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Minetest Subways

This mod aims to add several unique, real-world subway trains to Minetest's Advanced Trains. New trains will be worked on when I have the time, you can see the open GitHub issues for a list of the trains that will be added.

WARNING

Unfortunately, the 2.0 update brings breaking changes. If you have a pre-2.0 version installed, be aware that the new subway trains have different names, so any existing Green Subway Wagon or Red Subway Wagon trains will no longer appear correctly.

NOTE

Aliases have now been registered for backwards compatibility with 1.X. However, for the feature to work, you need to use the AdvTrains patch "Alias for wagon types".

What's different about version 2.0?

While the trains may look similar at first glance, a lot has changed. Here are some of the biggest new features:

  • Mesh and texture redo to improve quality and detail
  • Support for AdvTrains Livery Tools
  • Exterior displays with expansive Unicode support
  • Drastic under-the-hood code cleanup and refactoring
  • Removal of development assets to a different repository to reduce package size

Usage

Setting the train color

This mod supports AdvTrains Livery Tools. To change the color of a subway car, punch it with the Livery Designer Tool.

Setting the outside display text

The outside text on the trains displays the line, just like the previous version of this mod. However, 2.0 adds unicode_text support, so thousands of Unicode characters are supported. Just enter the driver stand, select "Onboard Computer," and type in the "Line" text box, as you would for any AdvTrains train.

Have any ideas and/or contributions?

If you have any ideas for more subways to be added, feel free to open an issue on GitHub. Bear in mind that I'm still in school, so I'll have limited time during the academic year to work on new trains.

If you have a modification you've made and you'd like to submit it, you're welcome to open a pull request.

Development assets for this repository are stored at minetest-subways-dev-assets.

Licenses

The code is licensed under the AGPL-3.0; all media (3D files, image textures, etc.) is licensed under CC-BY-SA-3.0.

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