BalloonAir is a forwards-scrolling game where your goals are to collect coins and dodge paper airplanes.
Visual Appeal: 16/20
Sound/Audio Design: 6/20
User Friendly/Intuitive: 70/100
FINAL SCORE: 329/450
It's alright for a game, fun to play for a few minutes but I see not much value in playing it for longer than that. Maybe making it competitive with an online leaderboard or server would make things more interesting. Let me know if you do!
NOTE: Recommended/not recommended is based on if the score is an 84% or higher.
Visual Appeal scored high because: Assets appear to be made for the game by the creator, and the biomes/color pallettes match up pretty well.
Sound/Audio Design scored low because: As far as sound goes, there isn't really any besides the beep made by the timer counting down, and the coins.
Completeness scored high because: As far as completeness goes, it is just a forwards scroller. Not much to be complete about it.
License scored high because: Work is licensed.
Originality scored low because: It's a generic forwards scroller wrapped around a balloon. Sorry, not much new here.
Gameplay scored low because: You can really only have so much fun with this game before it gets to be boring.
Performance scored high because: Little stuttering in the balloon, otherwise no problems here.
User Friendly/Intuitive scored high because: I didn't really know what my goal was, or the controls until after jumping into it. From the code it looks like you had a formspec to show it, but I never saw it in game.
Codebase scored high because: It's plain, but that isn't such a bad thing.