Ethereal adds many new biomes, plants, food items and tweaks to your world that makes for an interesting adventure :)
Here are some of the new additions:
Biomes: glacier, bamboo, mesa, alpine, healing, snowy, frost, grassy, caves, grayness, grassytwo, prairie, jumble, junglee, desert, grove, mushroom, sandstone, quicksand, plains, savannah, fiery, sandclay, swamp, reefs, sakura, tundra, mediterranean.
Trees: willow, healing, big, banana, frost, mushroom, palm, redwood, orange, birch, sakura, lemon, olive.
Food: wild onion, strawberry, lemon, olives, many fish, banana, pine nuts, coconut, golden apple, hearty stew, mushroom soup, firethorn jelly, sushi, teriyaki.
Special items and features: potion of flight, crystal tools, staff of light, gilly staff, a working fishing rod, cold blocks freeze water, hot blocks melt snow and ice, torch drops near water.
Adds some much needed aesthetics & plenty of items & nodes. Gives worlds a more diverse feel.
Best surface mapgen mode
a really good mapgen mode, it makes exploring really fun, with an easy to use biome api.. this mod, some mobs_redo animals and monsters and ambience will make exploring the surface awesome, unlike default MTG where there is nothing to see/find while exploring.. would be really nice to have a building generator mod supporting this one, also would be nicer if minetest supports adding biomes at every hight without using VoxelManip or whatever.. biomes are the best!
Mostly recommended, with some caveats
Ethereal is the go to mod for spicing up your game biome game. If you want a mod that makes your world feel like a diverse planet, this is an excellent option. You got lots of variety in biomes, a lot of new items, and it goes very well with the V7 mapgen.
That said, bear in mind the following: You may want to edit which biomes show up in it's mod options menu, some I find tedious and boring. Also, some biomes tend to be far more common than others and if you need resources from certain biomes, you are kinda stuck doing a LOT of exploring to find them. Finally, it does add a lot of ground clutter that may not be for all players who aren't crazy about tons of underbrush.
Good for both decoration and survival
On both survival (Linux Forks) and creative servers (C&C City Server), I found that the gaming experience was improved in both cases. In survival, it add more features (e.g. proper trees instead of the nearly useless bushes) that is extremely helpful for survival players. From another standpoint, it is useful for creative and building players since all blocks' appearences are very nice
But on the another hand, the mushroom biome is too large and those mushroom trees are quite ugly. I think developers can refer to the appearence of big mushrooms in Minecraft, to create beautiful mushroom biome.
Overall, this is a good mod that I recommend to any server.
I'm more than disappointed to see an old mod is still far from mature. The mod is overly unbalanced.
sakurastays all the way up, covering lots of area.
savannais the only biome recognizable, and every time I start up a world I start in a savanna.
Well-rounded biome mod
This may be a biome-adding mod, but get ready for a whole bunch of items you didn't expect- this one is pretty well rounded and adds an awful lot. It can definitely feel a bit bloaty at times, but there's a lot of upside.
The biomes themselves are innovative and fun to explore, except the mushroom biome (my opinion), which seems too repetitive to be interesting after a while. The swamps and volcanoes are some of my favorite. If that mushroom biome or anything else ends up being more common than you'd like it, you'll need to edit the mod settings.
Plenty of feature-rich items, or nodes with a lot of aesthetic appeal, make this worth the "bloat". The crystal tools work like Silk Touch in Minecraft, as well as providing a good reason to find the rare Crystal biome. The added fishing api doesn't seem to fit the mod at first look, but it has differing drops per-biome (fitting it into ethereal's biomes nicely), multiple species of fish, and a few interesting food items. This mod also offers a way to make infinite mese, although it's tough enough that only an experienced user could make a proper farm (and they get big!).
The mapgen is also quite light-weight compared to other biome adding mods. So - if you can handle the extra item count and like what you see - this is for you! Recommended.
Good biome mod but not without issues
After years of playing various combinations of MTG+Ethereal+mods (on servers and some of my singleplayer worlds) I can give this mod 7/10. In my opinion it's the best (maintained and supported by some other mods) biome mod currently avaivable, but not without it's own issues.
What I like:
What I don't like:
A classic mod, brought to MT 5
Ethereal NG is an absolutely classic mod, it's one of those things that you usually add to a minetest modded game right away because of just how simple it is and how much it adds.
For specifics, my favourite parts of Ethereal are probably the biomes. I love exploration, and it's always a treat to go from a plain ol' grassland to something exciting, like a crystal biome. I also love the fishing mechanics in this game. The new items such as food and tools (not to mention nodes like bamboo wood, walls and all that jazz) expand upon parts of Minetest Game that I found to be lacking. Overall, this mod takes what makes Minetest Game not very fun and adds something new to make it fun.
Good, but has a problem with resolution
I like the biomes, and most fit in with vanilla so well I have a hard time telling. But, every now and again you run into something with 32x texture resolution and it immediately ruins the immersion. I can only knock it so much though as it adds a lot of good stuff. My only other gripe is how it automatically overwrites leaves, but only it's own leaves and default. I always have to go and turn off the weird leaf settings.
Fantastic Biome Mod
Thank you for this mod! I really enjoy the diversity of biomes that are added with this mod. It really can make a world colorful.
I do have one question about this mod. When I enable this mod, torches deal damage. Is this intended for this mod? I find this to be unusual. Is there any way to disable this behavior?
Again, thank you for the mod!
I just fell in love when I tried this mod. It is just amazing. Whoa so many biomes on the dround,underground. And not to be kidding it looks great when you play using this on v5. it is splendid. I actually got the Shaolin temple like landscape when I went in the Bamboo forest and grew Sakura or cherry blossom trees there. It was a total wowscape.
I have a suggestion too. Could you please add Banyan trees to the mod. Actually I like seeing them in real life, and dearly hope one day they would be in sandbox games like minetest too.
Makes the server very diverse in terms of biomes
The added nodes, biomes and ores are a great enhancement, specially for MTG. I use at the Mercurio server and it is just great!
Amazing variety and feature additions
This is a must-have for many servers.
It would be nice if the Flight Potion had reduced fall damage and low gravity effects when it wore out though, as if it were a drug with a non-instantaneous falloff period.
I really like this mod which provide a lot of news biomes and others blocks, and we have more building possibilities.
I love this mod
I love this mod and it's additions
i wonder if i update my old version of this with the new will it break my world
Better now that I know what caused the conflict
Stonebrickdungeons is no longer maintained, so that's a moot point, in fact, I'm leaving it out of a project I've been working on.
In short, I was whiney in my earlier revision, took me a bit to realize that