Looks like it's partial.
So far Animalia mobs spawn in: Warm Grassland, Warm Deciduous Forest and Humid Savanna.
Other "Extra Biomes" biomes seem to not be spawning any Animalia mobs.
Peeking into the code of Animalia mod...
Registered biomes(both game and mods) are read and if they fall within ranges, and other parameters such as nodes, node groups and/or neighbors fall within specifications too, mobs will get spawned here. This means that biomes of any mod that fall into these ranges and tick the other requirements may get spawns.
Also leaf decay works in a radius from a trunk. Aka usually when you chop down a tree and its to be the same type of tree. (Atleast I'm judging it by the registering code for leafdecay)
Addresses an annoying issue.
Also easy to read code, therefore highly extensible for those that care to make custom ore deposits.
I see surface level ore farms becoming a thing. May or may not be intended, but if that stuff gets regulated it should be toggleable.
Also someone who might have made building floors and roofs from default:stone migh have a surprise. A very niche case though.
In summary:
This mod is a gamechanger for people doing multiplayer and server admins.
Considering adding dyes in a future version of Extra Biomes. Many thanks!
Looks like it's partial. So far Animalia mobs spawn in: Warm Grassland, Warm Deciduous Forest and Humid Savanna. Other "Extra Biomes" biomes seem to not be spawning any Animalia mobs.
Peeking into the code of Animalia mod... Registered biomes(both game and mods) are read and if they fall within ranges, and other parameters such as nodes, node groups and/or neighbors fall within specifications too, mobs will get spawned here. This means that biomes of any mod that fall into these ranges and tick the other requirements may get spawns.
Have been using this mod extensively since discovery. Thank you very much.
My thanks.
Thank you.
Thanks.
The current minetest interface can be a little confusing.
Go to "Settings" Click on "View all settings" There should be Content: Mods section, there you will find settings for mods.
Thank you.
Also leaf decay works in a radius from a trunk. Aka usually when you chop down a tree and its to be the same type of tree. (Atleast I'm judging it by the registering code for leafdecay)
Thank you.
As for mobs so far I have done support on my end for some mods. I highly recommend Wilhelmines Animal World and Forgotten monsters.
As for making my own. Can't tell at the moment.
Addresses an annoying issue. Also easy to read code, therefore highly extensible for those that care to make custom ore deposits.
I see surface level ore farms becoming a thing. May or may not be intended, but if that stuff gets regulated it should be toggleable. Also someone who might have made building floors and roofs from default:stone migh have a surprise. A very niche case though.
In summary: This mod is a gamechanger for people doing multiplayer and server admins.
Frightening amount of mod releases these last few months.
And they're good.
Thank you! Also taking notes. :D
Also wide support and gorgeous ground decoration work.
This mod makes the world more interesting and is a good addition.