A game inspired by Minecraft Championship(MCC)'s Build Mart, where you have to replicate mini build and to get the materials for them, you have to go 'shopping'.
Initially made for 2021 Minetest game jam.
The license and origin of all media can be found in the README.md file in the folder that the media is in.
Screenshot License: CC-BY-SA 4.0 (made by me, j45)
MIRRORS NOW ALLOWED!
If you dont like the music, there is a mute button in minetest for a reason.
You have the fly priveledge so it is easier for you to build, use it!
If you accidentally misplace a block in the building area(the only location you can place blocks), click on the block and you will get it back in your inventory.
Making more than one trip to the shop for a build is ok.
A breath of fresh air
A well polished, well rounded jam project that plays nicely and is quite compelling and addictive.
I enjoyed my time memorizing and counting blocks, getting lost on the shop, and having to use the quite unreadable signs to find my way. Even if the shop aspect of this game gets complaints, it's clear the intent is to make navigating the shop a challenge, a disguised maze of sorts, and it works wonderfully while also achieving an unique look.
Movement felt sluggish and the building area was too dimly lit in my opinion. Some textures like the "glass" ones weren't representative of what they actually were.
Some character upgrades would be nice, movement speed, sprint, buying the telescope or the minimap, all could add some more depth to the game.
Well done, I find this to be one of the top submissions.
Nice job! You made great use of available time, this game doesn't feel shallow like some jam games do
For polish: * It'd be nice if the nodes had place/walk sounds, and the water/lava had liquid properties (For more 'MTG-like' scenes) with ambient sounds. * Make the music go as a background behind sounds added above, and add a track or two more
Things you might want to fix:
Several Problems with a Good Idea
While the idea has merit, there are several issues that detract from the game:
Besides these issues, I found that the biggest thing that this is lacking is multiplayer integration, though that seems to be in future prospects. From what I understand, the game is aimed towards a younger audience, but these issues would stand in the way of reaching them.
I only played like 5 levels before it asked me to build a minion for the third time. I can see from the screenshots that there are more levels, but the randomizing of the levels makes it so you don't see all the levels before getting bored.
/grantme fastso I could run through the same shop entrance every five seconds.
F5to see which block is which.
The game works as expected and gives the player clear goals - rebuild given structures. While I was not too amazed by the textures which made some things difficult to read/recognize the music (even though a bit repetitive) keeps the player active and busy.
- More coherent textures (seems like a mixture of RPG16 and some 8px textures ATM)
- Ability to add self-made structures in-game?
371/450: Build 'n' Buy
GAME DESCRIPTION: A game where your objective is to clone builds using items found in the shop for profit.
Visual Appeal: 16/20
Sound/Audio Design: 15/20
User Friendly/Intuitive: 80/100
FINAL SCORE: 371/450
FINAL THOUGHTS: For a concept that isn't original, it is still intriguing and with a few small changes, I think it would boom as an online server. Defining custom sizes for schems and building them for others would be great. Timing the builds and having a leaderboard would be awesome.
NOTE: Recommended/not recommended is based on if the score is an 84% or higher.
If your interesting in calming down to replicate a build in blocks by using materials from the shop which is purchases using coins. You can play it also i think the aim is to not make currency go to 0. It is also a temporary or casual game that can be played. Also repititive and need more database of things to make. (no game can be infinite.) Your more like doing the proffesion of engineer. I also think the textures should be improved. Single Player is also quite blank.
A very polished game. Hoping for multiplayer and/or timer soon!
This game was played and rated in the Minetest GAME JAM LIVE (ep1): https://rumble.com/vrd68u-minetest-game-jam-live-ep-1.html This game was the highest rated game in Episode 1, congrats!
OVERALL: 20 (Great)
The textures and sounds and performance, was really nice and polished. I'd really like for this game to be a multiplayer and/or have a timer. I already talked to the author about this, so hopefully will see this added soon. Good job!
Copying by heart is not that fun
I get that formats like these work on MineCRAFT servers where you have a limited amount of time to copy something whilst racing against other players, but a single-player version felt just... boring, to me. Especially the idea that players had to manually go buying things in a physical space (with signs not always that readable and a flight mode not fast enough) instead of using a polished GUI.
Using blocks as instructions is another thing I would have avoided, as it doesn't allow to easily geolocalise the game.
On the bright side, the author took time to customise the main menu and to add some music, which are always nice things to have
Good shopping simulator but I dont like shopping
You successfully replicated the experience of shopping in a great complicate mall, but I dont like to do this irl. Other people might enjoy this, but I dont.
fun when you get the hang of it
it is abit confusing to begin with cus mirrors arnt allowed. i only saw that after abit... but once i know what to do, it was fun and getting lost in the shop is funny. canot wait for this to be worked on and i think a server for this would be good.
Even tho I'm generally more a player who enjoys playing bigger RPG-like games, this game is really fun to play. I especially like the concept of gradually porting Minecraft experience to Minetest.
I like it also how are the shops too far ? There is a node you can right click that teleports you. Didn't feel like the longest journey to me at all ... (are you noclip flying there ? ^^ )
Reviews from Emojiminetest: Buy!
Too Easy Building Game
Since there’s no time pressure, the game is too easy. And, mimicking a structure exactly just doesn’t seem that fun to me.
I would not recommend this game because there’s no challenge.
Best so far
I tested 10 games from JAM2021 until now (Build'N'Buy, littlelady, lucky dude, modular_portals, subway_miner, snake_3d, grand_theft_box, pacman, buildacity and balloonair) and for me this is the best of then. (2º place to me was Little Lady)
But can be better with: - a miniature exemple of how the copy must to be beside. - I take 'air' node. - An easy model in 1º play, my first was the moon.