Having fled MC because of MalevolenceSoft I've been trying out MT. Mineclonia is nice with only a couple of real problems so far. No blaming or complaining, just info for the newcomer and the wary.
The biggest problem is that most mods require "default", so that's a problem. I don't know what exactly is being provided in default or if an api could be used to bridge the requirement. It's just a thing to know.
Next, Mineclonia supposedly provides xpanes, but I'm getting error messages about needing xpanes. These things happen, I'm sure it will get fixed eventually. There may be others.
Lastly, and this isn't a Mineclonia thing, MT modpacks aren't really modifiable. If I decide I don't want something, or want to swap it for something else, I can't. I understand the reasons. I also understand that it could be better. To be fair, even if it was conflicts and requirements can create a mess for modded modpacks and increase the maintenance. (Not that the problems aren't there, they just aren't problems yet.)
So I'm having fun, but I'm going to try some more packs. It's all good.
One thing that would speed it up is replacing the +1/+10/+100 buttons with direct craft buttons. Even better, but the direct craft buttons on the same page as the recipe selection list. I was trying a skyblock with this and making wooden axes was way too much work. Alternatively, just have a recipe selector button and an output square (like the grid, just take what you want and the rest never gets crafted.
I suppose Factorio-style autocrafting would be too much to hope for (speeding up multistage crafting), especially since some items have multiple recipies.
I don't have the error on hand, but adding Basic Machines will trigger it.
Having fled MC because of MalevolenceSoft I've been trying out MT. Mineclonia is nice with only a couple of real problems so far. No blaming or complaining, just info for the newcomer and the wary.
The biggest problem is that most mods require "default", so that's a problem. I don't know what exactly is being provided in default or if an api could be used to bridge the requirement. It's just a thing to know.
Next, Mineclonia supposedly provides xpanes, but I'm getting error messages about needing xpanes. These things happen, I'm sure it will get fixed eventually. There may be others.
Lastly, and this isn't a Mineclonia thing, MT modpacks aren't really modifiable. If I decide I don't want something, or want to swap it for something else, I can't. I understand the reasons. I also understand that it could be better. To be fair, even if it was conflicts and requirements can create a mess for modded modpacks and increase the maintenance. (Not that the problems aren't there, they just aren't problems yet.)
So I'm having fun, but I'm going to try some more packs. It's all good.
One thing that would speed it up is replacing the +1/+10/+100 buttons with direct craft buttons. Even better, but the direct craft buttons on the same page as the recipe selection list. I was trying a skyblock with this and making wooden axes was way too much work. Alternatively, just have a recipe selector button and an output square (like the grid, just take what you want and the rest never gets crafted.
I suppose Factorio-style autocrafting would be too much to hope for (speeding up multistage crafting), especially since some items have multiple recipies.