A well polished, well rounded jam project that plays nicely and is quite compelling and addictive.
I enjoyed my time memorizing and counting blocks, getting lost on the shop, and having to use the quite unreadable signs to find my way.
Even if the shop aspect of this game gets complaints, it's clear the intent is to make navigating the shop a challenge, a disguised maze of sorts, and it works wonderfully while also achieving an unique look.
Movement felt sluggish and the building area was too dimly lit in my opinion. Some textures like the "glass" ones weren't representative of what they actually were.
Some character upgrades would be nice, movement speed, sprint, buying the telescope or the minimap, all could add some more depth to the game.
Well done, I find this to be one of the top submissions.
Controls are bad, but not as bad as they could be, when using the WASD keys, you'll go in the direction you probably intended.
Going up and down is where most of the problem is at, the camera and the body of the snake get in the way of an enjoyable and smooth experience.
This is a clear case where less is more, a 2D snake clone, or one where the snake actually manouvers on 3D terrain but still moves in 2 dimensions (with the ocasional jump/climbing up hills/walls) would've been more original and more easily executed and fun.
Sound design is next to none but that's alright, since it's just snake, artwork and modeling could be improved upon.
Extra credit for programming everything as far as I checked. Props to the author.
As of now the game has potential post-jam if the camera and movement issues are addressed, since it's a good snake game with a twist.
Really nice performance, plays surprisingly well for a 2D game using the Minetest Engine.
It's fun and compelling, with little to no difference when compared to the original, so it does its job at being a port extremelly well.
Great arcade game, I recommend giving it a try.