This game is pretty much about walking and going from one level to another.
What makes it unique is that the author changed the default scale of the player model so the eye level is about 2.5 nodes high instead of the usual Minecraftish 2 nodes. This makes everything look more realistic, for example doors are 3 nodes high and 2 nodes wide.
Another cool aspect of the game are the textures that are less repetitive that usual Minetest/Minecraft textures.
Node design is simple and consistent - things like lamps, pipes, fences.
Levels are not boring because each represents another liminal space, for example theres a basement, a parking, a tunnel, a hotel and there are other more surrealistic spaces like for example the infinite swimming pool or the level with water and houses.
Exploring the spaces is driven mostly entirely by curiosity and a desire to find the way "out" - doors to another level.
Each level gives a strange discomfort that is the core of liminal space aesthetic.
Fun to "play" even though there's nothing "to do" other than exploring.
This game is a platformer featuring good music, stylish levels and a simple story that makes it feel like something fresh.
Jumping, gliding, climbing, this game has it. It also features a nice HUD and an in-game tutorial that makes it user friendly and discoverable.
Each level comes with custom nodes, music, different obstacles, puzzles and new abilities to unlock so it's never boring.
There are also simple NPCs you can chat with that make the game feel more alive.
A cool example of what you can do with the Minetest engine with some creativity.
This package is hardly a game because there's almost nothing to do in it.
The world is static, quiet and emtpy. There are no mobs and structures that spawn are boring "dungeons" that are basically small rooms from mossy cobble with chests and that's all.
In the caves there are only minerals that bring no value because there's nothing intresting to build from them.
The caves go as far as -31 000 nodes but barely anything changes as you go down.
The only thing you can do in this "game" without installing mods is building cities with nothing inside.
This package is a bad advertisment for Minetest and made me drop it for 4 years because I simply thought it's not finished after playing. "I'll wait for them to add some mobs" I thought.
The only good part about this package is that some biomes look nice, but that's about it.
This empty husk of a game is a bad attempt at reproducing Minecraft that ultimately fails. The only innovation is that apples grow on trees.
As far as the "modding base" fairy tale goes, this game has no gameplay on its own so why use it as a base?
A base like this has no philosophy on its own which makes it essentially a dumpster for mods, perfect for creating mod soups and Frankenstein games.
If you want a Minecraft clone, play MineClone2. Want something original? We have NodeCore, Exile, Glitch, Hades.
There are so many better options than this.
a good looking maze
This game is pretty much about walking and going from one level to another. What makes it unique is that the author changed the default scale of the player model so the eye level is about 2.5 nodes high instead of the usual Minecraftish 2 nodes. This makes everything look more realistic, for example doors are 3 nodes high and 2 nodes wide. Another cool aspect of the game are the textures that are less repetitive that usual Minetest/Minecraft textures. Node design is simple and consistent - things like lamps, pipes, fences. Levels are not boring because each represents another liminal space, for example theres a basement, a parking, a tunnel, a hotel and there are other more surrealistic spaces like for example the infinite swimming pool or the level with water and houses. Exploring the spaces is driven mostly entirely by curiosity and a desire to find the way "out" - doors to another level. Each level gives a strange discomfort that is the core of liminal space aesthetic.
Fun to "play" even though there's nothing "to do" other than exploring.
Fun, polished, immersive
This game is a platformer featuring good music, stylish levels and a simple story that makes it feel like something fresh. Jumping, gliding, climbing, this game has it. It also features a nice HUD and an in-game tutorial that makes it user friendly and discoverable. Each level comes with custom nodes, music, different obstacles, puzzles and new abilities to unlock so it's never boring. There are also simple NPCs you can chat with that make the game feel more alive. A cool example of what you can do with the Minetest engine with some creativity.
Simply excellent!
boring, no mobs, not original
This package is hardly a game because there's almost nothing to do in it. The world is static, quiet and emtpy. There are no mobs and structures that spawn are boring "dungeons" that are basically small rooms from mossy cobble with chests and that's all. In the caves there are only minerals that bring no value because there's nothing intresting to build from them. The caves go as far as -31 000 nodes but barely anything changes as you go down. The only thing you can do in this "game" without installing mods is building cities with nothing inside.
This package is a bad advertisment for Minetest and made me drop it for 4 years because I simply thought it's not finished after playing. "I'll wait for them to add some mobs" I thought. The only good part about this package is that some biomes look nice, but that's about it. This empty husk of a game is a bad attempt at reproducing Minecraft that ultimately fails. The only innovation is that apples grow on trees.
As far as the "modding base" fairy tale goes, this game has no gameplay on its own so why use it as a base? A base like this has no philosophy on its own which makes it essentially a dumpster for mods, perfect for creating mod soups and Frankenstein games.
If you want a Minecraft clone, play MineClone2. Want something original? We have NodeCore, Exile, Glitch, Hades. There are so many better options than this.