The gameplay is mostly sandbox-style. There are no monsters or animals. You start in a blocky world somewhere between the coldest glacier and the hottest desert and just do whatever: Craft a pickaxe and go mining for ores, gather blocks and resources, craft new blocks, tools and items, go farming, use your new blocks build an awesome house, and so on. Read the Minetest Game wiki page for a full explanation.
A lightweight and well-maintained base for modding
This is not a game, it's bad advertising and it's constraining
If the game was called "Minetest Modding Base", "Minetest Core" or whatever, and people were warned it's just a base, it'd be fine. But it's not: Minetest Game is the greatest factor pushing new players away, as it's shipped by default with Minetest, having people thinking it's Minetest itself.
Every time I have someone downloading Minetest - and I'd like to stretch every time - I have to warn them to NOT play in singleplayer, at least not without having downloaded something from ContentDB first. This because, what people expect from a game/engine which resembles MineCRAFT starting by its very name, is to play a MineCRAFT clone by default. So wait: no monsters. No nether. No villagers. No blocks dropped. No challenge. NO GOALS. Hence the uninstalling and the very bad first impression. As I stated multiple times, this is very very very bad advertising. I don't have data, but if I had to guess how many people uninstalled MT after the first experience into a MTG world, it'd be a lot.
Also, I understand MT actually was born as a game, but that idea evidently failed, because this is NOT a game, this is THE FOUNDATION to create a very specific game (Minecraft, which afaik it was the initial goal). This is "create your personal Minecraft without sweating too much... kinda". So, if some developers keep denying that Minetest and Minecraft are the same (paramat actually called it Minecraft-like), this should be at least not be shipped by default. Because the more it gets shipped by default, the more likely modders will create mods depending on it, rooting it into the status quo even more, creating more bad advertising and pushing away more potential players.
And in all honesty, we don't need another Minecraft: pragmatically speaking, people nowadays are not taught the difference between proprietary and free software in school, and definitely it's not a hot topic in general.
[IT CONTINUES IN THE COMMENTS, THERE IS A CHARACTER LIMIT]
Great modding base
Minetest Game provides a solid yet playable modding base.
This game is decent but nobody plays this without mods, only download this if you are a dev or a person who plays with lots of mods!
good ol' minetest_game
No objective. Nothing interesting in the game that could become an objective. No threats to the player other than the player himself. No mobs. Almost no audio. Combat is just clicking things.
Created by cargo-culting all the design decisions of Minecraft, but not executing them as well, this game is bound to bore you to death. Mine ores, make blocks out of them. Make huge ghost towns where the only interesting thing to do is to find the tallest building, climb it, then jump from it to your death. You can also pick some flowers, farm some cotton and make crude sprites. Or you could write expletives on wooden signs. So much fun! Travel vast landscapes while thinking of all the cool things you would do in them, if they were implemented. Explore dark dungeons for treasures such as: used shovel, a few cotton strings, some old apples and a bar of iron. Don't worry, nobody is guarding that anyway. If you're feeling really adventurous, you can duel another player to the death. Your fate will then be decided by how many apples you are carrying, and how fast you can devour them while rapidly clicking the other guy.
You could say it's a modding base, but it's hard for mods to improve something that has almost no base gameplay. You can install as many mods as you like, but it will always feel like something important is missing. There isn't enough of a game in this to set a bar for quality, or a solid direction, so the mods will never fit one another too well.
It might be possible to get an okay-ish experience playing on a small server ran by someone with taste, but most servers for this are giant boring malls, overloaded with ill-fitting content, and usually just being an excuse for the admin to show off his creative mode builds.
That said, if you are planning to code something better, you should still have a copy of minetest_game at hand - just in case you need some example code for a feature that isn't too well documented.
Some might consider vanilla ice cream as "plain" or "lacking" but true vanilla ice cream is made with a rare spice that is wonderfully balanced in a way that is uniquely pleasurable while being harmonious with many other flavors. Minetest Game (MTG) is very much analogous to this, lending itself as a base for many mods or a testing platform. One can find much pleasure in simply exploring landscapes, hiking about picking mushrooms, lazily boating the calm waters or delving dark and often dangerously precipitous caves!
maybe good moding base
Great since a lot of mods support it, makes for a very customizable game play. however perhaps it could be better suited for a modding base by just providing apis
its the classic minetest. i really like it! but without mods its a bit,boring.
Loved to play it and it makes a great starting point
While I understand some people frustration from the fact that Minetest Game is monotous, it serves a pourpose indeed: it is that it is more of exploration, construction and a peacefull mode of gameplay rather than the actual survival one.
Rebranding as Minetest Creative could eventually fix it. The fact that it lacks the survival experience indeed pushes away a lot of people, but this is trivially fixed by browsing Content DB. Perhaps some invite to do so at the home page of the menu could be more interesting so the popularity ranks by Content DB could fix the push-back somehwat easily.
It does also serves as a base to invite you to mod it. To me the fact it lacks stuff made me into the whole modding part so it is a good thing from that perspective.
Overall, I like the concept, idea and implementation!
Very bad as a standalone game, shouldn't be default game. But OK for creative building and modding
I have been a long-time vocal critic of MTG, and for a number of reasons. This post serves as a summary. Review for version: 5.5.0
The biggest problem, tho, is that MTG just "feels" incomplete. In essence, MTG is a Big Empty Sandbox that Jim-Stephanie Sterling talked about on the Jimquisition. Meaning, the world is large, but the number of different things you can do is very small. It thus feels "empty".
So what can you do? You can explore the world, but the biomes don't offer special items that advance the game (except food, maybe). You can go mining, but it's easy to get to the best ore, the diamond ore. You can farm blocks and build, and you can farm wheat and cotton. And this is ... mostly it, apart from some smaller features. Needless to say, a new player will have explored all the major features fast. Not being able to do various different things is the death for any sandbox.
Thus, you run out of new things to do in MTG fast. Once you get the best tools, farmed some resources, built some things, that's all the game offers, basically. MTG is fine if you really only care about raw creative building. The selection of blocks is fine, and people did build amazing things in MTG.
But IMHO, the standalone MTG is completely uninteresting as a game. It is, however, extensively used for servers, but in a heavily modded form. As a basis for servers to add mods on, MTG has done its job well. As a basis for modders, MTG does an OK job.
But most players want more than just a raw sandbox. MTG does not deserve its special status as a default game and should therefore lose it. That MTG is still the default game is the single-most damaging thing to the whole community, because it makes such a bad first impression. Thankfully, development focus has mostly moved away, as MTG is currently in "maintenance/bugfix-only" phase.
Full disclosure: I did contribute some smaller features and bugfixes in the past and also a translation. But not the big stuff.
Minetest Game is Minetest Game
XD it is the minetest game for minetest engine and yeah it is good modding base.
A fresh slate for building upon
The game is simple, and it resembles an earlier version of the game it's inspired by. By itself, you may get bored if you like having npcs/entities around, or a gameplay mechanic like sprinting. However, the ease of installing mods to implement these features (and more) on top of Minetest Game is easy to do. The selection of mods available is sizeable enough where your gameplay experience can be as simple or curated as you want. And, you can make mods for the game to expand on existing features, or add something completely new.
A good game mode
Minetest Game is a good game mode and also because without the Minetest it would just be an empty cube, although it is very simple since it does not contain a large number of objects and does not include any type of NFC, its great compatibility with the mods of the community makes it compensates.
Minetest Game is a great mod even though it has its flaws and since it is open source it will surely be better in the future than it is today.
boring. can be used only as a modding base
playing MTG without mods is boring. veeeeeeery boring.
mobs? no. electricity (mesecons)? no. farming (with something else than boring cotton and wheat)? NO. armor? monsters? maybe at least nyan cats? NO. NO! NO!!!
It's nicer then minecraft as modder
You have in mtg more freedom than in minecraft in fall mods. Thank you for no Overmodify!
The thing is why I'm giving this rating average is it's too simple and boring. Even Minecraft is more interesting that this. I know it's very well useful for modding and really lightweight so It's also useful for making other mini-games. If I don't want to mod for MTG, I should at least be able to uninstall it and free the disk space which I don't use. It is ridiculous when you can't uninstall something usless from your device.
A good base, but bad for the minetest community
Minetest game is a perfectly fine game, just like Development Test or Dreambuilder game. It works well, has few bugs, and is the perfect base to build on. I use it a lot and i love it.
It provides a good base for mods, for gameplay, and many other things.
Good base, not great standalone
It is actually really fun for the first few minutes, maybe even hours. You get to diamonds and build your first house, then what? That's it. By that point you have explored all of the meaningful content. The biomes are beautiful, but there is no reason to visit them. I recommend that the best lightweight community mods get included. There should be restrictions, obviously, but there is no reason not to add new content unless you just hate getting new and recurring players. Don't go overboard, but look at Minecraft, back at Minetest, then back at Minecraft again. Does it almost feel like something is missing? Sure, this is a community project, and will never get the polish or budget of Minecraft. But it does not have to stagnate. We could do better. And we should. Why settle for as good as the competition? Minetest as an engine can do things Minecraft could only dream of. Why let them have the game with more features? Sorry for the rant, but maybe we can make a change if there are enough voices.
More in comments.
Basic, but perfect if you just want to break and build stuff
If you want something that is just mining and resource management with no mobs, this is a great game. People are right that it is barebones, but that's the point: To show the basics of what this engine can do.
If you want mobs, mods are easy enough to add so you can have them or you can just play another game. Minetest Game also provides enough for somebody who just wants to mine and build to do so, which is perfect in its own way.
Great for modding
Great for moddding, though I have noticed that sneaking is a bit buggy . I can jump two blocks if I am on a trap door or any block that is a similar shape and size. E.g if I am on a trap door and there are two blocks going up I can press shift and space and I will jump both blocks. I also have noticed crouching on a block sournded by snow I am able to fall of the edge. Other then that it is a great game.
Ya es hora de morir
Este juego imita en ciertas cosas a MineCraft pero no en otras cosas en las que si deberia imitarlo... Dispuestos a copiar, pues copia bien, claramente MineClone lo hace mucho mejor.
Por desgracia muchos mods geniales han sido creados con este juego feo de base.
Ahora que MineClone2 esta alcanzando un nivel de madurez, este juego ya podria morir y dejar paso a su hermano mayor.
Los nuevos mods para este estilo supervivencia, deberian hacerse ya todos para MineClone, y portar a MineClone los mas viejos que fueron hechos para este juego.
Basically just the default pack
I have actually found a use for this one.
Let's say you've accidentally deleted the "Minetest Game" that comes pre-packaged, then this will be useful as a replacement for that. Essentially a way to fix a broken package
Decent as a mod base, nice and simple
Mods are a must if you're looking to play this
It's horrible for game bases though, everything is in
default, and GPL licenses are annoying to work with
just some fixws
I just always play this as it can handle many mods but please could you add blueberry bush stem an 1 block big busshes so that it resembles azaelea of minecraft as I love azaelea
Best Game for Minetest Ever