I am really conflicted about this game.
The crafting which takes place in-game, the absence of interfaces makes the games really immersive. I also like the ambiance and noises (and the sky !).
But it 's really difficult to play, I had to look into the wiki and the code to know to do things. It is really hard and long to dig stuff and it's quite discouraging.
The concept is really great but this game is not for everyone (if someone is new to minetest and/or just want a casual game maybe not =).
I think having more detailed in-game help would make the game more playable and avoid pausing to search instructions online or in the code; like detailed hints that you can ask when you're stuck and can't fullfill a challenge. It could be a mod if you don't want this in the core of the game. One could also add more or less detailed help with difficulty levels.
This subgame is now old but still enjoyable. It has a lot of content (brewing potions and alcool), classes, biomes, and even an endgoal (rings), the help/manual is well integrated in the game. The survival game is really fun, I loved the exploration (always wanted to visit Lorien).
The varied decorative nodes makes the creative game really fun too.
The divide/alliance between mobs and player classes can be great for a multiplayer server too.
i really like discovering the new spaces, and the display of adjacents rooms gives an illusion of non-euclidean space even though i can notice the teleportation when traversing portals.
For some reason I couldn't display bookshelves so I had holes in the walls.
I got really confused with the map stuff: I copied the map into the world folder and got two other in the menu (named "game test" and "test"). I could open the first one but not play.
The game looks nice but it's not finished yet.
I hope it will be playable later because I would like to try it.
A more challenging version of Labyrinth which becomes more survival. Death and respawn are a little bugged because inventory isn't immediately cleared after respawning, and after death I fall into the void and get a "you won" message which is weird.
Also the map generation is a little slow.
The game is very laggy and crashed at some point (my computer is slow so I don't know if it's the game). It is not playable for me at this point but I hope it will be at some point because the karting game looks really great.
The mapgen is very bugged (i had the time to dig dirt before the copper hall generates), the mobs are slow and don't see me, the texture are ugly. The only thing to do is to find a box which spawn near my spawning area and was too easy to find.
There are not a lot of things to do, you just drives cubes (a minetest based car-driving game already exists https://content.minetest.net/packages/paramat/driftgame/).
Maybe add a lockpick to unblock cubes to have at least the feeling of stealing something. You could add the possibility to do a robbery in the building and then having mobs chasing you so you have to run away in a cube.
The game works, the atmosphere works (even if it could have more decoration).
The mobs are really easy to kill with the sword I one-shot them, the combat mechanics is really barren (maybe try more resistant mobs, or adding more of them faster, or weaker weapons... something to make the game more chalenging). The 3-4 maps are always the same, it could be nice to have more variation.
Also your lore description "You are in ancient Egypt and you rebelled against the local hierarchy, now everyone wants to kill you " should be in game (like Exile) because players might not read the description.