A surreal dream-world where everything is possible but nothing is easy. Peaceful and Zen. Brutally obstinate. Prepare to unlearn everything you thought you knew about voxel sandbox games.


  • A complete game, deep and complex, with mods available but not required.
  • An immersive 3D world, with no pop-ups and minimal HUDs between you and the world.
  • Paragon of the "voxel" concept, with virtually every in-world thing on the voxel grid.
  • In-world crafting systems with unique recipes.
  • Rich emergent mechanics, customizable machines built of discrete and fungible parts.
  • Complex in-game technology: optical logic circuits, hinged/rotary machinery, automated crafting.
  • Subtle dynamics: material angle of repose, fuel and soil quality, conservation and decay.
  • Exercise critical thinking and logical reasoning, and learn through experimentation.
  • Built-in new player guide, hint system providing low-spoiler guidance.
  • Playable and consistent across all platforms, single or multi-player. Mobile-friendly, gamepad-friendly.
  • Eggcorns! Pumwater!


This package is the stable release of NodeCore. It's ideal for streamers, offline players or others who can't afford to deal with bugs, but new features may be delayed.

Alternatively, check out NodeCore ALPHA for the cutting-edge unstable version.

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Do you recommend this game?

  • Unique and well-polished, but not for everyone

    I think it's safe to say that NodeCore is the best game I've played in Minetest, hands-down. The game features a lot of polish and accessibility features that I haven't seen elsewhere, and since I last played the dev has clearly put a lot of effort into making the game control in a smooth and convenient fashion.

    The design of the game is also quite unique, by making every craft and interaction occur in the world itself rather than an inventory screen and often involving the interaction of natural forces and materials. This makes many normally-trivial things harder, but also gives the player an incredible skill ceiling, with all kinds of optimization and automation becoming possible as the game progresses. But it's never as simple as getting the "does thing X but faster" block--the player must design their machines using the environment. It's one hell of a concept, and I caught myself a few times spending a lot of effort trying to puzzle out faster ways of doing what I could already do because doing so is genuinely useful and engaging.

    On the other hand, I suspect it's this very concept that makes me less interested in playing. When I play games, it's usually to unwind and not have to do serious thinking about design and interactions (my job offers plenty of that, thanks). As such, as much as I admire NodeCore and can tell that it's good, it's also a game that's never held me for very long. It also doesn't help that progression is at times tied to guesswork, having to work out how a new object works by brandishing various nouns and verbs at it can be tiring even if you know it'll let you do something cool in the end.

    Regardless, if you haven't given the game a try I really implore you to do so. You won't find another game like it, and the quality is apparent. For those who enjoy what the game has to offer, NodeCore is a veritable feast.

  • (Mostly) zen.

    Ores do not want to be mined. Stone does not want to be smelted. The only thing that really wants what you do to it is trees, and that is because without their leaves being broken for eggcorns, they cannot spread. It is tragic, but ultimately part of the trees' plan, that the tree will ultimately fall thereafter. Even the humble sponge would rather live its life than come with you.

    Metal is a distraction. Optics are a distraction. Arboriculture is a distraction. Enlightenment is knowing you do not need to struggle to survive.

    It takes hours to learn a new skill, but years to forget. Every day, we reinvent ourselves, the machines of the past, our previous crowning achievement becoming obsolete and stale. Resist the temptation to rebuild. What does it matter if it's beautiful? It serves a purpose. Perfection is a temptation.

    My friend gave me like 200 chromatic glass and I have nothing to do with it because I don't use it like she does. I spent two days learning how sponges work only to realize in horror that she had three untouched thriving colonies near her home, making my knowledge worthless. What I get from this game will not be what you get from it. I think you owe it to this game to see what you really will get from it.

  • I really want to like this game... But it feels like a chore.

    I really do. I can tell that it's a labour of love, and deserves every positive review it has so far. I played it for almost 5 hours straight... But I felt like I wasted my time.

    This was my first Minetest game, and Nodecore's description, alone, was enough to convince me to give Minetest a shot. Nodecore fits the bill of a game I should like very well. The drive of the game doesn't come from having to survive or being forced to "do" anything- just the promise of deep, complex mechanics that are difficult, but fun to explore. That sounds great! And the first 2 hours were a lot of fun! I spent it learning how to climb walls, follow the stars, start fires and cut down trees. Minor spoilers ahead- they're necessary for the review.

    But then things slowed down. I'll give an example: concrete mixing. I wanted to build a house, so I followed a hint: "mix dirt and ash to make concrete". I spend an hour or two trying to figure out what "mixing" is, only to give up and check the wiki:

    Put dirt on top of ash, pummel the top, but also surround the ash so that it doesn't split into chunks

    This incredible specificity, combined with the lack of any feedback as to what I was doing wrong, made it near impossible to figure things out. Discoveries don't feel like a-ha moments, they feel like "wait... seriously?" moments.

    It then turned out that following this hint did not help me at all. I can't pick up concrete after it sets. Before I can use concrete in my house, I need to learn to transport water. Then I read a hint... "build a glass tank"... Rinse and repeat. (glass tanks don't hold water, fyi)

    It was like this figuring out rakes, wooden planks, wooden tools, metal... Just pure trial and error, accomplishing little of my original goal.

    In short: This game explores some great ideas. It's convinced me that Minetest is worth my time, both as a gamer and as a programmer. But I can't see myself playing Nodecore again any time soon.

  • An immersive "silent puzzler". Voxel building game optional.

    In another voxel building game you might have heard of, building a simple house is as simple as punching a tree, interact with menus and "draw" lines of wooden blocks that will become walls and ceiling, ultimately pieced together as your house.

    In Nodecore, before you even begin to idealize your house, you are tasked with the following: what are the ruleset of this game? That is one of the ultimate tasks that you will progress, before, during and after you've built your crude wooden home. The philosophy centering around avoiding explicit instructions allows Nodecore to become an enigmatic game with similarities to Understand and The Witness, which vastly entertained the puzzling mind inside me. Additionally, the limitations and mechanics in Nodecore is implemented such it is packaged with a well-rounded ruleset.

    One of the realizations i made while playing Nodecore is when i create structures, which looks rudimentary in other voxel building games, whilst knowing that the precursory knowledge and resource is not trivial. In other words, buildings, monuments, etc are unique in more ways than simply aesthethics. They require understanding the limitations of the ruleset you've learnt, and then finding ways to overcome that limitation such that it becomes another rule in your corpus.

    My main criticism would be forgetfulness, a burden that plagues humankind, even so far as to degrade my experience of Nodecore. I play Nodecore quite casually and do not play Nodecore often, resulting in higher probability of forgeting. In my opinion, this is the biggest hurdle for all casual players. There's many ways to solve this: the developer/community could make a (optional, separate) built-in reference, the developer/community could complete the wiki, the player could jot down notes, the player could create structures in-game to demonstrate a rule for their future-self, etc.

  • A breath of fresh air.

    Nodecore has always been my go-to game for a variety of reasons. And for such a simple project, it is truly surprising how much you can do, and how much there is to uncover; if you are willing to take a little time to get immersed in its unique world. The absence of mods makes it perfect for calm, zen-like play sessions, and the plethora of ambient sounds and subtle feedback cues really make falling into a comfortable routine when you just want to log in and make some progress. The gameplay is deceptive with its complexity, though forgiving and flexible. You can choose to immerse yourself in a simple world, governed by simple forces that you may at times find familiar (gravity, radiant heat, reposition). A world where resources exist to be found at your own pace, and can be found without having to go on long, droning excursions to prohibitively rare biomes. You wont be praying to the RNG gods if you don't want to. Nodecore has all you need for a gentle, stress-free, voxel game experience. You can enjoy building vast orchards, or enjoy terraforming your area into your own perfect sanctuary. You may be more of the ambitious, go-getter type, and that's just as valid of a playstyle. Trying to take control of the secrets holding the nodecore world together will be tough, but not impossible. If you prefer a stimulating experience, where nature is as much your ally as your adversary; you will find that there is much more to the map than pretty little blocks. There are forces at work that would be willing to lend you their power if you find a way to harness them; and most of them are all around you. Best to keep your wits about you regardless of how you play, nodecore has a habit of also being mischievious. If you like to play it safe, nodecore will happily be your sandbox. If you like to live dangerously, nodecore will respond to your challenge.

  • This game encourages you to build things to make your life easier.

    TL;DR: In Nodecore you craft things in the world instead of a crafting table GUI. But it's a lot harder to craft and smelt stuff in Nodecore than in Minetest/Minecraft. Nodecore encourages you to build ways to make crafting stuff easier for you.

    My full review is over 2000 characters, so I put it on a pastebin: https://bin.snopyta.org/?f71dc35e96f07c59#14tSVFcuzFtDnZDYkRHEbGD8gTAMRFwDg8NTTqDAFKz1

    Edit: I also put it in the comments

  • A great game with a different system!

    It's great fun to play and there are no bugs. It might be a little difficult to find your way around the new system, but then it's really fun!

  • Simple idea, great gameplay.

    If you have ever played multiple block game then you know you must punch down a tree to get wood, but in NodeCore, instead you get sticks from leaves and then you make a adze, I am not telling how to do anything beyond that because I don't want to make your experience boring due to knowing everything. Smelting is cool but I ain't telling ya how to do that! My favorate part is jumping off cliffs because it is full of the exaggerated swagger of a NodeCorian teen, just remember to pick up your stuff once you do land, yes this game does not have dying.

  • Unique systems

    A refreshing game where all crafting is built in the world. For example, shelves can be built using frames and sticks, similar to making an iron golem in minecraft. The lack of death and danger helps the player steadily work through the game with no pressure. However, the exact method of crafting can be hard to work out. For example, packing different materials into ash.

  • An Axiomatic Survival Experience

    Nodecore is a game that will appeal to fans of xkcd, hofstadter, turing machines, the game of life, dwarf fortress, and factorio. It has a small number of basic building blocks, with rich interactions between them. There are no mobs, no nightfall, nothing to rush you. Experiment and discover at your own pace. The game has many built-in challenges to get you started, and you'll soon be thinking of your own challenges as well!

    To give you a taste of the rich interactions in Nodecore, here's an example. How do you imagine you would smelt something in a world with no furnaces? In Nodecore, smelting happens automatically when a block is next to fire. But you can't just place fire, you have to use fire spread mechanics. You'll brainstorm your own designs, figuring out where to place flammable and non-flammable blocks to get exactly the "furnace" you want, and you'll end up with a machine that truly belongs to you.

  • nodecore is MC for gamers

    Nodecore's 'punish you for not being careful' style makes it a challenging game. Also, multiplayer tends to lend itself to a lot of collaboration do to specialization and emerging tech with machines that can be built inside the game.

  • Great game, 17/17 eggcorns

    My first impression when I joined was that this was minimal_dev/devtest but with trees. Then I found an eggcorn and some sticks. After a few days of forgetting everything I knew about MTG/MC-like games: It slowly started to click, and I've been addicted ever since. Poor MTG only receives attention when I'm maintaining my mods, a few of which I've already ported/started porting to Nodecore

  • Innovative design

    Whilst NodeCore is very different to classic gameplay and so may not be for everyone, it's certainly very impressive and well designed

  • Great Game

    This game provides very interesting gameplay mechanics that are quite enjoyable even though they may be tough at times.

  • great game

    A welcome and challenging alternative to the default minetest game and the like

    The graphics are well made too

  • Well done but lacking intuitiveness

    A great experience when you know what you're doing, but the crusade against formspecs makes the game very hard to pick up. I recommend adding an in-game guide of some kind, as I initially thought this was a terrible game before actually learning what it is. Overall a good game, 8.6/10.