Created by Dokimi

For Minetest 5.4 and 5.3

Release 0.3.5 and 0.2.8

  • Blankets to keep warm.
  • Foods can now burn if left cooking too long.
  • Mobs should no longer stunlock when hit repeatedly
  • Nerf: Increased fall damage.
  • You can use a stick to bar a door, to prevent entry.
  • New animations thanks to MisterE.
  • Track how many incarnations you’ve had in the Character tab.
  • Glow worms in caves
  • Nerf: Sticks don’t connect with right-angle corners anymore.
  • Nerf: Mudbrick turns to clay when broken, like bricks lose mortar
  • Mapgen: carpathian is now supported, for a harder game world.
  • No more beach spiders.
  • New food system infrastructure
  • Experimental biomes, enable under settings to test and make a new world
  • Misc. bug-fixes and quality of life improvements.


Challenging, at times brutal, wilderness survival with simple technology. Use your wits to find food, water, and shelter before succumbing to the elements, while exploring the mysterious world, and developing your capacities to endure your exile.

Features: Player health effects: hypothermia, exhaustion, disease... Dynamic nature: Seasonal weather, erosion, water flows through soil... Building matters: make shelters from the rain, kilns, smelters,...

CAUTION: some people may find parts of this game difficult or disturbing.

Gameplay Guide

Check out doc > walkthrough for a more detailed guide.

Many different strategies might work, and part of the fun is figuring out what does, and catastrophically does not, work.

Here are some early steps you might pass though: 1. Make basic tools. Find a suitable camp site soon before you get tired. 2. Build a bed to rest in, shelter, and maybe fire for warmth. 3. Make a kiln, and make pots. Harvest wild foods while you wait. 4. Collect water with pots, and build up a water supply. 5. Farm food, drugs, and fibre to build up supplies. 6. Explore and gather resources for more advanced tools.

You start in spring. Soon the hot dry weather of summer will arrive. Running out of water, or getting exhausted by the heat is a real risk. After that will come the sub-zero conditions of winter. Starvation and freezing are hard to avoid without preparation.

Some tips and tricks: - Beds are important. If you're exhausted you get hypothermia/heat stroke. Get under shelter in a nice temperature. - Do your crafting, organizing, planning while you rest. - Weather: extremes sap your energy. Like real life, walking around in a snowstorm is a bad idea! - Temperature: Build a shelter, with a fire place or lots of torches. You can also go underground, caves are safe from weather. - Water: you can drink cave drips (click them). Water pots collect rain water. Some plants, and food quench your thirst. If you're desperate, you can try to melt ice, or dig a seepage pit in wet ground and wait for water to flow into it - Food: eat stuff and see if you live! You can catch animals with clubs (right click) - Clothing: Simple grass clothing can be woven quickly, and can be a lifesaver. Better clothes can be made by soaking bundles of the right kind of plants. - Farming: digging tools also can till soil. Punching depleted farm soil with fertilizers will restore it. - Keep an eye on "health effects". You may have eaten something bad, or have a terrible disease. - Drugs: some plants have useful medicinal effects. Be careful not to overdose, however. - Go deep enough underground and you might find something.... - Hardwood trees are more difficult to cut than soft wood, you will need better tools. - Build stairs and shelters around your base, this will save you energy and protect you from extremes. - You can use sticks to build a ladder, or a pole to shimmy up, to get to high places, or descend if you're careful. - Not every step in crafting can be done at a work station. Some things need to be fired, or soaked in water etc. - Ovens, kilns, furnaces: build them like you would for real. A fire with access to air, and a sealed chamber that gets heated up. - Fires. Blocks are hotter. Charcoal is hotter than wood. Fires can be temporarily extinguished by punching them holding sediment. - Charcoal. Make it like you would for real: a wood fire sealed up with no air. - Glassmaking: Sand and wood ash can be made into green glass; the ash must be soaked, dried, and roasted to make clear glass. Glass can be melted onto iron trays to make panes for real windows! - Iron smelting. This is hard. It needs plenty of charcoal, and a space below the iron mixture for slag to drain out.


Exile is opensource - that means it is as good as you choose to make it. It also means development can be erratic and haphazard at times, so be patient!

Exile is currently in Alpha, therefore expect there can be bugs, missing features, performance issues, and perhaps compatibility breaking updates. Despite this, Exile does have enough features to be a playable game and should be stable and mostly bug-free.

See the git repository at https://github.com/jeremyshannon/Exile/ for known bugs, and to report new ones.


Thanks is due to all those whose mods have been adapted for use in Exile (see mod folders for details).



Do you recommend this game?

  • Savage, yet original and interesting

    You are left alone in nature. Some say nature is generous, this game says nature is brutal. Everytime you try something you may ask yourself "what could possibly go wrong?", well, everything. One day things may seem okay, the next day things become critical.

    The game mechanics are very hard to grasp and the walkthrough is somehow mandatory and pretty much insuffiscient (I had to look for the code for extracting water into puddles. This is a game-killer, but water is so scarce and necessary to live more than two days). You'll have to repeatedly die before having a bit of understanding about how things work, about watery, what is eadible and/or toxic, thermal regulation and such. And then you'll still be constantly balancing a discomfort to an other while trying to just have barely acceptable living conditions. Forget about your castle, a small dry and warm hut is already luxuous.

    Very interesting, challenging and frustrating at the same time (at least if you are playing without respawning).

  • My kingdom for a pickaxe!

    This is an amazing game! It's very different from a typical minetest game. Expect to die frequently at first, but as you get to understand how things work, you'll be able to make it a few days before dying! :)

    The weather is your biggest enemy. Find shelter and resources to build a fire and cloths so you can survive the first night. Next you'll need food and water or you'll discover what the second biggest cause of death in the game is. Exhaustion is a serious problem that'll leave you unable to move if you don't take time to rest. The most serious threat you'll find on the surface is the male duck which are very aggressive. Easy enough to avoid, but expect to add a few bodies to the graveyard looking for a quick meal.

    I've progressed far enough that basic survival isn't my concern. I have plenty of clay pots and know how to get water from multiple sources. I've farmed most of the editable plants and learned how to make flour and mashed Anperla. Cooking is a challenge of it's own but once figured out, you're risk of death is greatly reduced. You could happily live out your days at this point; farming and living in caves.

    Learning to make bricks changes everything! Being able to create blocks that don't fall, absorb water or erode make creating permenant structures possible. You can now build a home to live out your days in style! Next is the challenge of Iron smelting. That's where I'm at now. I have my first Iron Ingot , but am still trying to perfect the process. Can't wait to see where the game takes me once I enter the iron age! Do I finally get a pickaxe?

    The game is well worth the effort. Frustrating at times, brutally unforgiving, and highly addictive! I haven't had this much fun since I first discovered Minecraft back before Notch sold it.

  • Challenging but original

    its fun but also frustrating. The tiku and alcohol seems like an odd thing to add to an otherwise good game.