The rating is not final!
The idea i found the best of all submissions and the similarst to a game jam game concept from me but I would give a bad rating because:
* As i spawned first i fell trough the nodes and i wasn't at space station. If i used /teleport 0 0 0
* As i spawned secound i lost without reasson hearts
* As i spawned third i was attacked by mobs
But then i created a secound world and:
* I had only 13 fps :(
* Only the power generator failed not if it was on
* I had under 50 oxygen, hunger and temperature and i begin to dying
The textures had high resolution but was the really from you? Normal i play minetest without sound so that i can't sayif the sounds are good.
I would glady give it a good rating but it must first improved.
If i would have 6% of the rating i would give the poits like this:
* Idea 1/1 --The best i dea in Jam
* Media 1.5/2 --high resolution and for the models much effort but some things did not fit together
* Play 0.5/3 --catastrophic but a half point that you have it implemented
* Total 3/6 so it is hard to say if i would it recommend. But the play and idea are the most important and there you had not egnough points for a good rating. But for game Jame this rating is neutral
This is the game that has had the most effort put into it (of all the ones I've seen so far), so it should really get a good rating. I will test the game again next week and re-evaluate it. By then I should have a better computer so the rating is not final!
I did some testing with an older computer and I was able to reproduce the problem where you fall through the terrain.
This was due to the way world loading was handled and Minetest copying media files to the cache directory the first time you create a world.
I have changed how this works and it should not happen again.
In this update, I also reduced the size of some texture files.
I installed lubuntu 20.04 and minetest on a PC with the following specs for testing purposes:
CPU: Dual Core AMD E1-1200 APU, 1397 MHz
Mem: 3637 MiB
500gb SATA hard drive
I tried deleting the cache directory and creating a new world. Everything worked as intended, no falling out of the world or taking damage.
Then, I tried creating another world after the cache directory had been created. This also works as intended.
All of the problems described in your first paragraph were caused by this issue, so that should all be fine now.
On this old PC, I was able to run the game at 35 fps with the screen resolution at 1280x720 and the viewing range at 30.
You don't really need a viewing range beyond 30 for this game since it all takes place in the space habitat which isn't very large.
I did not create all of the assets in this game. If you would like to see which assets I created and which I did not, there is a file named credits.txt in the game directory that covers all of this. You can also view the credits.txt file here: https://github.com/Droog71/moontest/blob/main/credits.txt