I get this game's groove, and I like it. It's an arcade-style hack'n'slasher where you enter a zone, try to cut your way through the enemies in your way, and exit through the far door, to be teleported to a new zone. See how far you can go before you get mobbed and killed.
As a fan of the original Berzerk, this is a pretty nifty rendition, it really just needs more zones and some polish. A proper scoreboard would be nice.
I did hit a zone where the exit door didn't work, and sometimes it would drop me into a new zone facing backwards, so I was looking at the door I came through while enemies approached from behind. I assume forthcoming patches will fix that, even if I have to write them myself.
Yes, it's mod soup, yes, the inventory has hundreds of things to sift through, but as mod soup goes? This is not bad at all. It's primarily a showcase for runs' own mods. Its aesthetics are polished to a shine, his original mods work well, and it all adds up to a nice, lighthearted game with a lot of things to do. The Petz mod is probably the star of the show, but there's plenty else besides.
I personally had great fun collecting all the different butterflies , and chasing them up and down a narrow valley. They'd alight for a moment up on a tree before flying off in a line towards some distant point, and I'd have to try to gauge their likely path, get out in front and intercept them -- climbing trees, leaping off ledges with my net swinging wildly! Definitely one of the more pleasant experiences I've had in a block game.
All in all, yes, I can recommend Juanchi Game.
I pick up what you're putting down
I get this game's groove, and I like it. It's an arcade-style hack'n'slasher where you enter a zone, try to cut your way through the enemies in your way, and exit through the far door, to be teleported to a new zone. See how far you can go before you get mobbed and killed. As a fan of the original Berzerk, this is a pretty nifty rendition, it really just needs more zones and some polish. A proper scoreboard would be nice.
I did hit a zone where the exit door didn't work, and sometimes it would drop me into a new zone facing backwards, so I was looking at the door I came through while enemies approached from behind. I assume forthcoming patches will fix that, even if I have to write them myself.
A solid variation on the MTG formula
Yes, it's mod soup, yes, the inventory has hundreds of things to sift through, but as mod soup goes? This is not bad at all. It's primarily a showcase for runs' own mods. Its aesthetics are polished to a shine, his original mods work well, and it all adds up to a nice, lighthearted game with a lot of things to do. The Petz mod is probably the star of the show, but there's plenty else besides.
I personally had great fun collecting all the different butterflies , and chasing them up and down a narrow valley. They'd alight for a moment up on a tree before flying off in a line towards some distant point, and I'd have to try to gauge their likely path, get out in front and intercept them -- climbing trees, leaping off ledges with my net swinging wildly! Definitely one of the more pleasant experiences I've had in a block game. All in all, yes, I can recommend Juanchi Game.