i have lready made the elevator mod, finished yesterday. before making it i looked on content db, and found no elevator mods (that were like the one i was going to make), when i wached the video you linked to me, i basically teared all my hair out and ate it, thanks for informing me though, and i will look into that scp idea, i just l earned how to animate an entity this morning! i will be working on the shy guy very soon! (if the copyright allows it)
hi ;)
i had 2 ideas, which do you think i should make, and publish?
----a working elevator, tht actually moves in real time(it is 3x3 nodes in size) (and is entity based) (and is fully functional, like a real elevator)
or...
a magical door that leads to a black banishment room, and if the door is closed, the opening inside the banish room will close (kinda like a portal that leads to inescapable room, and when it is closed, the player will be trapped inside, and will have all of his privliges revoked, unless it is opened again.) banished!!!
the wand will transform any entity into a bouncy boll, including all mobs/entitys (i do have to fix players, and drops though, they are not supposed to be effected), i will work on that exploding mace idea. question, do you mean a mace and chain? or do you mean a mace connected to a pole, (to weild i mean) i am not sure which one you mean?
wow, i am sorry for critisizing the name change, for some reason i imagined one guy with a lot of free time(as i can be quite stupid sometimes), i had no idea there was an entire team! apologies, and splend job to you all! you heroes are making a lot of people happy!
good luck with that rangedweapons mod, cant wait to see it! i myself took a look at "rangedweeapons" code before, it is just craftitems, and entitys it should be way simpler.
hi, loved the reviuw especially when you said (" I can even imagine riding some balls and using that as transportation...") i will absolutely try the chain idea, and the puck idea, in fact i wish i have thought of them! if and when i release them you will be fully credited. what would you think of a ("mods" more. obvious. damage. system.) mod that uses an overlay system to depict damage, depending on how many times the player was hit. and even coming with a special wand to make the player explode if he or she is killed with it! what do you think?
if you were to export a .gtlf model to .b3d with animations, you would be properly credited when i publish my game, you would be agnoliged as the person who made my dream come true when i publish the game, i would also be eturnally greatful, an in your "dept" (i think that is how you spell dept). thanks for your time
adds fun mobs to your world, thanks to Tenplus1 "youre not alone anymore!" also, can you add a lizard mob? my friend is absolutely obsesed with them and he just graduated. and, i think it would make a great addition to your animal pack. sense from what i see you you do not have any reptiles, so far. thanks! your the man!
has a bunch of cool shit like all of the mobs, and pretty much all the content of mincraft, mineclone reins supreme!
-------but why did you change the name of the game? the game already has more than 400 downloads, why change the game now, every person who wants to update/download the game will not only have trouble finding it, the game also looks like its in denial. i have no problum with changing the name, i just think you should have had better timing. great game, but if you wanted to change the name, you should have done it a lot earlier, it just creates a lot of confusion. besides that, amazing game! 85.23 in my opinion!
currently i have 2 mobs planned "corngirl_tank" and "corngir_lurker" each will have 2 skins, and will be a bit faster than the corngirl, the corn will be able to grow very soon, (using a system of abms) and will not be in any way connected to other farming mods, so they can be grown without any other required mods. i wil be working on the mobs first, they should be done by tonight
that is crazy, i originally had more mobs in the original plan, in fact they are already stored somewhere else, and as for the "lore" i had an entitre story already planned, you WILL see all that and more very soon!
good morning! i did dilibritly disable player suction, the original plan was to keep it disabled unless someone asked for it to be enabled, now that you asked, i will enable it now. thanks for the help!
i new you would notice the word containment, i am happy you liked it, if you hate a player, place it right outside of thair home/ protective field, and it should suck up everything in the house, soon the on_place function will include ignore_protector, so it can be placed in the houses protective field, in case of a multiplayer scinario, happy ju liked it!
i love these cite little guys, they seem to only come out at night, they add this "mysteryous" layer to the forest, by decorating it with happy happy little glowing pals, so cute. love it! i also love how they can be caught with a "speacial" jar, fun! also, i love how they are non entity based, and are mainly particles, original, lovely mod!
this mod adds vast amounts of entitys to your caves, including snakes, lizards, varius worms, yetis, and even "weird floaty thingys"!
and if you are a perfectionist, and you think every mod should have nodes, this mod comes with several underground biomes to fit your every survival/gathering need! splendid, entertaining, and creative. great job!
i think i fixed the sound thing, oh and for the underwater corn problum: that should not occer anymore, ps. wait ten seconds if you still see corn underwater, after ten seconds it should dissapear.
would you be able to export a .gtlf model for me if i gave one to you? also totally unrelated, great job on that turtle mod you made, adorable turtles by the way. :)
well, i am almost finished with the no corn in water abm, and i will be working on the "mono" sound problum very soon. so yes it is coming along nicely, in the mean time i am trying to publish another mod i have been working on, i would love if you commented on it. if so it will be released very soon, your comments are spacific. i may need the feedback. thanks for your patience (:
i think i could create a better abm that checks if there is a water node above before placing, but that is advanced work, i think i will wowk on your other requests first. you will see changes soon
the water generating corn is created cause of the corn node being registered as the biome top, (like dirt with grass in the "grassland" biome, i did this because there is no way to fill the entire biome with corn over the top node, without using some kind of abm, is there a way i am not familier with?
can you tell me how to export a .b3d animation in blender? cause i have seen videos in the past, and none have helped me, i have been looking for a way to acomplish this since i learned of contentdb, i have asked several people, but no matter how well they explained it, i am still a visual learner, and nothing makes sense unless i see it or, it is explained step by step. so i ask you the creator of mobs_redo. please help. please
thanks for the info on the scp copyright, and be yourself, always be yourself, and never change (:
how are you?
i have lready made the elevator mod, finished yesterday. before making it i looked on content db, and found no elevator mods (that were like the one i was going to make), when i wached the video you linked to me, i basically teared all my hair out and ate it, thanks for informing me though, and i will look into that scp idea, i just l earned how to animate an entity this morning! i will be working on the shy guy very soon! (if the copyright allows it)
also i am almost finished with the puck, tell me what you think when i uplead the revised version of the mod.
the link in your last comment seems to have expired, would you mind fixing it?
hi ;) i had 2 ideas, which do you think i should make, and publish?
----a working elevator, tht actually moves in real time(it is 3x3 nodes in size) (and is entity based) (and is fully functional, like a real elevator)
or...
a magical door that leads to a black banishment room, and if the door is closed, the opening inside the banish room will close (kinda like a portal that leads to inescapable room, and when it is closed, the player will be trapped inside, and will have all of his privliges revoked, unless it is opened again.) banished!!!
which do you think i should make?
have you tried the wand? it can be used to transform all entitys into bouncy balls. i need ideas, please provide any you have, thanks for reviewing ;)
the wand will transform any entity into a bouncy boll, including all mobs/entitys (i do have to fix players, and drops though, they are not supposed to be effected), i will work on that exploding mace idea. question, do you mean a mace and chain? or do you mean a mace connected to a pole, (to weild i mean) i am not sure which one you mean?
wow! you just went all einstien on me! give me a little while to process that, also what do you think of that m.o.d. idea?
wow, i am sorry for critisizing the name change, for some reason i imagined one guy with a lot of free time(as i can be quite stupid sometimes), i had no idea there was an entire team! apologies, and splend job to you all! you heroes are making a lot of people happy!
yes i will make, and gve ju credit for that
good luck with that rangedweapons mod, cant wait to see it! i myself took a look at "rangedweeapons" code before, it is just craftitems, and entitys it should be way simpler.
hi, loved the reviuw especially when you said (" I can even imagine riding some balls and using that as transportation...") i will absolutely try the chain idea, and the puck idea, in fact i wish i have thought of them! if and when i release them you will be fully credited. what would you think of a ("mods" more. obvious. damage. system.) mod that uses an overlay system to depict damage, depending on how many times the player was hit. and even coming with a special wand to make the player explode if he or she is killed with it! what do you think?
is there anything you thing i should add, or do you have a cool idea for a new mod i should make,if so i would be happy to make it!
haha i am happy you liked it, thanks for reviewing my mod!
if you were to export a .gtlf model to .b3d with animations, you would be properly credited when i publish my game, you would be agnoliged as the person who made my dream come true when i publish the game, i would also be eturnally greatful, an in your "dept" (i think that is how you spell dept). thanks for your time
adds fun mobs to your world, thanks to Tenplus1 "youre not alone anymore!" also, can you add a lizard mob? my friend is absolutely obsesed with them and he just graduated. and, i think it would make a great addition to your animal pack. sense from what i see you you do not have any reptiles, so far. thanks! your the man!
has a bunch of cool shit like all of the mobs, and pretty much all the content of mincraft, mineclone reins supreme!
-------but why did you change the name of the game? the game already has more than 400 downloads, why change the game now, every person who wants to update/download the game will not only have trouble finding it, the game also looks like its in denial. i have no problum with changing the name, i just think you should have had better timing. great game, but if you wanted to change the name, you should have done it a lot earlier, it just creates a lot of confusion. besides that, amazing game! 85.23 in my opinion!
currently i have 2 mobs planned "corngirl_tank" and "corngir_lurker" each will have 2 skins, and will be a bit faster than the corngirl, the corn will be able to grow very soon, (using a system of abms) and will not be in any way connected to other farming mods, so they can be grown without any other required mods. i wil be working on the mobs first, they should be done by tonight
that is crazy, i originally had more mobs in the original plan, in fact they are already stored somewhere else, and as for the "lore" i had an entitre story already planned, you WILL see all that and more very soon!
yay, thanks for helping me fix it (;
good morning! i did dilibritly disable player suction, the original plan was to keep it disabled unless someone asked for it to be enabled, now that you asked, i will enable it now. thanks for the help!
is there a spacific request for a mod? i have way to much free time.
i new you would notice the word containment, i am happy you liked it, if you hate a player, place it right outside of thair home/ protective field, and it should suck up everything in the house, soon the on_place function will include ignore_protector, so it can be placed in the houses protective field, in case of a multiplayer scinario, happy ju liked it!
i love these cite little guys, they seem to only come out at night, they add this "mysteryous" layer to the forest, by decorating it with happy happy little glowing pals, so cute. love it! i also love how they can be caught with a "speacial" jar, fun! also, i love how they are non entity based, and are mainly particles, original, lovely mod!
how did you get the mobs animations to actually play in the game, i have tried, but only found faliure, how did you acomplish this?
this mod adds vast amounts of entitys to your caves, including snakes, lizards, varius worms, yetis, and even "weird floaty thingys"! and if you are a perfectionist, and you think every mod should have nodes, this mod comes with several underground biomes to fit your every survival/gathering need! splendid, entertaining, and creative. great job!
if not i will just try again tommorrow, it is way to late to be working on this anyway, tell me if it works. thanks :D
that will probubly fix it, right now there is a little confusion with the files,
i think i fixed the other music :) tell me if it is still "malfunctioning"
i think i fixed the sound thing, oh and for the underwater corn problum: that should not occer anymore, ps. wait ten seconds if you still see corn underwater, after ten seconds it should dissapear.
would you be able to export a .gtlf model for me if i gave one to you? also totally unrelated, great job on that turtle mod you made, adorable turtles by the way. :)
well, i am almost finished with the no corn in water abm, and i will be working on the "mono" sound problum very soon. so yes it is coming along nicely, in the mean time i am trying to publish another mod i have been working on, i would love if you commented on it. if so it will be released very soon, your comments are spacific. i may need the feedback. thanks for your patience (:
what is a resperitory?
i think i could create a better abm that checks if there is a water node above before placing, but that is advanced work, i think i will wowk on your other requests first. you will see changes soon
the water generating corn is created cause of the corn node being registered as the biome top, (like dirt with grass in the "grassland" biome, i did this because there is no way to fill the entire biome with corn over the top node, without using some kind of abm, is there a way i am not familier with?
well thanks for reviewing it, i will look into those faults
wow, just wow. i am surprised nobody came up with this yet! i admire your creative thinking, well done!
can you tell me how to export a .b3d animation in blender? cause i have seen videos in the past, and none have helped me, i have been looking for a way to acomplish this since i learned of contentdb, i have asked several people, but no matter how well they explained it, i am still a visual learner, and nothing makes sense unless i see it or, it is explained step by step. so i ask you the creator of mobs_redo. please help. please
thank you i will do my best :)