Dragons in nests will not begin fighting until you are very close to their nests. This is an entirely avoidable situation. At worst, you get close, get killed, and know not to go back. Is getting killed once really game breaking? If any modicum of difficulty is really that game breaking then just uninstall the mod.
Recipes for the forge blocks aren't intended to similar, ironically enough I used scales for the recipe because I needed to find a use for scales without doing armor in order to avoid being too similar to Ice and Fire. Most other things that I know are shared between the mods have a similar root in the source material: The Dragon Horn is based upon the Dragonbinder in the novels and Draconic Steel is based on Valyrian Steel.
I appreciate the positive review, and the comparison is (to an extent) valid. However, most things come down to source material. Most of the ideas in this mod come from George R. R. Martins "A Song of Ice and Fire" series of novels, which is the same source material that Minecraft mod uses. The only thing in this mod that I used the Minecraft mods influence for is the Cavern Spawning setting, which directly credits Ice and Fire in the settings menu. As for doing the same things to a T, If you have good examples of anything being an exact copy, I'd love to hear them.
EDIT: The Summoning Gem was also inspired by Ice and Fire, my bad. Didn't include it in original post because I forgot it was in the mod. I've merged its ability into the Dragon Horn.
Thanks for the review. It's nice seeing a review that clearly states what issues there are. I'm working on an update that will expand on behavior and add some new mobs, as well as making a big change to enable all of this. If you're not against the platform, I'd recommend joining the Discord at https://discord.gg/vUXFfr8Zpg. I have channels set up for development updates and making suggestions for mods.
One of the most confusing things about this community is the overwhelming usage of this mod. It's a prime example of the worst and yet most common trope of Minetest modding, bloat. It seems every mod has to be full to the brim with useless and low quality content, and while this does have unique features amongst farming mods, like pots and pans, or the terellis and bean poles that add an extra element to farming and cooking, it seems that in this pursuit of having a bunch of different foods and equipment hasn't left much time for making those foods worth the effort besides filling up a bar slightly more than something else, and that isn't even the worst part of this mod. The art is awful. From very familiar assets to the clashing of 32x and 16x textures, this mods art looks like something out of a 3rd grade arts and crafts class. This mod would greatly benefit from a pause on new content and a overhaul of all art assets, preferably assets that aren't stolen and modified.