Edit: I found the reference to the rather expensive-for-now looking backbone. Somehow, I figured a "fleet" would imply the ability to coordinate jumpdrives in nearby ships traveling together in a fleet, each with its own jumpdrive.
Yeah: the backbone nodes connect the engines with the fleet-controller, i think i wrote or hinted that in the readme though :)
It would be nice to rename that folder to something else, preferably something in the namespace of your game.
In your example i recommend to rename it to blocky_portaling_modgen (or something along that)
Nice, thanks for making it openly available (for those who aren't good at making art themself)
I found it rather odd the way muffins are used
Yeah, i might change that someday
It caught me off guard at first, since there's no timer to tell you how long you have left, and it seems you have to die to make them respawn
Yeah, it has a few kinks and the engine is lacking some features currently
Not sure if this is doable, but one feature request would be if the third person camera could have the player avatar turning independant of the camera's angle. Think like how the 3D Marios or Breath of the Wild do. If it's not doable, don't sweat it, but platforming is way easier in third person.
There are some additional features in that direction coming (hopefully) in the next engine version, will look into that for sure
Overall, though, this is an amazing start, and I can't wait to see where it goes! And again, feel free to get in touch with me for any graphical requests you have.
Thanks for the kind words, i started working on new levels and a central "spawn" level (kinda like super mario world) but haven't gotten far yet.
Let me know if you want to contribute (maps, code, etc)
I think i could even move the package to a more name-agnostic group if there are lot of contributions