Little Lady

A Little Ladybug in a Big World

You are a young ladybug, learning your way in the world.

Hint: Play with sound on

What was made for the Jam, and what was prior?

All 3d models were already built either prior to the compo, or used other CC-BY models from online. Some of their associated textures are their own. See licenses for those.

The rest of the content was made during the competition timeframe

  • Levels

  • Story (ha)

  • Music

  • Colors

  • Menu

  • Code itself

  • Collision Box data

The following mods are considered third party for the compeition:

  • moreblocks

  • autobox

  • rocks

  • markdown2formspec

Known Bugs (you can fix them, I can't until jam is done)

Bug: punching random stuff crashes the game.

Solution: don't punch, or alternatively, go to your minetest folder and edit this file: folder->games->littlelady->mods->ll_assets->init.lua and add this line:
pointable = false,
in between lines 11 and 12.

Bug: a certain level is missing textures.

Solution: go to your minetest folder and edit this file: folder->games->littlelady->mods->rocks->init.lua and overwrite line 6 to be:
function register_rockset(name, image)
That should do it for now. I'll fix these and more after the judging is over for the jam!



Do you recommend this game?

  • "I only want the bitterness, its coffee, its grapefruit, its licorice." - Bennett Foddy


    LL (Little Lady) is a maddening game where your patience and careful movement will be tested. Took me a long, long while to review this one. This is the type of games in the same vein as Getting Over It (with Bennett Foddy). It's not supposed to be fun in the usual way, like when you're playing a puzzle game or casual platformer. I'm not entirely sure if this design was intended, but LL was a real challenge to me most in part thanks to the ambiguity of nodeboxes and the corresponding model.

    Anyways, the graphics here are quite unique in their own right. Never have MTE-based games ever had such heavy uses of models (kudos for creating autobox and using it). The UI/UX could use a bit of work in stylization but I think it's impressive enough as it is. The music is actually pretty good and fitting for the little ladybug. Previously, i've mistaken due to MTE bugging out with the sounds on Pipewire (probably due to my setup). Overall, I would not recommend LL to anyone as an enjoyable game, but instead recommend LL as a one-of-a-kind challenge.

    More in the comments... (Last updated 2021-12-28 17:12 UTC)

  • Something special

    Impressive! This unique game is something totally different compared to other Minetest games I've seen so far. This does not only apply to the concept and idea behind it but also to the huge work being put into detail. Different piano tracks played for every level make them feel special and unique by themselves too. To sum it up: I've never before felt so much like a little ladybug :D

  • A different interesting approach to minetest's cubic nature

    I think this game takes the cake with having the most interesting visuals I have seen so far. At its core, it is a simple parkour puzzle game, but the visuals definitely make it stand out, the music is nice as well.

    My only issue is, perhaps due to limitations by minetest itself, the inconsistent collision boxes of the "platforms", while I suppose the idea is to let the player figure it out, attempting to traverse these inconsistent collision boxes reminds me more of "Getting Over It with Bennett Foddy" than a fun relaxing parkour platformer that the music has tricked me into believing.

    That being said, I do appreciate the attempt to break the cubic nature, and the effort into it as well, i'm sure making those collision boxes weren't fun either. However, figuring out those collision boxes as gameplay isn't really my cup of tea, but I'm sure it's someone else.

    At the end of the day however, the homemade music and graphics are beautiful enough for me to provide a thumbs up.

  • A great game! Very funny and interesting

    This game was played and rated in the Minetest GAME JAM LIVE (ep2): Congrats on getting the best score of the stream! Note: rating system was changed a bit from ep1


    Rating System
    1 - Bad
    2 - Meh
    3 - Good
    4 - Great
    5 - Love it!
    Rating for Little Lady
    Gameplay - 9/10
    Graphics - 4/5
    Player-Friendly - 5/5
    Performance - 4/5
    Sounds & Music - 4/5

    OVERALL: 26/30 (Love it!)


    A very funny and interesting game, I enjoyed playing this on the stream, and even though I mainly program in Minetest, I will probably continue to play this game! Maybe add sounds when you colllect stars? Great job! This has been my favorite game!


  • Challenging

    This game is very challenging. It requires patience and attention to detail to complete. The difficulty suddenly increases with the midterm level, and the last couple of levels took me about 45 minutes each, spread over multiple tries. The visuals of the game put me in awe that this was accomplished in Minetest and the music was quite immersive. One frustrating bug, that I noticed was already fixed, is that clicking any node causes a crash with no level progress saved. Some models occasionally became invisible, like the stump on the Garden level. Additionally, the hud overlay for the stars overlapped the first number over "of" in 2 digit star numbers (Ex: 17 of 19). I liked that the time for each level was recorded, giving the player something to do after a first pass through all the levels, since the player definitely picks up some skill in climbing as a ladybug. Adding some kind of animation to the ladybug model would be nice to have. Also, it would be very helpful to make it clear which grass you can/can't walk through. Lastly, I occasionally got stuck in between plants, but there is a non-punishing restart function for that.

  • Truly amazing!

    This game is a very unique one. It has a very interesting texture style, and the models look nothing like the ones in other games, they're very detailed and have a high number of polygons (compared to other models in Minetest mods and games, at least). When I showed it to my friend with node outlining set to none, he couldn't believe it was Minetest!

  • Immersive journey, through stunning audiovisuals

    I don't think poor Minetest has ever seen such quality of texturing before. It even features mostly correct collisions for the stems and flowers! The creator really poured all their creativity in the making of this beautiful exploration minigame, and it shows; its simple, yet well layed out parkour gameplay allows you to look at all the nooks and crannies of the luscious landscape around you. Lets not forget about the soothing ragtime soundtrack, completely composed from scratch and even improvised, just for this Jam: the icing on the cake! If you can't figure out the obstacle in front of you, you are encouraged to attack it from another angle (or flower petal), an experience many exploration games fail to provide; if you are totally lost, just take a deep breath to calm yourself, use the neat level selection menu and go back to earlier levels. In fact, it managed to make me lust for those stars looming over the petals, just mocking the inability of the persevering, young ladybug to fly... Whatever you do, DON'T give up! The experience is totally worth the effort.

    The biggest sin of this game was making me spawn in the air to fall in the void sometimes. A formspec was blank in one level. Like many of the other minigames, it showed some minor issues that I think don't hinder gameplay much, for example a few stems in some levels are shown floating above the ground or vases; but it's a game jam, what can you do? :|

    Its calming vibe balances your frustration very well. Bravo!

  • Very Unique

    This is a very unique game in which you navigate the world as an insect.
    It is sort of a 3D platformer, except you can't jump.
    You crawl on objects and "glide" to other objects
    This experience somehow actually makes it feel like you are controlling an insect.
    The geometry appears much different than Minetest Game, especially with node outlining turned off.
    The formspecs are well done and do a great job of guiding you throughout the experience.
    This game is a perfect game jam entry. Just the right amount of content and presents itself very well.

  • Muy inestable aun

    El juego y la idea es buena, pero como el propio autor dice, es una version inacabada, cuando arreglen los bugs cambiare el voto a positivo

  • Several bugs and basically no cubes

    The author paid attention to graphical details, but as I've already said with Stella (another Jam entry), why exactly feature a game with basically no voxels in a voxel engine? Why not on Godot, to name one?
    Graphics aside, punching things makes the game crash, time doesn't work and I think that it was used too much text to explain some basic concepts that could have been indirectly narrated

  • epic modles

    i love the modles in this game, they are very detailed. maybe after they jam, could you add aminations? that would make the game alot nicer. needing to fix your bug is annoying and so is falling in the sky for flower level...

  • Beautiful game

    I tested 10 games from JAM2021 until now (Build'N'Buy, littlelady, lucky dude, modular_portals, subway_miner, snake_3d, grand_theft_box, pacman, buildacity and balloonair) and for me this is the 2º best of then. (1º place to me was Build'N'Buy)

    But only work in single player mode, i can't create a local server, the players must be aware.

  • bugged but playable

    Cute little game, but having an error message the first time you open the world is confusing. Also the new level dont load without having to go back to menu.

  • Screenshots are deceptive

    PLEASE NOTE: This review is written for the 2021 Minetest Game Jam version of this game, by a PARTICIPANT. I used Minetest version 5.4.1 to playtest.

    Right off the bat, the game does not really look like the screenshot. The early levels look very empty and much less impressive. Also, the map ends in open air, rather than a constant grassland. For this deceptive/bad use of screenshots, this game immediately gets a thumbs down.

    The cool models seem to appear in the later levels only? But why only in the later levels? Meh. Not enough for a thumbs up anyway. A little bit more consistency would have been nice. The screenshots sure look nice, but the actual game much less so (esp. early levels).

    Also, I'm stuck in the level in which I'm supposed to climb up the vine. No matter what I do, I can't get up. I read the instructions, but they didn't help at all. Confusing and frustrating. Difficult is okay, but if I have no idea what I am supposed to do to do basic tasks like "climbing", then the game has failed.

    If this game would have been a little bit more stable and playable, I might have given a thumbs up.