Test Edit

Have you ever dreamed of using world edit on minetest?... well it’s possible!!

Building Mechanics and Tools

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Minetest 5.1 - 5.7

How do I install this?

Have you ever dreamed of using WorldEdit in Minetest? Well, it’s now possible thanks to our "test_edit" mod! This mod allows you to quickly and easily manipulate the world around you to create amazing structures, custom landscapes, or anything your creativity can imagine

How to Use the "testedit" Mod

Command /replace

The/replace command is one of the most powerful features of this mod. It allows you to quickly replace blocks in a selected region. Here’s how to use it:

/replace <node_name_old> <node_name_new> <x1> <y1> <z1> <x2> <y2> <z2>: This command replaces all blocks of <node_name_old> with <node_name_new> in the region defined by the coordinates (x1, y1, z1) and (x2, y2, z2).

Command /paste

The/paste command is useful when you want to paste a region that you copied from a file. Here’s how to use it:

/paste <filename> <x> <y> <z>: This command pastes the region copied from the <filename> file. json to the coordinates (x, y, z) in the world.

Command /undo

The error is human, and that’s why we included the/undo command to allow you to undo your last action. Here’s how to use it:

/undo: This command not work because it's so hard to code him...

The/copy command allows you to copy a region and paste it elsewhere. Here’s how to use it:

/copy <x1> <y1> <z1> <x2> <y2> <z2>: This command copies / saves the region defined by coordinates (x1, y1, z1) and (x2, y2, z2) in a shematics-like file, but in .json in "./world/[Your World Name]/build"folder.

Command /set

The/set command allows you to quickly place blocks in a specified region. Here’s how to use it:

/set <node_name> <x1> <y1> <z1> <x2> <y2> <z2>: This command places the <node_name> block in the region defined by the coordinates (x1, y1, z1) and (x2, y2, z2). Tool "Selection Stick" The "Select Stick" tool is essential to define the coordinates of the region you want to change. Here is how to use it:

construction. Enjoy the adventure! Left click: Left click to set the first position. Left Click + Shift: Hold down the Shift key and click with the left mouse button to set the second position, forming the region.

Tips and Tricks

Be sure to use the "Select Stick" tool to simplify the definition of coordinates. With the "test_edit" mod, you now have the power to shape the world of Minetest in your image. Whether for massive construction projects, subtle landscape adjustments or simply to experiment with world creation, this mod offers you powerful tools to make your builder dreams come true

Reviews

Review

Do you recommend this mod?

  • Mum: We have WorldEdit at home. | WorldEdit at home:

    This mod describes itself as a recreation of the WorldEdit mod but falls flat pretty quickly.

    The UX is unwieldy, for specifying areas you need to manually write out the coordinates of the points. If you cannot visualise coordinates in the world, there is thankfully a wand tool that... will tell you something in French and then print the position of the hovered node. You will then have to copy the cordinates written in chat as arguments for whatever command you want to run.

    The world editing commands are also very slow to run due to the fact they use minetest.set_node, rather than VoxelManip which is much more performant for manipulating large areas of nodes in bulk. This makes it effectively useless for manipulating any larger area unless you want an excuse to grab a coffee and some snack while it runs.

    In addition to basic commands such as cuboid fill, replace and copy, there are a strange mix of other miscellaneous commands thrown into the mod such as teleport commands and... a gamemode command? It feels like it has an identity crisis whether it wants to be WorldEdit or Essentials.

    I'm sure this mod was a good learning experience in writing Minetest mods for the author, and in that way it was probably a success. But I certainly wouldn't recommend it over the original WorldEdit mod.

    2 comments
  • Is it better than already existed WorldEdit mod?

    It seems to me, all this functionality is already presented in WorldEdit.

    1 comments