Top 2.8% reviewer
Only 13 users have written more helpful reviews.
Top 6 texture pack
ROllerozxa has a texture pack placed at #6.
3D Maze Screensaver Labyrinth
The 3D Maze Screensaver for the Labyrinth game
Chest with Everything
Adds a chest node containing all registered nodes, items and tools.
Reenable dynamic shadows for 5.6.0+
Throwable floppies... That's what they're used for right?
Fine grained control over your flight speed.
Brightly coloured nodes for chroma-keying. (greenscreens)
Package of 32x textures similar to the original textures
MTG Tiled 32x
Minetest Game textures but tiled up to 32x.
NodeCore-esque movement for other games
No Touch, Griefer!
Per-IP interact privilege bans
Flat geometrical texture pack inspired by FVDisco's oCd Minecraft resource pack.
Converts everything in chat into OwOspeak
Set the day of time cycle to a certain time permanently.
Allows you to put the selected node in an empty slot of your hotbar when you're in creative mode.
Simple and generic nodes with road markings, for building road networks.
Custom skygrid mapgen.
A game of sudoku.
Trade items with other players.
Troll your friends and foes nicely!
Vilja Pix 2.0
A sophisticated texture pack for Minetest.
A Minetest texture pack with only 216 colors in 8x8 size.
Gives most nodes a diagonally striped, cloth-looking texture.
This user is also a maintainer of the following packages
This is a must for any server, players can specify what pronouns they use and you can see them either in their name tag in the world or using a command, so you know what pronouns they want to be referred to as.
I really like this take on a different crafting system. Gone is the default crafting grid, a cargo cult reimplementation of one of Minecraft's worst features that requires you to memorise recipes or look them up in the recipes book. It has been replaced with a selection of crafting options you can search through and select, and pressing on a button brings up the different recipes to pick between (if applicable) and the ability to craft either just one or many in bulk.
What I especially like about this is that it hooks into the regular
minetest.register_craftfunction and reads all the regular crafting recipes that get registered, so this could be used as a drop-in replacement that is compatible with all mods that use the regular Minetest crafting system. And of course it can also be dropped in as part of a game without having to change existing crafting recipes, which is what I'm personally using it for.
Extremely underrated mod
This is an extremely underrated mod that is extremely powerful for editing and creating terrain. While WorldEdit is useful for making cuboids, spheres, moving a cuboid selection X nodes... Terraform is useful for when you have existing or no terrain, and want to sculpt something for you to better build in.
I am aware that this mod (hopefully) is some kind of joke, but... It's not a particularly good joke.
Personally, I really liked the concept of this game, solving a sudoku within a 3D space, which each cell being a node you place a number into. It reminds me of those Minecraft adventure maps that manage to make something seemingly impossible within the confines of Minecraft command block logic.
However... The execution is not really that great. Technically, the game is one (actually, two) mod thrown on top of Minetest Game, which causes a number of oddities such as having access to the entire sfinv inventory, complete with grabbing items from the creative menu (yeah so about Minecraft adventure maps...). The nodes that make up the world are... new nodes, with existing but retextured textures, and the hotbar texture is the MTG 8-slot hotbar even though it's actually 9. Other than these things, the game doesn't make any use of MTG, and is just unnecessary bloat.
There is also a somewhat strange way of handling level completion. When you believe you have finished the sudoku, you need to punch the "Finisch" node and it will then verify to check if your sudoku is complete. Thing is... you can't make a wrong move, and you get all the necessary numbers in your hotbar, so a level completion check should be as easy as simple as checking that the player's inventory is empty, which could be done on every node placement at little cost.
I could go on about other things like how it spews messages into chat, there's no sound or any other kind of feedback when you make a wrong move or win a level, the levels are stored as tiny separate files in the
sudokumod, and that it uses the world folder's filesystem as a wacky key-value store (admittedly this game originally predates mod storage, but it's been updated since then...), but I'm afraid it might get petty.
[continues in comments...]
I don't really like horror games, and haven't played many. Backrooms Test however... Is interesting. Despite there not being anything dangerous or any surprises whatsoever, it still manages to creep me out as I slowly wander and explore the backrooms, an empty car park, a hotel corridor, all empty and derelict...
Despite me knowing there aren't actually any entities in the game, I can't help but feel unease like there's something watching me from behind. It still makes me hesitate to look down a hallway or behind me out of fear I might get eye contact with something I would rather not meet.
The other levels are intriguing, they are procedually generated but don't feel cookie-cutter. There is enough variation in the generation for the levels to make me want to wander around for a while. It also makes good use of global textures to give walls and other nodes a little more... texture to them, I really like it.
Soooo cuuute o.o
Apparently it's a character from some VTuber show that I haven't watched but putting that aside, they're sooo cuuute o.o they go wah and they change facial expressions while they float around aaaa so cute
It gives you... All the walls
Previously, this mod only contained a limited set of additional walls, however as of recently it has been updated to add wall variants for every stone-like node in Minetest Game, surpassing the walls_all mod. In general, it's a good mod if you want to expand the selection of wall nodes in your builds.
A wonderfully beautiful mod. I personally identify the most with the classic rainbow flag but I appreciate the sheer amount of different pride flags that are available for those who feel like they identify closer with another one. The flag itself is also nice and even flutters in the wind! :D
Switching the flags by repeatedly right clicking is a bit cumbersome though (gives the same frustration as trying to get the right painting in Minecraft... oh I just clicked past the one I wanted, oops), some kind of GUI to select them and also see the name of each flag would be nice.
Boring ores and tool/armor tiers
This mod adds three new ores, along with craftable tools and armor. The ores all spawn in the exact identical way, and all of the tools have the exact same dig times and properties. The armors have some different values, but it is unsure how the materials fit into the Minetest Game tech tree which already is unbalanced and contains redundant tiers.
Admittedly there are some slightly unique properties, like the Multi Boots that give you a speed boost, or Multitool which is a pickaxe that can break all types of nodes in the same time as the other tools. But in general it is more or less randomly coloured ores with little to no use. Fun to test Calinou's law, maybe not much else.
Fun one minute distraction
While it's certainly not a game with much (or any) gameplay it still does what it says on the tin - be a somewhat accurate recreation of Cave Game. The textures look nice although I might be a bit biased. :P
Continuing in the same vein I'd like to see a RubyDung/RubyRevived-esque game on Minetest which would take the game down a completely different path than Minecraft ended up becoming.
I'm sorry, what?
When I first saw this mod I thought it looked too good to be true! A mod implementation of a mobile crosshair? Finally, something to tide people over when the Android crosshair PR did not get merged for 5.6!
Except... Not really, because of course a mod cannot provide such an engine feature. What it really does is provide the illusion of a crosshair, but that goes away whenever you try to e.g. break or place a node, because it will not do that at the crosshair's position (like it should) but at the finger's position as usually. It doesn't allow for free camera movement either, freezing your camera as usual.
I would call this mod bullshit (akin to smearing vaseline on your screen for free bloom shaders) but someone apparently still found it useful, so I guess I must be missing something. Still though, I'll stick to playing on a fork with the crosshair PR cherry-picked and hope it gets merged in 5.7 proper.
It gives you... All the walls
Its selection of walls is more complete than the other mywalls mod, in general a good idea if you want to expand the selection of wall nodes in your builds.
The evil Mese
After celeron55 created Mese, the evil phenom955 came into Minetest and created Meze to trick the players... Haha just kidding, still funny though. :)
Debug your mods!!!
Extremely useful mod for modders which can point out usage of deprecated functions and other bad code usage better than Minetest itself. Everyone should have this mod enabled when writing a mod or game, similar to how everyone should run luacheck on their mods for static analysis.
Flatter than default flat... It's super flat.
Two days to the day two years ago, I joined the Minetest IRC asking why my "flat" world started to generate non-flat terrain.
If only I had known about this mod. If you find the "flat" map generator to not be flat enough, don't want random biomes to disturb you, or you feel discouraged when seeing a singlenode void then this mod is definitively for you, giving you a basic superflat world akin to Minecraft's by default. And if you don't like that then you can customise the terrain slices in the
superflat.txtfile, similar to customising superflats in Minecraft!
Fun to drive with
This was one of the first mods I tried when I was new to Minetest. However basic the cars are, and unrealistic the physics are, they still feel good to drive and it's fun to drive around on roads you've built in worlds.
Does what it says on the tin
It's a good mute mod, and has also become game agnostic now. Unless you want to manually manage
shoutprivileges, this is a must in any server's modset.
Extremely powerful world editing tool
This mod is a no-brainer to any dedicated builder, server admin or anyone really. It allows you to set large areas of nodes in bulk, move areas around, quickly build shapes, randomly mix nodes, fix lighting, run arbitrary Lua code on each node in a selection, and so much more.
It is assumedly inspired by the Minecraft plugin of the same name, and is quite familiar if you're used to the Minecraft WorldEdit plugin.
An actually good high-res texture pack
Most high-res texture packs for block games I've seen work by grabbing random slightly related photorealistic textures and slapping them onto blocky voxels, which always give a bit of jank along with ruining the look and feel. This texture pack manages to not do this, by carefully making the new textures be as faithful to the original. They're still high-res and photorealistic, but they do not look or feel out of place. Sometimes, they look totally like the original texture, except upscaled and with a texture to it, as if you can reach in and touch the texture of the grass (heh), or feel the bark of the logs.
In addition, there's also hints of pixelation in e.g. the grass node side texture, leaves or the top log texture. Which just furthers the brilliant atmosphere of a high-res texture pack that is able to work with the fact it is still a voxel game, made out of cubes. It doesn't try to be anything more, and accomplishes very well because of that.
The "Programmer Art" texture pack of MTG
From the multicolour vomit dirt texture to the bright coarse noisy stone textures and oddly photorealistic badly tileable wood texture, this texture pack has it all. The tree trunks and leaves look vivid and delicious, and the cobblestone texture looks rigid and stable. There is some amount of charm in the old classic Minetest textures, even though I personally do not have nostalgia for old Minetest versions as I did not play them back in the day.
In addition the newer textures for features that did not exist back in the day are recreated in the similar classic artstyle, making it look like they existed back in the day (I especially like the snowy forest biome, that wasn't a thing back then right?). It is an interesting experience to enable this texture pack and see your builds transform and travel back in time, like a time machine to the early days of Minetest contained inside modern day Minetest Game.
Questionable use case and weird scope.
When first looking at this mod I expected it to be an API mod. Server owners can make their own mod for a server which registers QR nodes and the mod will dynamically generate the QR code texture from an inputted text string, an interesting concept that some server owners may see use out of. Unfortunately that is not the case.
Instead what this mod provides is just one single node. And you will have to, yourself, change the texture of this node to the QR code of your choice. Any server owner could just do this themselves with a dirt simple mod registering a node if they are going to have to generate and add the QR code texture anyways. In addition, the QR node is both breakable and craftable by players so while you might want to only have it in the spawn, your players will now have the ability to craft and use it too.
Bushy and fluffy leaves
Simple but wonderful mod, makes the trees feel so much more alive.
whoa its drem from minecarft
Well-made Minecrafty Texture Pack
Very well-made Minecrafty texture pack that indeed catches the Minecraft aesthetics, to the point it rather looks like a Minecraft resource pack. Fits especially well into the Mineclon* games, I would even go out on a limb to say it is better than the default Pixel Perfect textures in those games.
Delicious node shape variants
While I don't particularily care about the extra nodes moreblocks provides, I find the wealth of partial nodes extremely helpful, providing node variants in basically any shape you can think of. A no-brainer for builders!
I never knew I needed this until I installed and tried the mod.