The idea is simple, yet the implementation is but lazy.
You are required manually place down the maze and your own enemies. Why not generate it for the player at the start already?
The gameplay is dull as well, there's nothing stopping you from collecting the dots, the ghosts AI are just the simple ones, that can't even move around a corner, the challenge only comes when you do have the need to pass by them.
Let me highlight your perspective about my game
(1)"This game is simple" you think it is simple then you made my day because once a great man said that (Simplicity is the ultimate sophistication)By Leonardo da Vinci.
(2)"manually place down the maze and your enemies "yes that is weak point but it is also done on a purpose, By doing this player's building skills + player's creativity will increase.
by spawning manually it gives player's a opportunity to change the maze. If this is not done and automatic spawning is there then it will be boring to just have one maze to play with one kind of maze, and yet the manually spawning will save some time and by this player's can have
a opportunity to use there imagination.
On manually spawning of mobs it increase player's decision skill, the mobs will attack player on jump or while flying near them.
(3)"a challenge must be there"your point on having a challenge is right, it kind of makes gameplay 'not so fun' or 'boring' so I will work on that
Thanks for your review, it is a great for knowing others perspective for my game