod in combination with mobs animal or animalia, it works.
Hope that future food/farming mods, are adding the food/drink group from the beginning.
Edit: HELP I GOT CREDITED.... Well after one of the next updates, that will not be the case anymore. :P
Hopefully :D if it does crash then the code was just bad X3
It should ideally all be automatic! :D And if not, the modder can set up stuff or just straight up use my mod's function to set it up - I've ideally made it quite easy to!
Hopefully, or else they'll have some troubles with my mod X3
Well in case of the old waffles mod, that will not happen, because the newer version only has Waffle and Quarter of Waffle, no slicebread at all, so no breaking here, just at the moment no food group.
Well okay, you can place waffles in the surrounding too, so maybe these placable waffles could maybe cause the same Issue, if the name "waffle" get added to the dynamic eating mod, but that is something we will see, if "waffle" get added.
But that can happen... maybe.... probably.... someday in the future.... I think. :3
Ah, that placing shouldn't be affected at all :D
I just don't wanna add "waffle" to the names in case someone does something like "waffle_flipper" and stupidly gives it on_use :weary:
With the old waffle mod you can download from here https://content.minetest.net/packages/GreenXenith/waffles/ on the right site under Releases, it's now possible to eat the slicebread, and it is a consumable even without dynamic eating.
Now it's playing the waiting game, to see if the food group gets added to the fruits, and "maybe" to the waffles in the waffles mod.
If unlucky, in case of waffles it could be longer than 1 month, if I look that the last change was translation 7 month (for now) and everything else 2-3 years ago.
Well I'm not really following what happens. But now with that Info, I don't know with adding support for waffles, if we don't even know if someone takes the mod over.
And in case of korin riders fruit tree mod, I say better 2 months, don't want to pressure them.
It's not like I'm doing it by another mod. cough
By the way, it's not your mod I mean with that. :D
I'm not either, I just saw it in the Minetest discord ;p
Who knows, it may be a possibility - it should be REALLY easy to do if he actually has a little bit of care and time and motivation - unless he's doing something weird with GIT or ContentDB - which I doubt knowing how many mods he has published.
Hehehehehe - ah those feels of not wanting to pressure - vibeee
Discord is something I don't use, never want never will, and actually github counts to that too, but how can I report Issues.
After the first Issue I opened is done, which is only a pull request away, I delete my github again.
Every other Issue still open, will have a "Ghost" as an Issue opener. :3
FAIR,
anti-proprietary? I have a friend like that uwu
I can vibe with hating on discord, it's going through massive enshitification lmao.
There's been a push to move projects from GitHub to Codeberg - and I'm so used to Codeberg that I much prefer it. Besides, Microsoft's tentacles in GitHub feels so gross
I would use Matrix instead of Discord if it wasn't for the encryption system - I don't understand how it works and I find it doesn't work properly - message keys don't work!
Well I'm actually more anti-account creating in general, and don't care, if something is now proprietary or not.
While I still can, I ask now before I forget it. Will this mod support someday in the future other games beside Minetest Game and Exile? Just curious. :3
And if possible to change the release notes without updating the mod right now, maybe removing my name from the notes.
Yeah it'll likely will, I'm just trying to give more attention to Exile until it releases as v4 and a few days after that. Then I'll see about tackling VoxeLibre and Mineclonia support (if they really wanted to, they could very easily set up support but they haven't so ;p)
Oooh, you really don't like that? ;oo Yeah I'll see if I can edit it out
Now that I look ingame again at the Waffle Mod, IF you would add it on your site, could it happen that the non-eatable Items "Waffle Batter", the Waffle Maker itself, the "Stack of Waffles" and "Short Stack of Waffles", getting the eating animation?
And in case of the Fruit Tree Mod, better waiting that the food group get added on they site, doesn't matter how long it takes.
If it uses on_use (when you punch something), then yes, it'd be likely my eating mod would try to set them up as ingestible loool
Yus :D hopefully they add it eventually - it's an incredibly easy thing to do X3
Huh, odd. I wouldn't know much, I'm pretty noobish with GIT myself, haven't actually read into the docs of how it all works, so I just took in info from my friends X3
I guess right-click it was with the batter on the maker, to put the batter into it, afterward left-click to close maker.
The "Stack of Waffles" can be placed, but otherwise no left-click interaction, the same for the Waffle Batter, no left-click, I guess.
Sounds like eating the Waffle Maker. XD I mean the body needs some Iron. XD
(As if that's not possible with the silly setting in your Mod XD)
Well there are now 4 "Issues" open by the Fruit Tree Mod, with one done but still open (texture and tree spawned grass too), one for feature request, one for adding food group and the last one adding hunger_ng support.
It's not like I look into the settings to see which mods having settings and which not. :P
Well the Waffle Mod does have settings too, to change the recipe of the Waffle Makers "casing", "wiring" and "heating", which are not working. (opened Issue for it.)
Setting for changing the Waffle Batter recipe, is working, by the Waffle Mod.
But now that I think about "Enable Supported Silly Stuff", how did you came up with that? :3
Well, I don't have modeling and coding skills, so I don't know how it works. For me, the code for the Waffle Maker recipe setting looks somehow like the code for the Waffle Batter recipe setting.
Well, Gold can be turned into cheese in case of the Pizzaria Mod. :D
I like that mod, making Pizza with more steps instead of, Furnace + Food + Coal = cooked Food.
Good that I opened this little Topic here, because a little Issue or more error messages, don't know where to write it, here because of the consume animation or https://github.com/Sneglium/Et-Cetera . If I consume a Glass Bottle (Honey), from the mod etcetera I get...
Edit: Information from Hagatha regarding this Issue:
The reason for this error is that Etc uses texture modifiers to generate the honey bottle texture, and the TPH Eating mod doesn't take that into account. There's not much I can do to fix this from my end as using texture modifiers is the only way to have the bees module support both the retextured glass bottles from the fluid bottles module and the old style bottles from the vessels mod.
a friend of mine made an issue about it on my codeberg and I've since fixed it. I just haven't released the new version yet, that's why my downloads currently say max version 5.8 ;p
I have it indirectly noted in the mod description as well. Just want to do a few more things first before releasing a new version
But would be interesting to know, if the new version still works with 5.8, for everyone who's not using 5.9.
Must say, because I downloaded the Mod, since 5.9, I didn't looked at the description, so in that case I could say, I wasted a little bit of time from both of you.
If Codeberg allows it in the account settings, that account deletion is possible, maybe I create an Account there, after I ask for deleting my Account here, so I can delete my Github Account. Eventhough there are not a lot of Mods there, that I'm interested in, that are NOT going into the Mapgen.
Like new chewing sound, based on which group the food belongs to, like sugar or slice? Or overall?
Ohh you don't need an account on Codeberg ;p oh unless you mean creating an issue thread for bug reportin
Overall sound, I had some folk say that they prefer the Minecraft sound as it's more general than the ones I have (I was chewing "honey nut cheerio" cereal lol) which are crunchier.
And yeah, can't, and I also just want to make my own sounds anyways. I much prefer making my own sounds whenever possible, I like the natural homemade feel. (and I also just like making sound effects LMAO)
While not belonging to the programming folks, what actually does the change in the "_eating" to "tph_eating" mean?
Does that effect somehow the groups?
And what does this mean? For me it sound more like something for the programming folk. :D
"tph_eating_itemstack_entity_override" option added for consumables, must be a string name of an existing item. Will show the specified item instead of the consumable in the player's mouth.
And if I read option, than I think sometimes of something in the settings. :P
Basically if anyone did anything using my functions, they'd have to rename their stuff. Doesn't affect groups at all either :D
E.g. I have a thing called _eating_finished, which would now be tph_eating_finished
Oh that wouldn't be something you could change X3 it's on an ItemStack basis. Basically it lets programmers use a different item for what you see infront of your mouth. So you could say, have a cake you can eat, but it shows a block of gravel in front of your mouth as you eat lol
I noticed, while testing this mod, that there are still some food items, not supported by this mod.
I name some: "cherry", "pawpaw", "pear", the red mushroom from minetest game itself, "waffle" from the up to date waffles mod.
While the older 1,2MB big waffles mod, from 2018-05-13 give an error, when trying to eat a slice of bread (waffles:breadslice).
AsyncErr: Lua: Runtime error from mod '' in callback environment_Step(): ...\Minetest-win64\bin..\mods\waffles_old/nodes.lua:185: attempt to index local 'pointed_thing' (a nil value) stack traceback: ...Minetest-win64\bin..\mods\waffles_old/nodes.lua:185: in function '_eating_success' ...\Minetest-win64\bin..\mods\tph_eating\init.lua:419: in function 'func' ...\Minetest-win64\bin..\builtin\common\after.lua:20: in function <\Minetest-win64\bin..\builtin\common\after.lua:5> ...\Minetest-win64\bin..\builtin\common\register.lua:26: in function <\Minetest-win64\bin..\builtin\common\register.lua:12>
Usually if they're not supported - it's because I need to jump through programming hoops to get them to work. If they just had an "edible" group and used on_use for eating - it'd all work out X3
A lot of my code so far tries to figure out the name of a food item and make it so you can eat it if the name of this food item matches (and has the on_use aka punch function). This is for mods that don't do the above (e.g. Farms Redo by TenPlus1 was a big one)
The only issue is that if something else is named like a food and has an on_use function - but isn't a food - my eating mod will think it's a food and then I'll have to figure out how to rework it - without breaking more things. I had a similar issue with the Dad's BBQ mod - accidentally made it so you could eat spatulas ugh I'll give those mods a look though
If a mod uses rightclick to eat - I haven't created support for that yet and I'm not precisely sure how to set that up without messing up its other functionalities (there's a mushroom mod that does this, and then Mineclonia and related have this as well). A mod can easily set up eating functionality if they check for my mod and use the appropriate functions though! (I did my best to make it as easy as possible! :D)
Thanks for letting me know about the red mushroom ;o (I've never played MTG beyond testing and never tried to eat it before), I'll go and get that fixed up in a bit
Yeah my mod doesn't return a proper pointed_thing and so mods that depend on it and try to index it will crash. I'll probably go through with creating a fake one so it stops happening - it's how I fixed my mod crashing on Exile v3.
Couldn't find pawpaw and pear - what mod are they from?
I'll check out https://content.minetest.net/packages/GreenXenith/waffles/ and https://content.minetest.net/packages/Atlante/cherry_biome/ (I imagine this is what you mean by cherry?)
It is from korin_riders fruit trees mod. https://content.minetest.net/packages/korin_rider/kor_fruit_trees/ and https://github.com/korinrider/kor_fruit_trees
At the moment it has lemon (works), orange (works), cherry, pawpaw and pear. I thought about maybe asking for adding groups to the fruits, but don't know what existing groups are there.
I thought about mentioning the slice of birthdaycake from the mod Birthday for ContenDB from Redwood, which is not on ContentDB anymore, but because it's not there anymore, I thought "well better not".
By Waffles on the right side, I downloaded the older waffles mod, but I'm honest, I didn't tested the old waffles mod without dynamic eating, so maybe the slicebread is actually not eatable. Otherwise the old version has waffle and toast, but don't know if there are more mods with toast. And I actually use more the newer version, that has only waffles.
Ah I see ;o thanks! :D
Yeah, my mod checks for things named lemon and orange - so that's why they work.
Looking at the code, the only group fruit have is "flammable = 2" - so if you want to - be sure to ask to have groups added :D
If you have a link to the repository for the redwood birthday cake I can see about adding functionality. I senselessly added support for that BBQ mod that hasn't been updated since mid-2018 - what's a birthday cake to add to that mix? X3
But considering the removal - it likely was taken down for copyright infringement (seems the most common reason to why mods die) or the author just felt like taking it down
That's what I'm suspecting - that the waffle slicebread isn't actually edible - if it uses pointed_thing - but I could be wrong. It might have dual eating and something else functionality that requires checking pointed_thing. There's two mods with toast I know of - my mod has compatibility with both.
Well I don't find the profile or comments at the moment from Redwood here on CDB, but when the mod was uploaded, I never saw a link to a repository, only statistic.
So actually.... eh... is this now something call lost media?
I guess it is ;o
If you have the downloaded file and have Codeberg or GIT - you can upload it there X3 - I imagine licensing would permit you to modify it if you ever wanted
Well going back to groups first, because I myself don't understand groups. Is this group, like for the Item you saw "flammable = 2" the same as, let's say the farming redo items.lua "local function add_groups (item, groups)"? Would it look then somehow like this "food = 1"?
If yes, then I could add the specific group to the cake myself, like pie, in case of Birthdaycake, instead of adding a line into the mod, for a mod that is not available anymore.
In case of the fruits, in the compatibilities.lua, I see with the exception of "food" in line 146, nothing that could fit the fruits itself.
oooh possibly? I haven't checked the function myself but that seems about right
groups are like an identifier of sorts - that's my understanding anyways. So I can check the groups of something and if it has it - then it's good to go
Makes sense :D
Oooh lemme check that line again
Huh, yeah just give them the "food" group. My code doesn't actually check for "edible"
So I can go now to the maintainer of the fruit tree mod, and suggest adding the food group to the cherry, pawpaw and pear. Did even an Issue for the Waffles mod for group, but that could maybe take some time.
Would the mentioned food Items I mentioned still be added into this mod? I mean the fruits and the waffle. :D But if I think about it, the group adding to the fruits, could happen at least, by waffles I don't know. So at least the fruit tree mod could maybe work afterwards.
And in case of group for the birthdaycake, I first only added "groups = {food}" and it did nothing but after I wrote it like this"groups = {food = 1}" it worked.
Once they add it, yup! They can even do something like "fruit_food" and my mod will catch it. I'll wait and see if they add it themselves, otherwise I'll make a patch to add the red mushrooms and a fake pointed_thing.
Oh yeah, you'll have to add a number to it like that :D good work
How about, waiting a month. Have the feeling that at least the fruit tree mod is adding it, while in case of waffle, well here I doubt it more for now.
What does this fake pointed_thing do? Preventing that something gets eaten?
Is there a difference between group food = 1 and food = 2 regarding dynamic eating, and if there would be a mod with drinks, would group drink = 1, if this group exist, work too?
Aight, seems fair enough x3
No, it'd just make something that mods can actually index instead of causing an error everytime - ideally anyways. Because it can look inside of it instead of trying to look inside it and crashing
There is not a difference :D and yup that'll work - that'll make it do drinking sounds ;p
Aight, fixed the red mushrooms and HOPEFULLY fixed the crashing uwu
So fake pointed_thing "could" prevent crashing, so that it's not kicking one out of the world "hopefully". Can test tomorrow with the old waffles mod, if the slicebread still creates the problem.
But otherwise, I like that this mod covers at least most to all mods that I'm interest in, like cheese, pizzaria, the minetest game food, and even if I still didn't use this mod in combination with mobs animal or animalia, it works.
Hope that future food/farming mods, are adding the food/drink group from the beginning.
Edit: HELP I GOT CREDITED.... Well after one of the next updates, that will not be the case anymore. :P
Hopefully :D if it does crash then the code was just bad X3
It should ideally all be automatic! :D And if not, the modder can set up stuff or just straight up use my mod's function to set it up - I've ideally made it quite easy to!
Hopefully, or else they'll have some troubles with my mod X3
Hehehehehe ;3
Well in case of the old waffles mod, that will not happen, because the newer version only has Waffle and Quarter of Waffle, no slicebread at all, so no breaking here, just at the moment no food group.
Well okay, you can place waffles in the surrounding too, so maybe these placable waffles could maybe cause the same Issue, if the name "waffle" get added to the dynamic eating mod, but that is something we will see, if "waffle" get added.
But that can happen... maybe.... probably.... someday in the future.... I think. :3
Ooooh hmmm
Ah, that placing shouldn't be affected at all :D I just don't wanna add "waffle" to the names in case someone does something like "waffle_flipper" and stupidly gives it on_use :weary:
Who knows, it be a chance of fate :D
With the old waffle mod you can download from here https://content.minetest.net/packages/GreenXenith/waffles/ on the right site under Releases, it's now possible to eat the slicebread, and it is a consumable even without dynamic eating.
Oooooooo ;o
Now it's playing the waiting game, to see if the food group gets added to the fruits, and "maybe" to the waffles in the waffles mod. If unlucky, in case of waffles it could be longer than 1 month, if I look that the last change was translation 7 month (for now) and everything else 2-3 years ago.
Yeah anything GreenXenith isn't likely to change. He literally posted a meme about himself that describes himself as abandoning projects X3
I imagine that other fellow will definitely add those groups to the fruits uwu
Well I'm not really following what happens. But now with that Info, I don't know with adding support for waffles, if we don't even know if someone takes the mod over.
And in case of korin riders fruit tree mod, I say better 2 months, don't want to pressure them. It's not like I'm doing it by another mod. cough
By the way, it's not your mod I mean with that. :D
I'm not either, I just saw it in the Minetest discord ;p
Who knows, it may be a possibility - it should be REALLY easy to do if he actually has a little bit of care and time and motivation - unless he's doing something weird with GIT or ContentDB - which I doubt knowing how many mods he has published.
Hehehehehe - ah those feels of not wanting to pressure - vibeee
Haha I know I know X3
Discord is something I don't use, never want never will, and actually github counts to that too, but how can I report Issues. After the first Issue I opened is done, which is only a pull request away, I delete my github again. Every other Issue still open, will have a "Ghost" as an Issue opener. :3
FAIR, anti-proprietary? I have a friend like that uwu
I can vibe with hating on discord, it's going through massive enshitification lmao.
There's been a push to move projects from GitHub to Codeberg - and I'm so used to Codeberg that I much prefer it. Besides, Microsoft's tentacles in GitHub feels so gross
I would use Matrix instead of Discord if it wasn't for the encryption system - I don't understand how it works and I find it doesn't work properly - message keys don't work!
Fairrrrrr x3
Well I'm actually more anti-account creating in general, and don't care, if something is now proprietary or not.
While I still can, I ask now before I forget it. Will this mod support someday in the future other games beside Minetest Game and Exile? Just curious. :3
And if possible to change the release notes without updating the mod right now, maybe removing my name from the notes.
Ohhh I see :o
Yeah it'll likely will, I'm just trying to give more attention to Exile until it releases as v4 and a few days after that. Then I'll see about tackling VoxeLibre and Mineclonia support (if they really wanted to, they could very easily set up support but they haven't so ;p)
Oooh, you really don't like that? ;oo Yeah I'll see if I can edit it out
Fixed uwu
Yes I don't like it, and maybe I post it in the SkinsDB Issue too. Yes now I named the mod, for why I created the Account.
Maybe I try someday Age of Mending, and see if that has eating too, but at the moment I wait. especially because it's still in an early stage.
Oooooh :o
Aight uwu
Well now it's time to wait and see if the mods adding the food group first, otherwise I comment in 2 months again. ;)
Yesss :D hopefully they do X3
Now that I look ingame again at the Waffle Mod, IF you would add it on your site, could it happen that the non-eatable Items "Waffle Batter", the Waffle Maker itself, the "Stack of Waffles" and "Short Stack of Waffles", getting the eating animation?
And in case of the Fruit Tree Mod, better waiting that the food group get added on they site, doesn't matter how long it takes.
Depends on the name and functionality
If it uses on_use (when you punch something), then yes, it'd be likely my eating mod would try to set them up as ingestible loool
Yus :D hopefully they add it eventually - it's an incredibly easy thing to do X3
Huh, odd. I wouldn't know much, I'm pretty noobish with GIT myself, haven't actually read into the docs of how it all works, so I just took in info from my friends X3
Aight :o
I guess right-click it was with the batter on the maker, to put the batter into it, afterward left-click to close maker.
The "Stack of Waffles" can be placed, but otherwise no left-click interaction, the same for the Waffle Batter, no left-click, I guess.
Sounds like eating the Waffle Maker. XD I mean the body needs some Iron. XD
(As if that's not possible with the silly setting in your Mod XD)
Well there are now 4 "Issues" open by the Fruit Tree Mod, with one done but still open (texture and tree spawned grass too), one for feature request, one for adding food group and the last one adding hunger_ng support.
Ah ok, then hopefully there isn't any issues then :D
Pfft, expedient way of getting iron and other metals X3
(AHAHA YOU NOTICED THAT LMAOOOOOOOO)
Ooooooooo I see
It's not like I look into the settings to see which mods having settings and which not. :P
Well the Waffle Mod does have settings too, to change the recipe of the Waffle Makers "casing", "wiring" and "heating", which are not working. (opened Issue for it.)
Setting for changing the Waffle Batter recipe, is working, by the Waffle Mod.
But now that I think about "Enable Supported Silly Stuff", how did you came up with that? :3
Hahahaha yeah x3
Oooooh :o How does that work, being able to change the recipe in settings? Interesting
Ahahaha, I got inspired from all the Minecraft folk who made weird stuff edible like diamonds or gold ingots X3 besides, gold can be butter :D
Well, I don't have modeling and coding skills, so I don't know how it works. For me, the code for the Waffle Maker recipe setting looks somehow like the code for the Waffle Batter recipe setting.
https://github.com/GreenXenith/waffles/blob/master/maker.lua Line 203
https://github.com/GreenXenith/waffles/blob/master/waffle.lua Line 97
Well, Gold can be turned into cheese in case of the Pizzaria Mod. :D I like that mod, making Pizza with more steps instead of, Furnace + Food + Coal = cooked Food.
OOOOOH I see
oh yeah I wondered how that pizza mod worked loool. I never actually properly played it, just made sure my eating mod was compatible
Does sound more fun yus uwu
Good that I opened this little Topic here, because a little Issue or more error messages, don't know where to write it, here because of the consume animation or https://github.com/Sneglium/Et-Cetera . If I consume a Glass Bottle (Honey), from the mod etcetera I get...
2024-09-02 13:25:05: ACTION[Server]: singleplayer activates etcetera:bottle_honey
2024-09-02 13:25:06: ERROR[Main]: generateImagePart(): invalid tile position (X,Y) for part_of_name="[sheet:4x4:4,4", cancelling.
2024-09-02 13:25:06: ERROR[Main]: generateImage(): Failed to generate "[sheet:4x4:4,4"
2024-09-02 13:25:06: ERROR[Main]: generateImagePart(): invalid tile position (X,Y) for part_of_name="[sheet:4x4:4,2", cancelling.
2024-09-02 13:25:06: ERROR[Main]: generateImage(): Failed to generate "[sheet:4x4:4,2"
2024-09-02 13:25:08: ACTION[Server]: singleplayer activates etcetera:bottle_honey
2024-09-02 13:25:08: ERROR[Main]: generateImagePart(): invalid tile position (X,Y) for part_of_name="[sheet:4x4:4,3", cancelling.
2024-09-02 13:25:08: ERROR[Main]: generateImage(): Failed to generate "[sheet:4x4:4,3"
2024-09-02 13:25:08: ERROR[Main]: generateImagePart(): invalid tile position (X,Y) for part_of_name="[sheet:4x4:3,4", cancelling.
2024-09-02 13:25:08: ERROR[Main]: generateImage(): Failed to generate "[sheet:4x4:3,4"
2024-09-02 13:25:09: ERROR[Main]: generateImagePart(): invalid tile position (X,Y) for part_of_name="[sheet:4x4:2,4", cancelling.
2024-09-02 13:25:09: ERROR[Main]: generateImage(): Failed to generate "[sheet:4x4:2,4"
2024-09-02 13:25:09: ERROR[Main]: generateImagePart(): invalid tile position (X,Y) for part_of_name="[sheet:4x4:1,4", cancelling.
2024-09-02 13:25:09: ERROR[Main]: generateImage(): Failed to generate "[sheet:4x4:1,4"
2024-09-02 13:25:11: ACTION[Server]: singleplayer activates etcetera:bottle_honey
2024-09-02 13:25:13: ERROR[Main]: generateImagePart(): invalid tile position (X,Y) for part_of_name="[sheet:4x4:4,1", cancelling.
2024-09-02 13:25:13: ERROR[Main]: generateImage(): Failed to generate "[sheet:4x4:4,1"
I opened an Issue here too, because I don't know where to mention it.
https://github.com/Sneglium/Et-Cetera/issues/3
Edit: Information from Hagatha regarding this Issue: The reason for this error is that Etc uses texture modifiers to generate the honey bottle texture, and the TPH Eating mod doesn't take that into account. There's not much I can do to fix this from my end as using texture modifiers is the only way to have the bees module support both the retextured glass bottles from the fluid bottles module and the old style bottles from the vessels mod.
ALREADY NOTICED IT :D
a friend of mine made an issue about it on my codeberg and I've since fixed it. I just haven't released the new version yet, that's why my downloads currently say max version 5.8 ;p
I have it indirectly noted in the mod description as well. Just want to do a few more things first before releasing a new version
Wait, for ALL food Items...
But would be interesting to know, if the new version still works with 5.8, for everyone who's not using 5.9.
Must say, because I downloaded the Mod, since 5.9, I didn't looked at the description, so in that case I could say, I wasted a little bit of time from both of you.
Curious..... what are the few more things? :3
YUP :weary: not sure why 5.9 is having a seizure about it now
Yeah, no error spam on 5.8, only 5.9 loool
Hahahaha no it's alright X3 I thank you for bringing issues with my mod up to me :D I just happened to have someone else bring it up first X3
Sadly nothing too interesting. Just more programming features for developers.
I DO HOWEVER want to see if I can create new chewing sounds, Minecraft uploaded a video on recreating Minecraft sounds and they have a small segment on the eating sounds. https://youtu.be/4XmJPb4Qt5Y?si=aUK8CLsXvRGST7s6&t=327 (5:27) - seems like they used Cheetos? lol. You can see where he has the sound play in the video they use https://youtu.be/4XmJPb4Qt5Y?si=doSGOAxA8_IisFlC&t=387 (6:27)
If Codeberg allows it in the account settings, that account deletion is possible, maybe I create an Account there, after I ask for deleting my Account here, so I can delete my Github Account. Eventhough there are not a lot of Mods there, that I'm interested in, that are NOT going into the Mapgen.
Like new chewing sound, based on which group the food belongs to, like sugar or slice? Or overall?
Ohh you don't need an account on Codeberg ;p oh unless you mean creating an issue thread for bug reportin
Overall sound, I had some folk say that they prefer the Minecraft sound as it's more general than the ones I have (I was chewing "honey nut cheerio" cereal lol) which are crunchier.
Yep, in case for Issues, if the option is in the settings, what I don't know because no Account, and Google is not always helpful.
-_-
Problem is, you can't use the Minecraft sounds, because of license, I guess.
Oooooh X3 hmmm
And yeah, can't, and I also just want to make my own sounds anyways. I much prefer making my own sounds whenever possible, I like the natural homemade feel. (and I also just like making sound effects LMAO)
Released the fix :D
Couldn't figure out a good eating sound in time, but I wanted to push the fix X3
While not belonging to the programming folks, what actually does the change in the "_eating" to "tph_eating" mean?
Does that effect somehow the groups?
And what does this mean? For me it sound more like something for the programming folk. :D
"tph_eating_itemstack_entity_override" option added for consumables, must be a string name of an existing item. Will show the specified item instead of the consumable in the player's mouth.
And if I read option, than I think sometimes of something in the settings. :P
Basically if anyone did anything using my functions, they'd have to rename their stuff. Doesn't affect groups at all either :D
E.g. I have a thing called
_eating_finished
, which would now betph_eating_finished
Oh that wouldn't be something you could change X3 it's on an ItemStack basis. Basically it lets programmers use a different item for what you see infront of your mouth. So you could say, have a cake you can eat, but it shows a block of gravel in front of your mouth as you eat lol
Mhhh tasty, gravel cake. :P
Yussssss ;3 omnomnom rocky crunchies