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For Minetest 5.9 and above

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Et Cetera

A general-purpose library mod for the Minetest engine

Et Cetera is a combination of two types of library:

  • A library of miscellaneous tweaks and gameplay features (primarily targeted at Minetest Game) for players to play with and for mod devs to use as crafting dependencies;
  • A library of common code with no singular primary purpose, though mainly useful for automating the creation of various kinds of mod boilerplate.

Et Cetera (abbreviated Etc) is divided into "Modules", which can be configured or disabled independently from the main settings menu. The gameplay features of Etc are listed below organized by module.

When an enabled module's dependencies are unsatisfied, it will disable itself and (optionally, see settings) log a warning.

A comprehensive reference to the APIs and utilities provided to mod and game developers can be found in the doc/ directory, starting with doc/main.html. This doc is meant to be viewed in the browser, and makes use of CSS and JavaScript. References for the mini-APIs provided by individual modules can be found under doc/module APIs/.

For Players: Feature Overview

  • Basic Resources: Provides miscellaneous craftitems for use in recipes by other mods and modules.
  • Craft Grid Tools: Tools that can be used in the craft grid and will automatically handle durability
  • Wrought Iron: Adds a new decorative material
  • Slime: Adds slime balls and bouncy slime blocks, similar to another block game
  • Treated Wood: Adds some new wood types made from wood and pine tar
  • Corrosion: Metals can corrode when in water, producing new decorative variants
  • Bees: Adds bees, apiaries, honey, and wax
  • Gems: Adds a variety of decorative gem items
  • Item Cosmetic Stations: A pair of tables that can be used to rename and recolor items
  • Mortar and Pestle: A node-item pair used for crushing and grinding
  • Duststone: A new decorative stone type with a variety of variants Anvil: A crafting station and accompanying hammer for repairing tools, and also makes tools not dissapear when broken
  • Chalk: Colored sticks of chalk that can draw symbols on hard surfaces Fluid Bottles: Allows placing water and lava into bottles, which are decorative nodes. The lava bottle can also be thrown, which can start fires!
  • All-In-One Tools: Universal digging tools made of the basic materials. Also supports moreores!
  • Falling Tweaks: Changes the properties of various nodes to do more or less fall damage, and makes beds bouncy
  • Sneaking Tweaks: Makes sneaking/crouching more immersive by changing the player's camera height and hitbox height, and disabling footstep sounds and nametags for sneaking players
  • More Dungeon Loot: Adds numerous items from MTG and other modules to dungeon loot tables
  • Farming Tweaks: A bunch of additions to make farming more fun, including composting, a watering can, right-click harvesting (with larger radius when holding a hoe!) and support for farming redo
  • Wood Type Variants: Versions of 'wooden' nodes from MTG with new variannts for the different wood types, such as ladders, doors, and trapdoors
  • Door Tweaks: Double doors open in pairs, and trapdoors open in a flat radius and can be climbed
  • More Recipe Types: Adds new recipe types to the craft guides from Unified Inventory or I3 to show fuel efficiency, dungeon loot generation and ore generation

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