Top 10.9% reviewer
Only 54 users have written more helpful reviews.
Packages
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3D Apple
Apple isn't flat!
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AFK Indicator
API to check player AFK status
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AFK Kick (AFK Indicator)
Kick inactive players
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Anti Lava Area
give admin power to anti lava in some region.
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Apartment Rental Panels
Self-service rental panels for players to rent apartments or shops
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Area-Locked Chests
Locked chest that check protections
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Basket
A portable basket for carrying large amount of items (= Shulker Boxes)
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Bouncy Leaves
Adds bouncy and fall damage reduce effect to leaves
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Colored Chat (Server Side Mod)
Color Your chat message
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Copier
A tool to copy and paste nodes from a file or from a tool
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Cycles
API to cycle though block/item state on certan events
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Datacards
Portable data storage for Digilines
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Dialogs
Dialogs with options
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Digilines Lightstone
Digiline-controlled light-emitting colour blocks
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Face Objects
Calculate the facing of objects
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Gettime
A api to get in-game hour/minute
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Glob Patterns
Use glob patterns in Lua and in serveral commands
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group:any
Item group applied to ALL items for crafting recipes.
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Know Where You Die
Send a message include death pos to you when you die
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Langton's Ant
Langton's Ant!
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Lava + Water > Stone
Cool Lava into technically special stones for easier cleanup
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Mesecon Node
Make all node have mesecon_wire version
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Metadata Inspector
Inspect or modify metadatas of a node
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Minetest-Telegram Bridge
Chat bridge between Minetest and Telegram
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More Mese Post Lights!
Add more mese post light
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Moretubes
More fun tubes for Pipeworks
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Newspaper
A Customizable newspaper
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Node Placer Saving Tool
Let admin know who placed a node
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Parkour
Parkour game!
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pathv7 redo! (Mapgen V7 only)
Creates a worldwide network of paths, bridges and tunnels.
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Pencil Redo
Tool to edit infotext of nodes
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Place Node Command
Add `setblock` and `place` command
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Player Settings
Player-specific settings
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Pos Marker
Add markers that can set and get via chatcommand.
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Protector Blocks for Area Protection Mod
Protector Block, but using the Area Protect APIs
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Red Pockets
Happy Chinese New Year! Give artificial red pockets to kids!
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REJECT ALL PLAYERS
Simply reject all login attempts and show them a message
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Sausages
Sausages! Yum!
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Subcommands
API to make commands with subcommands
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Technic Grass Clean
A tool like chainsaw, but cut grass, not tree.
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Technic HV Extend
Extends technic HV to add basic machines
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Teleport Anchor
Fixed teleport destinations for survival players or adventure map makers
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This should be make sense!
Adds missing crafting recipes that should exist
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Unknown Item
Add a fake unknown item
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Unknown Object
Bring spawnable unknown object to the game
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User Manager
GUI to manage players
You made an undoubtedly greater parkour game than what I made
Late review. I made a parkour game for last year's game jam, but it was lacking of features and documentations (c55 stuck on the ground as he cannot find the
/restart
command!), and lack of creativities. This game, may or may not be inspired by my game, did a way better job than I.The textures are all simple, which matches its theme of a sci-fi game. My parkour game also uses simple textures (because I am not good at art at that time), leading me to think whether this game was inspired by my game or not.
The plots are brilliant; The idea of letting the player (the One) travelling though the network interfaces are really innovative. Apart from the mainlines, there are also Easter eggs (e.g. the Powerslide Playground which was my only discovered Easter egg) which allows the player to pick up more electrons.
At the end of the story, in which I've entered the Core and is pending to be deleted, I was stuck. It was “designed” to stuck players inside, and it turns the parkour game into a puzzle game. This combination was something I've never thought of, and is definitely bringing more fun (and more “pain” as you will be exhausted) to the game.
By inspecting into the source codes, I know that there do have an ending (and is a happy ending), but I still can't reach it. I will not reach it today, but probably within this week.
The core of automation
Pipeworks, aka Tubeworks (see the last paragraph), is the best item transportation mod I've ever seen. While Minecraft-like hoppers could only transfer items down, Pipeworks could transfer items in different directions, or even sort them on-the-fly.
Many mods, like Technic, have support for Pipeworks, or even heavily depend on it, as Pipeworks provides an easily usable API for automation. You couldn't imagine how important Pipeworks is on the LinuxForks Minetest Server; most large factories and shops use Pipeworks to deliver items. Just be aware of the lag, which is the only disadvantage of installing Pipeworks on your own Minetest server.
An ironic fact is, as Rubenwardy mentioned, that the water pipe sucks, though the mod is named "Pipeworks". You should never download this mod if you are expecting a water transfer system, but you should definitely install this mod (the "Tubeworks" mod) if you want to move items around.
Do one thing, and do it well.
That's the Unix philosophy: Do one thing, and do it well. Grue did that. Grue is a good "mob" that prevent players from taking fall damages in the cavern (because they died in the Grues' mouth before reaching any of the cliffs XD).
Apart from that, there are comments in the codes, so anyone with basic Lua knowledge can understand how Grue "eat" players. Good job!
“Hey, we don't accept binary signals…”
“Yay, we crafted two Luacontrollers! How to set up communications between them?”
“There are four pins on the Luacontroller, can we use them?”
“Hey, we don't accept binary signals. Processing Mesecons binary signal is a waste of time.”
“So, what can we do?”
On the story above, they are arguing because mesecons can only transmit single-bit binary signals. Though, it's slow to transmit data in Mesecon wires.
Digiline solves the problem. The two Luacontrollers can then send any Lua data types except for functions between each other.
Digiline is also easily extendable. With the API provided, mod creators can create fancy displays or TVs. Digilines is an important mod just like Mesecons.
The Second Industrial Revolution of Minetest
With the help of a Wooden Pickaxe, we can go to the Stone Age. With the help of a Stone Pickaxe, we can go to the Bronze Age; or even the Iron Age, if you have the will to skip the annoying bronze alloying. By an Iron Pickaxe, you can mine diamonds and mese.
Then, how about the Industrial Revolution? That's what the technic mod's doing.
The technic mod have four stages: Burning fuels, Low Voltage Power, Medium Voltage Power, and High Voltage Power. The first three stages provide tools to smelt materials, cook foods, extract dyes, compress dusts, and to grind stuffs. The High Voltage Power provides advanced power sources and powerful tools, such as quarry (though digtrons is better), force fields, and nuclear reactors. They all provide assistant to survival players to finish their tasks more effectively. In LinuxForks, the technic mod helped me to process tons of minerals from my digtron.
You can't imagine how it's important to survival world...
When I first join the LinuxForks server, I quickly figure out I could go to deep underground with Teleport Potions to get minerals. However, that's still a headache to be rich, as digging by hand, even with the OP Crystal Pickaxes, is a tough task.
With the help of digtrons, I could obtain minerals more effectively, or even during AFK. Sometimes, when I was having lunch, my digtron is also “eating” the minerals and help me get a lot of resources.
The third-party mod support of digtron is brilliant. Using the item injectors from pipeworks, it's possible to make an automatic digtron unloader. With the API methods provided, Advtrains added the support of placing tracks (which require calling on-place callbacks) in parallel to digging tunnels. If HV cables or RE batteries are supplied instead of fuels, digtron can run on electric power.
Overall, the digtron mod is brilliant; it brings the boring machine (though not boring) to Minetest Game. I'm looking forward to this mod's development and hope someday this mod can be ported to MineClone2 or even NodeCore.
Useless (probably useful as a modding example?)
What server owners should do is, to create a worldmod and register nodes themself. Using that method, the server owner is able to create unlimited amount of QR code nodes, as well as billboards, etc.
“Concrete"
The best alternative of Minecraft concrete blocks! For baked clays, their mono-colored style makes it the best material for modern-styled buildings.
Lack of documentations
It's great, but... lack of documentations.
Put your risk into outdated mods
A "mod soup" is totally useless, cause server owners can (and should have the ability to) install all the mods one-by-one. Mush more, mod soups are outdated, and may place the server to secutiry risks.
I cannot imagine a server without mesecons and digilines
Mesecons can do a lot of things - for example, hidden door or light automation, which is useful on both survival and creative. Even though with only mesecons can't do a lot of things, it is highly customizable and can be extended by digilines.
Every survival server should have it!
The drawer mod provides a storage that is easy to manage and be programmed (via Luacontrollers), and can be upgraded to enlarge its space. In surivial, it can be a nice storage; in crerative, it can be the best decoration.
Good game for...
This is a good game for:
Reviews from Emojiminetest and his brother: Addicted
Pros
Cons
Overall
This game is a good start of a fully functional city game!
Reviews from Emojiminetest: Buy!
Pros
Cons
Overall
Nice!
Reviews from Emojiminetest: Enjoyable Flight
Pros
Cons
Overall
Thanks NO11, this game give me a rest in the Game Jam!
Reviews from Emojiminetest: Simple, Fast, and Nice
Pros
Cons
Overall
This game is simple, fast, and nice as Simple Fast Inventory. (XD)
By the way
toyshost2.ddns.net:30040
) for this game!Reviews from Emojiminetest: Funny
Pros
Cons
Deprecated call to set_attribute, use MetaDataRef methods instead.
Overall
The idea is good.
Reviews from Emojiminetest: LAG, and more
Pros
Cons
Reviews from Emojiminetest: Fully Addicted
Pros
Cons
Overall
This game is so perfect! I bet that this game will be at least 5th!
Reviews from Emojiminetest: Gameplay nice but fixes are required
Pros
xdecor
)Cons
Overall
This game is fully playable, but with a lot of features missing. I think this game will be perfect if those cons can be fixed.
Reviews from Emojiminetest: WOW!
Pros
Overall
WOW!
Good for both decoration and survival
On both survival (Linux Forks) and creative servers (C&C City Server), I found that the gaming experience was improved in both cases. In survival, it add more features (e.g. proper trees instead of the nearly useless bushes) that is extremely helpful for survival players. From another standpoint, it is useful for creative and building players since all blocks' appearences are very nice
But on the another hand, the mushroom biome is too large and those mushroom trees are quite ugly. I think developers can refer to the appearence of big mushrooms in Minecraft, to create beautiful mushroom biome.
Overall, this is a good mod that I recommend to any server.
Trash code quality
While your mod's appearance is good, the code quality is more important then anything else, especially on a potato server. The mod have thaes critical problems * uses
minetest.after
instead of entity steps to delete timed out missiles * place vehicles without logging * using hardcoded value instead of configuration value to switch default vehicles on/off * Overall, you should not install this mod on your new server, find some alternatives instead.Wasting cache space, use node box instead
This simple mesh can be replaced with a few lines of node boxes without any external mesh. Mod makers should not use this mod since it requires to load one more mod and one more useless mesh.
Useful for WIP servers
I am going to use it on my WIP server which allow admins and builders to join. I will use this mod on it.