For some context: the check is there to prevent hackers from accessing the enderchest inventory without and actual echest. Regarding detached inventories I recommend taking a look at mcl_entity_invs that basically manages "ad-hoc" inventories for entities like chest minecarts and saves the content in a table in the entity.
I've thought about making something like this before.
For the water level at mapgen time you might want to look at the on_generated in my climate change mod as it does more or less the same (except just in 1 direction hehe).
I like it also how are the shops too far ? There is a node you can right click that teleports you. Didn't feel like the longest journey to me at all ... (are you noclip flying there ? ^^ )
Looks nice
For some context: the check is there to prevent hackers from accessing the enderchest inventory without and actual echest. Regarding detached inventories I recommend taking a look at mcl_entity_invs that basically manages "ad-hoc" inventories for entities like chest minecarts and saves the content in a table in the entity.
Very nice
I've thought about making something like this before.
For the water level at mapgen time you might want to look at the on_generated in my climate change mod as it does more or less the same (except just in 1 direction hehe).
https://git.minetest.land/cora/climate_change/src/branch/master/init.lua#L207
works nicely
I like it also how are the shops too far ? There is a node you can right click that teleports you. Didn't feel like the longest journey to me at all ... (are you noclip flying there ? ^^ )